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[Updated] FM: The Siege Shop (v4) by PranQster and lowenz (2015/2/23)


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#51 PranQster

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Posted 10 November 2013 - 05:20 PM

Whom should I ask to have this version uploaded to the main servers?

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#52 Oldjim

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Posted 11 November 2013 - 05:52 AM

I think that is bikerdude
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#53 lost_soul

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Posted 28 November 2013 - 02:11 AM

I have to say, this new version was really great. The outside area in front looked a lot better and the
Spoiler

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--- War does not decide who is right, war decides who is left.


#54 PranQster

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Posted 28 November 2013 - 02:41 AM

I have to say, this new version was really great. The outside area in front looked a lot better and the

Spoiler

Thank you. It was fun to re-do this, especially with lowenz ideas and advice. You should have seen the first version I did for testing :blink:. That was painful.
Spoiler

Edited by PranQster, 28 November 2013 - 02:45 AM.

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#55 lowenz

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Posted 28 November 2013 - 06:24 AM

I have to say, this new version was really great. The outside area in front looked a lot better and the

Spoiler

It's all about solid crafting abilities (PranQster) and good redesign/reimagination (me :D)
Thanks!

Edited by lowenz, 28 November 2013 - 06:24 AM.

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#56 PranQster

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Posted 28 November 2013 - 06:46 PM

Time to get back to work on my next mission.
I get to scrap the town area I was unhappy with, especially since I already migrated the blacksmith forge into siegeshop. I also have a 'museum' building, which is total crap too, so it has to go. The rest of my town is crap, save for an inn/pub, where the player will start.
The rest of the new map includes a pretty decent sewer system, which I plan to expand upon...maybe. The rest is all in the great outdoors and is of fairly massive proportions.
I have a pagan village to finish there as well.
Then I have two other maps in progress.
One is a recreation of an famous fictional location featuring a round wooden green door with brass doorknob in the center.
The other was going to be for 'unusual gameplay', and is tentatively titled '1401: A Taffer's Odyssey'. It's definitely different.

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#57 PranQster

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Posted 31 December 2013 - 12:50 AM

Sorry to push my own post back to the top of the fresh pile, but I'd like to get posts regarding siegeshop into this thread. Unless of course they are direct responses to posts in the old thread.

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#58 Bikerdude

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Posted 31 December 2013 - 09:56 AM

I dont have mod access to the main forum so your best to drop Springheel or Greebo a PM.

#59 PranQster

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Posted 08 January 2014 - 10:39 PM

It's ok I think. I added "[old thread]" to the title of the other one. Maybe folks will stop posting there.

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#60 PranQster

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Posted 20 January 2014 - 06:39 AM

Had to lobotomize the siegeshop outdoor area in order to make the frame rate more sane.
Performance tuned version*.
Link to "Director's Cut" version: Siege Shop

* Yet another release.
This time I removed some of the eye candy from the outdoor scene. I'm sad to see it go, but glad to see the frame rate tripled in the outdoor area.
  • Guard carrying torch was killing frame rate in the balloon area. Torch removed. :(
  • Rain particles also removed and outdoor ambient sounds changed to non-rainfall sounds :(
  • Animated grass removed and replaced with more subtle seed grass. :(
  • Ambient sounds changed to zoned versions :)
  • Torches on front wall replaced. Shadows disabled on the lights near the balloon. :mellow:
  • Torches added to upper cave area. :(
  • Converted several patches from worldspawn to fs. & set noshadows on lots of things...both outside and in the workshop area. :mellow:

Edited by PranQster, 20 January 2014 - 06:45 AM.

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#61 lowenz

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Posted 20 January 2014 - 06:49 AM

Judging by the emoticons this is a "Sad-irector's cut" :P

Edited by lowenz, 20 January 2014 - 06:50 AM.

