Finally back, though it is step by painfull step atm.
After 10 years they finally operated my back injury, and guess what...
in those 10 years i had been walking around with a broken back !?!, so not weird at all that i was in constant pain ouch .
So now i have 8 titanium screws holding things together and two artificial diskus to replace the ones that where grinded down to nothing.
I have a lot of catching up to do, but i had a look at the latest darkmod source and yowsa you been busy.
I had no idea my little contribution would spawn that much activity, great work guys .
I also noticed you kept compatibility with some ARB shaders, cool.
I started cleaning up the source a bit, and fixed a few whoopsies in the VBO code.
Unfortunatly i lost all my work as my computer broke down recently and im not even able to get my old revelation port running correctly anymore since i made a load of changes in both the menu gui and removed a ton of deprecated
cvars so im back to square one on my engine, cause one of the things i lost where the fixed materials and gui code for it sigh.
So ill probably see what i can get out of fhDoom as a base for a new project, the ARB compatibility for one would be most nice to have since fhDoom still cannot play the expansion (shaders not ported yet).
Besides that i will keep an eye on darkmod, and lend a hand if needed.