Jump to content


Photo

Since I was bored I played Thief Deadly Shadows again


  • Please log in to reply
153 replies to this topic

#51 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 1046 posts

Posted 30 January 2014 - 04:52 PM

What effect does a 3rd person view on ladders have on mobility? Ok, i get that you won't be able to jump off ladders, in fact won't be able to perform any task except for climbing the ladder, but that's more of a limitation the programmers set, and hasn't to do with the ability to see your body, as they chose to go 3rd person on ladders.

Edited by chk772, 30 January 2014 - 05:03 PM.


#52 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 37450 posts

Posted 30 January 2014 - 05:14 PM

The point is that it's very difficult to do body awareness well, and going to 3rd person, and/or having scripted animation that take control away from the player, are common ways of implementing it (because other solutions are very difficult to do). My whole point was that body awareness that restricts the freedom of the player is bad, so you can't point to Riddick as an example where this doesn't happen if the game is full of 3rd person scripted animations.
  • jtr7 likes this
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#53 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 1046 posts

Posted 30 January 2014 - 05:42 PM

Right. Actually they didn't need to implement it, but i guess, as you said, it was another way to give you a feeling of more body awareness. What i meant though was rather the first person view. In fact, i didn't remember it switched to 3rd person view when you climb a ladder.

#54 MurcDusen

MurcDusen

    Member

  • Member
  • PipPip
  • 82 posts

Posted 30 January 2014 - 06:26 PM

I played Escape from Butcher Bay, and I guess it did a decent job at it since I actually couldn't even remember that it had a visible body. Can't recall 3rd Person sequences neither, but it's been a long time and I didn't enjoy it too much (didn't finish it). And even if, add that and Mirrors Edge to the list and you still don't have many games doing it well. The whole "switching perspectives" thing is a topic on it's own, though closely related I guess, as it's all part of the notion to restrict the players control just for visual effect. If the game mechanics go along with it (see ArmA, Hitman...), well then I don't see a problem. In a game like Thief though, which is about exploration and freedom (the originals were at least) it's just a no-go.
Posted Image

#55 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 30 January 2014 - 06:58 PM

Mirror's Edge did a pretty good job of body awareness.


Yes but the animations don't work from the 3rd person. They were made wrong so they would look right from 1st person.

I always assumed I'd taste like boot leather.

 

#56 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1922 posts

Posted 10 February 2014 - 03:32 PM

Here's a LOT of new fixes :D

http://www.ttlg.com/...ad.php?t=138607

Anyone knows if it is possible to disable default "always run" mode?

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#57 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 1046 posts

Posted 10 February 2014 - 03:37 PM

It says under optional tweaks:

  • Classic speed. (Walk by default, run qualifier)



#58 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1922 posts

Posted 10 February 2014 - 03:57 PM

And where are those taffin' optional tweaks? :|

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#59 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 1046 posts

Posted 10 February 2014 - 04:29 PM

I only can guess, because i don't have the latest version installed. The guy wrote in his post though:

The SneakyOptions.ini file is now available for editing

Probably you can change it there.

Edited by chk772, 10 February 2014 - 04:31 PM.


#60 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1922 posts

Posted 10 February 2014 - 04:50 PM

Oh Yes!
The OLD SneakyOptions.ini doesn't have them! The new has much much more entries! :D

So, to all, delete the old one!

Edited by lowenz, 10 February 2014 - 04:50 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#61 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 1046 posts

Posted 10 February 2014 - 04:55 PM

I didn't even know the .ini file exists when i installed the SneakyUpgrade... need to check next time i play Thief 3. Btw, can you just copy over the installed SneakyUpgrade with a newer version? Sounds like you did.

#62 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1922 posts

Posted 10 February 2014 - 05:13 PM

And you lose the new options :D

Uninstall the old version, delete the SneakyUpgrade.ini (it's in public documents), install the new version, launch TDS, configure it and you're ready to taff :D

Edited by lowenz, 10 February 2014 - 05:14 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#63 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 1046 posts

Posted 10 February 2014 - 05:54 PM

Alright, will do so, thanks. :)

#64 Dunedain

Dunedain

    Member

  • Member
  • PipPip
  • 132 posts

Posted 18 February 2014 - 04:47 PM

So lets hope Thief 4 will be a decent sequel, although it will be a console port...