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#62 PranQster

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Posted 21 January 2014 - 01:01 AM

I was feeling very sad as I deleted several entities. But then that frown turned upside down as I saw the frame rate of the balloon scene go from 11-12 fps to 35-40 as you exit the cave. The rain and animated grass were cool, but not worth 20fps. I really liked having the patrol carry the torch through the cave, because then you couldn't sneak past him. But he was also a hardcore performance hit with that torch in his hand.

It had to be done.

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#63 PranQster

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Posted 23 January 2014 - 03:39 AM

If a missing smoke particle is seen in the kitchen, re-download the mission. I had accidentally merged in an older particle, due to having worked on the mission on two different systems.

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#64 darkside

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Posted 23 January 2014 - 09:46 PM

Noob here hello. Thief 1&2 are strangely, and still arguably the greatest games ever created? I've just recently discovered TDM very cool... and appreciate everybody's hard work!! I'm into maybe 15 different FM's now and so far Siege Shop3 is definitely a fave, nice job. I just wish there were more water arrows - it's very hard to hide unconscious bodies, yes I love sneaking around with blackjack hehe.
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#65 PranQster

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Posted 23 January 2014 - 11:46 PM

I feel honored. Thank you :)
Let me know of any issues and I'll address them.
I considered more arrows. Actually, there are few more arrows of different sorts in 'easy' mode, which do not exist in the higher difficulties. The starting gear amounts are different too.
If other players agree there should be more water arrows, I'll happily do so.

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#66 PranQster

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Posted 23 January 2014 - 11:49 PM

Also, Welcome to the TDM forums!

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#67 Lux

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Posted 24 January 2014 - 06:22 AM

I had an issue in the first area:
Spoiler


#68 PranQster

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Posted 25 January 2014 - 01:53 AM

OK. Thanks. I'll wrap some player clip around that rope coil and skeleton. I never got stuck there in dozens of times jumping there, so I didn't think I needed the player clip.
I might also need to increase the light coming from the mushroom on the skeleton. A few people have mentioned not noticing the items on the ground there.

Edited by PranQster, 25 January 2014 - 01:55 AM.

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#69 Lux

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Posted 25 January 2014 - 11:44 AM

Ok, so I finished the misison but I didn't finish the mission :\ Great fun!! Very difficult on hard and starting with 2 arrows was...yelp! Managed to make it work and push through though only by the skin of my teeth which was a nail biter I must say and really paid off. Had I turned around and gone a different direction first it would have been much easier. Great environments, felt lived in, great readables, absolutely loved it.

Spoiler


Thank you for all the hard work. This misison was a great playing, great looking mission with some unique stuff and was a ton of fun.

Can't wait for the next iteration!

Edited by Lux, 25 January 2014 - 12:09 PM.

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#70 161803398874989

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Posted 25 January 2014 - 11:51 AM

That was a fun read, Lux. Thanks!
You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

#71 Lux

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Posted 25 January 2014 - 12:09 PM

I'm surprised you read it all but sure, no problem :D

#72 PranQster

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Posted 25 January 2014 - 08:41 PM

Thank you Lux! Glad you had a fun time.
In regards to your issues:
Spoiler

Edited by PranQster, 26 January 2014 - 01:03 AM.

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#73 PranQster

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Posted 26 January 2014 - 12:57 AM

Updated version of Siegeshop, please re-download it for fixed to the issues seen by Lux...most of them anyway.
Spoiler

Also fixed...
  • mysterious disappearance of lighted mushroom on skeleton in the start area
  • smoke particle for the saucepan on the stove
  • steam particle for the larger cook pot on the stove
  • something else, I forget

Edited by PranQster, 26 January 2014 - 01:01 AM.

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#74 Lux

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Posted 26 January 2014 - 04:46 AM

Spoiler

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#75 lowenz

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Posted 26 January 2014 - 07:26 AM

Tested with 2.01: flawless but this (it's not a TDM problem) :D

Spoiler

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.





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