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Kingdom Come: Deliverence (realistic medieval open world first person game!)


Goldwell

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They've said its going to be moddable and with the 13th/14th century assets already completed... this may show promise as a future TDM platform? Sounds really interesting. Not to discount the game of course. Tons of hard work has clearly gone in to it. Can't wait for release.

Edited by Lux
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Looks amazing. What actual gameplay does it have so far?

 

At the moment it's just a small village with npc's that cycle their daily tasks and a small quest to get a bow. The purpose of this first alpha is to just get a base of the game setup and then start building on that. They stated that every 2 months they will be adding new features and that by the time the game is done (end of next year is the current ETA) there should be about 30 hours of gameplay.

 

Here are some screenshots I took whilst running around

 

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49OtT1F.jpg

oOy7Ofe.jpg

AT5todA.jpg

amhnpc2.jpg

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I wonder if this game has weather cycles. One of my favorite activities in S.T.A.L.K.E.R. is walking around during a thunderstorm (or just before a blowout shows its nose!), and I'd love to be able to do just that in this game.

 

It's not implemented yet but they do plan on having a full weather system :)

 

Currently they have a full day/night cycle in the game which works fantastic. Here's a sped up view of it

 

http://www.youtube.com/watch?v=UvoXQvI8A-M

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  • 1 month later...
  • 1 month later...

A brand new interview was posted, after skimming through the most exciting part is that next alpha update will be focussed on lock-picking and hopefully stealth.

It will be interesting to see how they handle the stealth mechanics.

http://www.redbull.com/en/games/stories/1331702920313/kingdom-come-deliverance-kickstarter-interview
U3b5YTf.jpg

What’s still yet to be added?
We still have lots of mechanics to implement, for example the stealth and crime system is something we are working on right now. We are writing and implementing quests and producing lots of art assets.

Edited by Goldwell
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My interest in this game seriously declined (died) after the first "quest" example, aka the Alchemy Quest started with calling a woman a slut and a whore etc. Boo. Also "diabolical runs" ? Oh dear. Even if the character turns out to be a lying bastard, this is not a good sign for the depth of the quests in this game. And yes I know it's an alpha example quest, but what they chose for the example is revealing of the mindset they're in.

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My interest in this game seriously declined (died) after the first "quest" example, aka the Alchemy Quest started with calling a woman a slut and a whore etc. Boo. Also "diabolical runs" ? Oh dear. Even if the character turns out to be a lying bastard, this is not a good sign for the depth of the quests in this game. And yes I know it's an alpha example quest, but what they chose for the example is revealing of the mindset they're in.

Women were not so well treated like they are now, at least in civilized countries, some arab countries still live in the Dark Ages, and in that age women were inferior to man and would be treated like so, sometimes less than an animal, they were just above slaves, the developers are being faithful to the lore and society of that age (this was what they promised in the kickstarter no fantasy realistic medieval RPG game) so if you go with a modern mindset, you will certainly be disgusted and not comprehend what people sometimes did in that time, rich or poor, considered good people among the community or not, they did some nasty stuff especially to slaves and prisoners, so blaming the developers by using harsh language to women in this game, sorry but to me is not comprehending what they said all along, is like making a film about Rome and not talk about the sex and the homosexuality so normal in that society.

Edited by HMart
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Is there a downloadlink for the alpha..?

Once you pledge $45 US or more it will give you a steam CD key and you play the alpha through there

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Women were not so well treated like they are now, at least in civilized countries, some arab countries still live in the Dark Ages, and in that age women were inferior to man and would be treated like so, sometimes less than an animal, they were just above slaves, the developers are being faithful to the lore and society of that age (this was what they promised in the kickstarter no fantasy realistic medieval RPG game) so if you go with a modern mindset, you will certainly be disgusted and not comprehend what people sometimes did in that time, rich or poor, considered good people among the community or not, they did some nasty stuff especially to slaves and prisoners, so blaming the developers by using harsh language to women in this game, sorry but to me is not comprehending what they said all along, is like making a film about Rome and not talk about the sex and the homosexuality so normal in that society.

First of all women are not treated so well now, as we know since terms like "slut" are still extremely common.

 

My problem with this is, if you're a woman, how are you going to feel welcomed into this game when the first quest example they specifically chose to make to demonstrate the game is full of the same terminology used today to denigrate women?

 

It's not about being 100% realistic, I mean come on, games always take liberties to make game play better and more appealing. You can also choose what you want to HILIGHT in whatever setting you choose. I'm sure nobody is going into this game because they desperately want to be sexist arses, so not hilighting that - by choosing that as your first demo mission - would in no way take away from the game.

 

Who is going to argue GTA isn't a sexist game series. Sure, it is realistic in that yeah, in real life guys go bang prostitutes, but to hilight that in the game like GTA does, it's obvious who the game tries to appeal to.

 

And one last point: Even if the game aims at realism, games are still a tool for escapism most of the time. I mean, you are playing a game instead of being in the real world. So I don't think it's too unreasonable to let it be a tool of escapism for a larger part of the population, not just white males.

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Problem is: are women really caring about other women? Some women do, others are more male chauvinist than men and totally connive with them in woman denigration/degradation :P

It's a strange and counterintuitive situation about strange and counterintuitive creatures :P

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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First of all women are not treated so well now, as we know since terms like "slut" are still extremely common.

 

My problem with this is, if you're a woman, how are you going to feel welcomed into this game when the first quest example they specifically chose to make to demonstrate the game is full of the same terminology used today to denigrate women?

