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The Siege Shop
by PranQster & lowenz
Build: Feb 23 2015 TDM 2.03
Required TDM version: 2.03
(I have not tested this in previous TDM versions, but version 2.02 breaks the drawbridge chains)
Re-decorated version* This version linked here is the final release. If you have downloaded the Release Candidate, you do not need to download this. They are identical.
Link to version 4: Siege Shop
Occasionally, it is possible for AI to murder each other, putting them on alert. They've all been drinking (not 'drunk' acuity AI, just bottles in hand) and sometimes they get into a scuffle at the archery range. It is
very somewhat rare, but some players will undoubtedly see this. Since it is random, some may see it happen more than others.
Info: This mission is my first mission, fourth release.
Unique credits: Arcturus' animated fish.
Special thanks to: Bikerdude, Fidcal, Springheel, & Grayman for awesome technical support and advice.
Extra thanks to Springheel, BikerDude, and Nosslak for additional models used (some past and some present). Thanks also to Shadowhide for the help with getting my script file working (v.1).
Major Thanks to the original beta testers: Chiron, Xarg, Aprilsister, AluminumHaste (also v3), SiyahParsomen, and Midnight.
Thanks, thanks, thanks, eggs, bacon and thanks to lowenz for his uber-help on v.3+. His advice really helped to make a better mission.
* Yet another release February 23 2015.
Broken drawbridge chains in version 2.02 (fixed in 2.03) made me look at other possible updates. I couldn't resist re-texturing most of the map. Also newer methods of doing things such as rain made it possible to re-introduce some of the details I had previously removed.
- The rain is back
- Just a pinch of fog for flavor
- Outdoor area more bumpy
- Much of the map has been re-textured
- Easily-broken optional objective removed
- More decoration
- Some minor physical map changes to fix an area I was very unhappy with
- Some broken textures and models removed
Edited by PranQster, 26 February 2015 - 10:27 PM.