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dark mod and eax 4


LordSoth

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When ever i try to enable EAX4 in audio no FM's will load at all ??. Any ideas as to why and how to make it work. Just got a new sound card and would like to use it if pos.

It's WIP.

 

http://forums.thedarkmod.com/topic/11045-environmental-audio-extensions-eax-in-tdm/page__st__75

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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First only Creative Sound cards support EAX 4 is your sound card a creative one?

 

Second forget EAX, after the TDM team implements the new reworked engine with EFX support instead, then EAX will be gone for good, and it is already gone on the game world btw, i don't remember a single game on my colection from 2012 up that has any EAX support not even EAX 2.0 that is open to all sound cards, creative has even killed their OpenAL API version of the software it seams.

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  • 2 weeks later...

If there is need for TDM`s EAX 4 to be tested, I can offer some help.

I got a soundblaster HD Titanium.

I love the EAX-effects, but I will also welcome EFX if it is implemented in TDM.

TDM depends on sound like it does Thief. The more/ better detection of

a sounds source, as it is already now, the better. :-)

Edited by vvGarrettvv
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  • 4 months later...

He hasn't posted in half a year, so I think people should assume that project is effectively dead.

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Not that I know of. I had the impression that there was a significant amount of work to be done in order to integrate it with TDM.

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The last thing I could find was significant concern over whether switching to dhwem3 would cause problems for our coders, and no real resolution of that issue: http://forums.thedar...post__p__322243

 

And the quote:

Needless to say, I need to do the port again first
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Yeah, don't expect anything for Serpentine on that front. Last time I spoke to him, he was a bit caught up in dose of "life", so he's pretty much dumped his side projects. I've been looking at doing the merge myself since it has to be done at some stage, and grayman and the rest of the active coders are working on the game side of things and renderer improvements (and it's probably best for them to stick to that). I can't really use Serp's old merge attempt since it wasn't in source control and back-patching recent changes into it would be a hassle.

 

Unfortunately, the merge is going to take a while longer since the TDM+D3GPL merge was perhaps a bit premature and some of the changes (directory structure changes, etc., include paths, modified GPL header and SVN revision tracking) make a semi-automated merge quite difficult. And we are going to have to change the build system to CMake since I don't really feel like trying to get Scons scripts updated to work with the merged result (shouldn't be a problem for Windows since CMake can just spit out a Visual Studio project file). I'm currently working on some back-end improvements for things like mission db admin page and release process, but I should be able to get stuck in again soonish since I'm starting a new job next month closer to home and less hours a week (and more pay :D ), so I'll have more free time to work with.

  • Like 2

I am the bat. The night is mine.

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Would it be possible for larger projects like this to be helped along by a possible kickstarter fund? That way those like yourself will get more than a "thanks" for so much spare time spent on continuing this project. It would also help "push" along more popular integrations like this, as people can vote with their money. Then again, money tends to muddy the waters, so, I dunno, just a thought...

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I've been independently campaigning to get features into vanilla doom 3 via bountysource. This indirectly benefits TDM as well as other Doom 3 projects. This way the TDM team isn't directly involved in revenue based activities but can benefit from them. I'll post the bountysource link when I get home but if you have other general ideas or just wanna motivate someone to create a TDM branch, then there's nothing stopping you from opening your own bountysouce ticket since GPLv3 doesn't prohibit hiring coders to augment a source repo.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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