I certainly am more than a little concerned about what the gameplay, mechanics and story of Thief IV will be like (not to mention the extremely irritating absence of Stephen Russell as Garrett...grrr...), but one thing I'm not worried about is the quality of the artwork.

Look at these below, wow...that's some of the best Thief artwork ever, the style and mood is right on the money. Hats off to the artists. :)

Posted Image

Posted Image

Posted Image

#65 Maijstral

Maijstral

    Member

  • Member
  • PipPip
  • 78 posts

Posted 18 February 2014 - 05:02 PM

Nice artwork, nice artwork for a stealth game, but I'm not so sure it's nice artwork for a Thief game. Seems very drab and lacking color to me. No vibrancy.

#66 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 18 February 2014 - 06:26 PM

That's some amazing Dishonored concept drawings.
  • Diego and chakkman like this

I always assumed I'd taste like boot leather.

 

#67 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1922 posts

Posted 18 February 2014 - 08:41 PM

That's some amazing Dishonored concept drawings.

+1 :P

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#68 Dunedain

Dunedain

    Member

  • Member
  • PipPip
  • 132 posts

Posted 18 February 2014 - 10:26 PM

Well, they are night scenes. :) I assume many of the indoor locations will be far more colorful when they are lit up with oil lamps, candles, torches, etc.

#69 Nacht7

Nacht7

    Member

  • Member
  • PipPip
  • 80 posts

Posted 18 February 2014 - 11:00 PM

Well, they are night scenes. :) I assume many of the indoor locations will be far more colorful when they are lit up with oil lamps, candles, torches, etc.


The night scenes in the original still had some vibrancy. The world was coated in deep pools of inky shadow that contrasted well with the well lit interiors.
Everything in the new Thief simply looks grey. The only time it isn't is in some of the more well lit areas. I prefer the shadowy look of the original over this foggy mess.

#70 jtr7

jtr7

    Advanced Member

  • Banned
  • PipPipPip
  • 612 posts

Posted 19 February 2014 - 04:44 AM

.................

Edited by jtr7, 19 February 2014 - 04:28 PM.

A skunk was badgered--the results were strong.
I hope that something better comes along.

#71 Loa4ever

Loa4ever

    Member

  • Member
  • PipPip
  • 193 posts

Posted 19 February 2014 - 09:01 AM

I like the concept art and dark colors but for a Thief game... not really, need more colors. About the gameplay? Prepare to be a super thie-- I mean godlike player.

#72 Dunedain

Dunedain

    Member

  • Member
  • PipPip
  • 132 posts

Posted 19 February 2014 - 07:40 PM

Yeah, I know what you mean, I wish there were more warmly and invitingly lit windows and things of that sort to contrast with the darkness. Hopefully the in-game experience will reflect that and have some nice vibrant colors. As for the gameplay...well, we shall see. Might be a need to adjust Thief IV with a mod to correct it more towards an authentic Thief experience, as was done with Thief III. ;)

#73 darkside

darkside

    Newbie

  • Member
  • Pip
  • 8 posts

Posted 19 February 2014 - 10:44 PM

Hey does T3 run on Win7 64 quad core? Info is a little spotty, and it looks like there is a texture pack and wide screen patch floating around too?

#74 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 19 February 2014 - 10:52 PM

Yeah that's what I'm using :)

I always assumed I'd taste like boot leather.

 

#75 Deadlove

Deadlove

    Advanced Member

  • Member
  • PipPipPip
  • 978 posts

Posted 19 February 2014 - 11:07 PM

Same, that's what I'm using too.

Plastik Musik - Andrew Nathan Kite, Owner

plastikmusik33@gmail.com

http://www.facebook.com/plastikmusik /

http://www.youtube.com/plastikmusik

http://www.plastikmusik.bandcamp.com

 

 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users