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no sound in standalone linux [solved]


dsmithhfx

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I've got TDM standalone running in openssuse 12.2, but can't get sound (and FWIW I can't even get it to launch in Fedora 18). The wiki FAQ seems more geared to doom 3 dependency. There's no "dmargs.txt" to apply recommended audio settings. When I created this file, it made no difference. Any help appreciated! Thanks.

Edited by Springheel
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Try this post: http://forums.thedar...post__p__301081

You may also want to try adding 'pasuspender' to the path, such as:

pasuspender ./thedarkmod.x86

Check this post too:

http://forums.thedarkmod.com/topic/14345-linuxcant-play-at-all-about-to-exit-with-code-6/page__view__findpost__p__301420

Edited by PranQster

System: Mageia Linux Cauldron, aka Mageia 8

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I have a similar issue - Ubuntu 12.04, the sound is lagging by several minutes (really!). It won't start for a while and when it does, it's playing back things from several minutes ago.

 

I tried pasuspender (something I haven't had to do for a while now...), but it didn't help. The terminal output was spammed with idAudioHardwareALSA::Write: 4096 frames overflowed and dropped.

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I have a similar issue - Ubuntu 12.04, the sound is lagging by several minutes (really!). It won't start for a while and when it does, it's playing back things from several minutes ago.

 

I tried pasuspender (something I haven't had to do for a while now...), but it didn't help. The terminal output was spammed with idAudioHardwareALSA::Write: 4096 frames overflowed and dropped.

 

It's a while ago since I used Linux as my main OS but you could try to run it with the oss drivers instead of alsa.

+set driver_s oss

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I've had this problem on Ubuntu (XUbuntu 13.04). Unfortunately the advice to use +set driver_s oss has an unfortunate side effect: it permanently sets oss as the driver (which won't work on Ubuntu -- backwards compatibility is clearly not the name of the game).

 

The following works for me:

  1. Edit darkmod/Darkmod.cfg and ensure the s_driver line reads seta s_driver "best" -- this seems to restore default behaviour, allowing the next line to work:
  2. Launch the game with the command darkmod/thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH . The last value is found by running aplay -L and throwing a dice (for me, this is the first result after default).

Even with the above I sometimes don't get sound, but I think this only happens when some other application is trying to use audio. For example, if I play a youtube video and then try to run TDM I get no sound if I don't kill some browser windows first.

 

Alas, Linux sound is a mess.

Edited by Araneidae
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