Jump to content


Photo

Fan Mission: Home Again (by grayman) (2014/2/12)


  • Please log in to reply
184 replies to this topic

Poll: Fan Mission: Home Again (by grayman) (2014/2/12) (72 member(s) have cast votes)

Overall

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (2 votes [2.78%])

    Percentage of vote: 2.78%

  3. Average (1 votes [1.39%])

    Percentage of vote: 1.39%

  4. Good (19 votes [26.39%])

    Percentage of vote: 26.39%

  5. Excellent (50 votes [69.44%])

    Percentage of vote: 69.44%

Vote Guests cannot vote

#26 raymeld

raymeld

    Member

  • Member
  • PipPip
  • 417 posts

Posted 13 February 2014 - 07:22 AM

Really enjoyed your first WS mission , thanks for this one and the obviously hard work put into it.

#27 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19021 posts

Posted 13 February 2014 - 09:04 AM

Created FM page and uploaded to the official mirrors.

#28 Deadlove

Deadlove

    Advanced Member

  • Member
  • PipPipPip
  • 978 posts

Posted 13 February 2014 - 10:08 AM

Congrats Grayman!!

As usual, Grayman delivers the goods! This is one of the best missions TDM has to offer!

It dawned on me recently that the character's name can be heard as "Will Steal" (action/future tense + verb), which is quite charming given the nature of the game he's in.

Will have to report back with detailed feedback, but this is again one of the best missions for the mod!
  • Antsan likes this

Plastik Musik - Andrew Nathan Kite, Owner

plastikmusik33@gmail.com

http://www.facebook.com/plastikmusik /

http://www.youtube.com/plastikmusik

http://www.plastikmusik.bandcamp.com

 

 


#29 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 13 February 2014 - 10:12 AM

Created FM page and uploaded to the official mirrors.


Thanks! Checked it and it works. Will update OP now.

#30 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 13 February 2014 - 10:14 AM

It dawned on me recently that the character's name can be heard as "Will Steal" (action/future tense + verb), which is quite charming given the nature of the game he's in.


Heh. Not intentional. Perhaps evidence of a strong subconscious at work, though.

#31 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 713 posts

Posted 13 February 2014 - 10:20 AM

Are the poll options maybe a bit too general? I actually like the division into gameplay, graphical and storytelling departments. Only if it's wanted of course.

#32 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 13 February 2014 - 10:30 AM

Are the poll options maybe a bit too general?


Perhaps.

#33 Thiefette

Thiefette

    Member

  • Member
  • PipPip
  • 345 posts

Posted 13 February 2014 - 11:27 AM

Just went to download this through the in game downloader and after queuing and hitting download my screen froze. My question is: Could this be because I had the Gatehouse as my main menu screen (see pic) and not the regular Dark Mod main menu screen? Don't know if it would make a difference to uninstall Gatehouse. Advise please. Thanks.

Attached Files



#34 Grubber

Grubber

    Member

  • Member
  • PipPip
  • 37 posts

Posted 13 February 2014 - 11:33 AM

Masterpiece for sure!

I was happy to go back again 'the long route' once i finished the objective. Most of the time i don't care about getting all the loot. But this was great fun exploring so i only missed 304 loot. The only disappointment was that i couldn't go to Cleighmoor yet ;)

#35 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 13 February 2014 - 11:38 AM

Just went to download this through the in game downloader and after queuing and hitting download my screen froze. My question is: Could this be because I had the Gatehouse as my main menu screen (see pic) and not the regular Dark Mod main menu screen? Don't know if it would make a difference to uninstall Gatehouse. Advise please. Thanks.


The menu image shouldn't matter.

Can you uninstall Gatehouse and try again?

I downloaded WS2 okay when Biker posted that he'd set it up, so it worked from here.

#36 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 13 February 2014 - 11:39 AM

Masterpiece for sure!

I was happy to go back again 'the long route' once i finished the objective. Most of the time i don't care about getting all the loot. But this was great fun exploring so i only missed 304 loot. The only disappointment was that i couldn't go to Cleighmoor yet ;)


Feb 26

#37 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 13 February 2014 - 11:42 AM

I don't think I was supposed to get here
Spoiler

Edited by Oldjim, 13 February 2014 - 11:42 AM.


#38 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19021 posts

Posted 13 February 2014 - 11:47 AM

My question is: Could this be because I had the Gatehouse as my main menu screen (see pic) and not the regular Dark Mod main menu screen?

