got a video as no one else of the large beta group had this issue.Regarding statues: I've placed them correctly, but the gate didn't open.

Fan Mission: The Gatehouse by Bikerdude & Goldchocobo (updated 02/11/2014)
#51
Posted 31 January 2014 - 02:40 PM
#53
Posted 31 January 2014 - 04:25 PM
#54
Posted 31 January 2014 - 04:40 PM
Will take a look at the map tomorrow and tell you what you've done wronggot a video as no one else of the large beta group had this issue.

It's not a big deal as the triggers are actually working (at least there is some sound played),but they are firing several times it seems.
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter
End of shameless self promotion.
#55
Posted 31 January 2014 - 05:14 PM
Edited by RJFerret, 31 January 2014 - 05:31 PM.
- Baron Thomas Babington Macauley
#56
Posted 31 January 2014 - 05:31 PM
- Baron Thomas Babington Macauley
#57
Posted 01 February 2014 - 05:19 AM
I can understand the logic behind that, but it appears TDM doesn't always

causes the effect not to work properly. If you ever make an update it would be better
Just my two cents.
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter
End of shameless self promotion.
#58
Posted 01 February 2014 - 06:56 AM
Edited by Lux, 01 February 2014 - 06:59 AM.
#59
Posted 01 February 2014 - 07:02 AM
#61
Posted 01 February 2014 - 09:28 AM
Edited by Lux, 01 February 2014 - 09:29 AM.
#62
Posted 01 February 2014 - 10:06 AM

#63
Posted 01 February 2014 - 10:09 AM
- Baron Thomas Babington Macauley
#64
Posted 01 February 2014 - 10:21 AM
There seems an awefull lot of discusion for something so simple and its just filling this page of the thread
One should never assume that players come to the same conclusion as designers: that something is simple (or hard). The customer is always right. Otherwise we wouldn't bother with beta testing.
#65
Posted 01 February 2014 - 10:21 AM
...so simple...
Or not. ;-)
We all do it, we know how we want something to work, so we can't become ignorant again to judge it objectively, and realize if it has become counter-intuitive--because it's part of our intuition!
Edit: I see a ninja!
Edited by RJFerret, 01 February 2014 - 10:22 AM.
- Baron Thomas Babington Macauley
#66
Posted 01 February 2014 - 10:31 AM
#67
Posted 01 February 2014 - 10:47 AM
Ok apologies to the players, but the way I saw it is if one of my beta testers who is colour blind got it reletivly easily I assumed normal player would aswell.
Erm, it has absolutely nothing to do with color. *points up to all the discussion of an entirely different aspect.
- Baron Thomas Babington Macauley
#68
Posted 01 February 2014 - 10:47 AM
Ok apologies to the players, but the way I saw it is if one of my beta testers who is colour blind got it reletivly easily I assumed normal player would aswell.
Well said. But he might be more spatially astute than, say, me. I spent 20 minutes solving that puzzle, and when the gate finally went up, I had no idea why.
#69
Posted 01 February 2014 - 11:09 AM
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter
End of shameless self promotion.
#70
Posted 01 February 2014 - 11:12 AM
Waving the object over an area or similar would not let the pedestal base 'react' to the idols weight, which is why I sat them down on the pedestals.
In any case, I guess confusing for some. Bikerdude, why are you apologizing? Clearly you're not at fault in any event. If people want it changed, change it. Some are happy with it, no apology required!

#71
Posted 01 February 2014 - 11:20 AM
#72
Posted 01 February 2014 - 11:26 AM
Edited by Oldjim, 01 February 2014 - 11:28 AM.
#73
Posted 01 February 2014 - 11:27 AM

Keep on good work on making missions, if you are thinking on doing it more.
#74
Posted 01 February 2014 - 11:39 AM
#75
Posted 01 February 2014 - 11:45 AM
Yes I agree it is. I was just saying I didn't treat it that way initially which was why I didn't have the issue.
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