I think this is not a bad place to introduce myself, so here I go.
I discovered TDM a few days ago, and I have to say the game is excellent and many missions are amazing. But moreover, I think the potential is tremendous, with so many passionate and skillful people. Could be the best stealth game ever, and make up for the trend of mainstream commercial stealth games that has been spreading lately.
So I want to contribute. However, I am kind of lost in here.
I know C++, but I never worked on practical projects (nor games) so I have no idea of how this works. I think AI is crucial and takes alot of work, so if I can help I will try. I had a look at the Coding wiki but the articles look too specific, where should I start ?
I would love to work on FMs, possibly with others. Especially on plots since I used to write scenarii for pen & paper RPG, but I am also interested in level design. I guess I should start with the A-Z doc on DarkRadiant, right ?
I can also translate into French. How does that work ? What about the readables in FMs ?
Thanks for your help.
Edited by Bastoc, 15 November 2013 - 10:07 AM.