You need to uninstall Gatehouse and I would also suggest deleted the gatehouse folder just to be sure.

I downloaded WS2 okay when Biker posted that he'd set it up, so it worked from here.

Confirmed.

#39 Thiefette

Thiefette

    Member

  • Member
  • PipPip
  • 345 posts

Posted 13 February 2014 - 11:50 AM

The menu image shouldn't matter.

Can you uninstall Gatehouse and try again?

I downloaded WS2 okay when Biker posted that he'd set it up, so it worked from here.

Thanks Grayman, gave it another try (since it only happened the once) without uninstalling Gatehouse and it worked. So congrats on the new mission, its installed now so will write more when I finish. :)

#40 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 13 February 2014 - 11:51 AM

Thanks Grayman, gave it another try (since it only happened the once) without uninstalling Gatehouse and it worked.


Ok, good.

#41 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5339 posts

Posted 13 February 2014 - 11:51 AM

Just played this one. Congratulations, it was worth the time invested. Detailed feedback in the spoiler.

Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#42 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 5948 posts

Posted 13 February 2014 - 01:19 PM

What the hell happened to the builder area? There were 3 torch carrying builders who patrolled up there. Now there's 1 guy in weird armour, not carrying a torch with his back to the player. And one builder just standing there on the other side.
Why was this area turned into a short bus special?

I always assumed I'd taste like boot leather.

 

#43 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 13 February 2014 - 01:41 PM

Why was this area turned into a short bus special?


I changed it.

#44 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19021 posts

Posted 13 February 2014 - 01:57 PM

What the hell happened to the builder area? There were 3 torch carrying builders

I changed it.

This was likely as a result of my perf culling in the area which removed some of Gman's original artistic intent. Im there for guessing that to keep the perf reasonable one of the Ai and the moving torch had to go.

#45 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 13 February 2014 - 02:06 PM

Just completed - hardest setting 6,250 loot so not too bad for a first run through
I was looking forward to
Spoiler
so I will need to wait for the next episode
A really interesting and generally very well made FM but I will play it through again before voting.
The only real problem I had was that I kept getting disorientated in the city. The map and compass were an absolute necessity for me

Edited by Oldjim, 13 February 2014 - 03:29 PM.


#46 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12085 posts

Posted 13 February 2014 - 02:28 PM

After reading a number of posts elsewhere about patrolling torches sucking the life out of framerate, and already engaged in a battle with draw counts, I decided to ditch the torches. Other than that, the design changes to the Builders' compound were all made to improve performance.

It's always a battle when you're at the upper limits of draw counts. Do you screw the folks with older systems (I was once there myself, so I know how frustrating it is to deal with low framerates), or do you screw the bling by throwing away detail? The mission was pushing 4000+ draw counts in a few places, and 3000+ in many more. Through numerous redesigns, moving buildings and whole neighborhoods, and with Biker's final performance pass, we got it down to 3000 in only a couple places, and mostly under 2000. The design goal of staying under 1500 was way out of reach for many places in this mission. Obs suggested it needs more detail, but y'all will never know how much detail I had to throw away.

#47 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5339 posts

Posted 13 February 2014 - 02:33 PM

Obs suggested it needs more detail, but y'all will never know how much detail I had to throw away.

I did not. I wrote that I was surprised about the good performance although it is very detailed.
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#48 skacky

skacky

    Member

  • Member
  • PipPip
  • 231 posts

Posted 13 February 2014 - 02:37 PM

I do agree with Obsttorte concerning difficulty.

Spoiler

Edited by skacky, 13 February 2014 - 02:39 PM.


#49 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 19021 posts

Posted 13 February 2014 - 02:45 PM

but y'all will never know how much detail I had to throw away.

So you lot stop yer yappin and get playin.

#50 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPipPip
  • 2021 posts

Posted 13 February 2014 - 02:59 PM

Regarding difficulty
Other than the difficulty in navigation as mentioned in my earlier post I didn't have any particular difficulty at any stage (except for missing jumps and falling to the ground :blush: )
Spoiler
However with respect to difficulty
Spoiler

Finally before playing it through again I am going to try the alternative ending and see how difficult it is to retrace my steps

Retracing my steps was surprisingly easy

Edited by Oldjim, 13 February 2014 - 04:25 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users