 

It's not about being 100% realistic, I mean come on, games always take liberties to make game play better and more appealing. You can also choose what you want to HILIGHT in whatever setting you choose. I'm sure nobody is going into this game because they desperately want to be sexist arses, so not hilighting that - by choosing that as your first demo mission - would in no way take away from the game.

 

Who is going to argue GTA isn't a sexist game series. Sure, it is realistic in that yeah, in real life guys go bang prostitutes, but to hilight that in the game like GTA does, it's obvious who the game tries to appeal to.

 

And one last point: Even if the game aims at realism, games are still a tool for escapism most of the time. I mean, you are playing a game instead of being in the real world. So I don't think it's too unreasonable to let it be a tool of escapism for a larger part of the population, not just white males.

 

Er, huh? If they change the game to be proper for the current world, it wouldn't be a realistic dark age game. It would be a fantasy game, and if you re-read the post you replied to, that is exactly what they DONT want to build.

 

If you want to have a game with escapism, which treats everyone equal, play some Star Trek MMORPG :)

 

It's like complaining that poor, sick people are not treated well in the TDM universe - of course not, that is part of the universe!

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Er, huh? If they change the game to be proper for the current world, it wouldn't be a realistic dark age game. It would be a fantasy game, and if you re-read the post you replied to, that is exactly what they DONT want to build.

I already addressed this point, if you read my post. I understand wanting to aim for realism, and that's cool. It's not about ditching realism completely. They are ALREADY picking and choosing what parts of "realism" they want to incorporate. Say, it would be realistic if one sword hit in your knee would debilitate you for the rest of the game, and also of course you will be forced to play iron man mode, because save points are unrealistic? Do you think they will incorporate these mechanics into the game?

 

My whole point is: it's up to the developer which parts of realism they want to incorporate, and of course hilight. I'm not even totally against having quests where someone speaks badly about women, I mean sure it happens in real life, so go for it. (I see no added gameplay or atmospheric value in adding such a quest, however) But the fact that this is the FIRST QUEST they want people to see is bound to alienate a bunch of their potential players, and also just leave a bad taste in a lot of people's mouth.

 

 

 

It's like complaining that poor, sick people are not treated well in the TDM universe - of course not, that is part of the universe!

 

 

 

 

First of all sorry to say, but poor people (as poor as they are in the TDM universe) are not a part of the group who are going to be playing this game, as that would require a house and access to a computer and access to games. :) They thus won't be subjected to anything in either game, so it is not terribly relevant.

 

Secondly, funnily enough, I haven't seen in the Thief universe too much hilighting of people being really nasty to poor and sick people, either. Can you give me examples of where this happens?

 

If you want to have a game with escapism, which treats everyone equal, play some Star Trek MMORPG :)

 

 

Again, it's not about having people who are completely equal. There are a million themes to explore in a medieval realistic game. And the first theme they chose to explore is where women get called sluts etc.

 

And this is just a side point, but also I need to say it again: "Diabolical runs" was a part of the dialogue. That's some seriously terrible dialog, sexism or not. I certainly didn't feel "pulled in" to this universe reading this dialog, as much as you are going on about realism.

 

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Speak, it seems you already made your mind and nothing we say will change that, but i still say that you are not comprehending what they are trying to do, also calling someone a slut is miles from what women are treated on Arab countries and how they were considered and treated on the dark ages. You need also to consider the demographic for hum they are making their game, older gamers that don't care about fantasy like me, if you go to the forum you will even see threads about religion and how to implement it, i'm sure that when they show some quest where you see some religious person do some really nasty stuff (like they did on that day and age) you will see many gamers become offended like you, is a risk they are willing to take and i'm glad they do because we need games to evolve.

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Why does having a character in your game use misogynistic language automatically make the entire game misogynistic? That's poppycock. There are people who talk like that, and it can be part of their personality. And seeing as the man in question does have a hate for the innkeeper, the kind of language he's using is entirely believable. You'd call a man an asshole too if he was mean to you.

You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

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It could be the devs made him that way so he would not be liked by some players causing certain decisions? Players that fed in to that type of behavior may like him and make other decisions. Just like IRL, in the delivered game this guy may be a quest giver and whether you use him or not based on your like for the guy will effect how your game plays out. Seems fine to me. Maybe you can also eliminate him or challenge him to a duel in the town square to "teach him a lesson". Who knows yet how the final game will be. Probably best to wait until its entirely fleshed out to be judgmentive.

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A brand new interview was posted, after skimming through the most exciting part is that next alpha update will be focussed on lock-picking and hopefully stealth.

 

It will be interesting to see how they handle the stealth mechanics.

 

http://www.redbull.com/en/games/stories/1331702920313/kingdom-come-deliverance-kickstarter-interview

U3b5YTf.jpg

 

 

By the way this reminds of The Elder Scrolls II Daggerfall. In that game they had a court system which was very different from Oblivion or Skyrim.

It was simple, but the idea of such a mechanic in an RPG can be developed into a full blown mini-game like in The Guild 2 german games.

Edited by Anderson

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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Secondly, funnily enough, I haven't seen in the Thief universe too much hilighting of people being really nasty to poor and sick people, either. Can you give me examples of where this happens?

 

 

Cragscleft prison one of them.

The prison in Thief 3 and it's Orphanage which both hint at how those people weren't really treated too well.

 

Another example is Thief 2's transformation of prostitutes and poor people into servants by Karras as they "weren't good for anything either way" or something like that.

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

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LOL Obtuse much? Now you just trollin.

 

Well, i don't know about you, but i never called a woman a "slut", and i never heard anyone call a woman a "slut", at least not in her face, or serious. So why would it be common to do so then? Unless you're kidding, i'm not sure about it.

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