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Fan Mission: The Gatehouse by Bikerdude & Goldchocobo (updated 02/11/2014)


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#51 Bikerdude

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Posted 31 January 2014 - 02:40 PM

Regarding statues: I've placed them correctly, but the gate didn't open.

got a video as no one else of the large beta group had this issue.

#52 161803398874989

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Posted 31 January 2014 - 03:00 PM

Sign me up for that bug as well. I placed the golden statuette several times before the thing responded.
You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

#53 Goldchocobo

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Posted 31 January 2014 - 04:25 PM

If you place a statue, but then need to place it again (due to it being out of order) you need to take it healthily out of the trigger zone, otherwise it won't re trigger. You are likely experiencing that.

#54 Obsttorte

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Posted 31 January 2014 - 04:40 PM

got a video as no one else of the large beta group had this issue.

Will take a look at the map tomorrow and tell you what you've done wrong :P

It's not a big deal as the triggers are actually working (at least there is some sound played),but they are firing several times it seems.
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#55 RJFerret

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Posted 31 January 2014 - 05:14 PM

I had the same experience with the statues when I whipped through it last night. Such that I went off to see if something had opened up elsewhere before returning, lifting and dropping them in place yet again and voilà. (Note, on every placement there was a positive feedback sound.) So my guess is something off on the trigger count logic.

Edited by RJFerret, 31 January 2014 - 05:31 PM.

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#56 RJFerret

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Posted 31 January 2014 - 05:31 PM

Ah, nope, not exactly...but the apparent feedback is like that.

Spoiler

"The measure of a man's character is what he would do if he knew he never would be found out."
- Baron Thomas Babington Macauley

#57 Obsttorte

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Posted 01 February 2014 - 05:19 AM

Just took a look and it behaves the following way:
Spoiler

I can understand the logic behind that, but it appears TDM doesn't always ;), so that
Spoiler

causes the effect not to work properly. If you ever make an update it would be better
Spoiler

Just my two cents.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
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#58 Lux

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Posted 01 February 2014 - 06:56 AM

Spoiler

Edited by Lux, 01 February 2014 - 06:59 AM.


#59 Lux

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Posted 01 February 2014 - 07:02 AM

Spoiler


#60 161803398874989

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Posted 01 February 2014 - 08:49 AM

Lux,

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You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

#61 Lux

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Posted 01 February 2014 - 09:28 AM

16180,

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Edited by Lux, 01 February 2014 - 09:29 AM.


#62 Bikerdude

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Posted 01 February 2014 - 10:06 AM

There seems an awefull lot of discusion for something so simple and its just filling this page of the thread :huh:

Spoiler


#63 RJFerret

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Posted 01 February 2014 - 10:09 AM

Spoiler

"The measure of a man's character is what he would do if he knew he never would be found out."
- Baron Thomas Babington Macauley

#64 grayman

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Posted 01 February 2014 - 10:21 AM

There seems an awefull lot of discusion for something so simple and its just filling this page of the thread :huh:


One should never assume that players come to the same conclusion as designers: that something is simple (or hard). The customer is always right. Otherwise we wouldn't bother with beta testing.

#65 RJFerret

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Posted 01 February 2014 - 10:21 AM

...so simple...


Or not. ;-)

We all do it, we know how we want something to work, so we can't become ignorant again to judge it objectively, and realize if it has become counter-intuitive--because it's part of our intuition!

Spoiler


Edit: I see a ninja!

Edited by RJFerret, 01 February 2014 - 10:22 AM.

"The measure of a man's character is what he would do if he knew he never would be found out."
- Baron Thomas Babington Macauley

#66 Bikerdude

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Posted 01 February 2014 - 10:31 AM

Ok apologies to the players, but the way I saw it is if one of my beta testers who is colour blind got it reletivly easily I assumed normal player would aswell.

#67 RJFerret

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Posted 01 February 2014 - 10:47 AM

Ok apologies to the players, but the way I saw it is if one of my beta testers who is colour blind got it reletivly easily I assumed normal player would aswell.


Erm, it has absolutely nothing to do with color. *points up to all the discussion of an entirely different aspect.
"The measure of a man's character is what he would do if he knew he never would be found out."
- Baron Thomas Babington Macauley

#68 grayman

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Posted 01 February 2014 - 10:47 AM

Ok apologies to the players, but the way I saw it is if one of my beta testers who is colour blind got it reletivly easily I assumed normal player would aswell.


Well said. But he might be more spatially astute than, say, me. I spent 20 minutes solving that puzzle, and when the gate finally went up, I had no idea why.

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#69 Obsttorte

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Posted 01 February 2014 - 11:09 AM

@Bikerdude: It seems you've missed the point.
Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#70 Lux

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Posted 01 February 2014 - 11:12 AM

I guess I didn't have that issue because when I place something I place it. Let go of it. If you pick it back up at that point it goes back in your inventory so its out of any bounding box.

Waving the object over an area or similar would not let the pedestal base 'react' to the idols weight, which is why I sat them down on the pedestals.

In any case, I guess confusing for some. Bikerdude, why are you apologizing? Clearly you're not at fault in any event. If people want it changed, change it. Some are happy with it, no apology required! :P

#71 Lux

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Posted 01 February 2014 - 11:20 AM

@Obsttorte

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#72 Oldjim

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Posted 01 February 2014 - 11:26 AM

I just tried it again and I found that it works correctly if you have the correct sequence
Spoiler

Edited by Oldjim, 01 February 2014 - 11:28 AM.


#73 Loa4ever

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Posted 01 February 2014 - 11:27 AM

I finished the mission, like it :). I keep myself saying, eventually I will fight a zombie, right? right? XD. The last part of the lava was the difficult part not because of the difficulty, but because of error and tries but eventually I made it.

Keep on good work on making missions, if you are thinking on doing it more.

#74 grayman

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Posted 01 February 2014 - 11:39 AM

Spoiler


#75 Lux

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Posted 01 February 2014 - 11:45 AM

@grayman

Yes I agree it is. I was just saying I didn't treat it that way initially which was why I didn't have the issue.




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