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Fan Mission: Home Again (by grayman) (2014/2/12)


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Poll: Fan Mission: Home Again (by grayman) (2014/2/12) (72 member(s) have cast votes)

Overall

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (2 votes [2.78%])

    Percentage of vote: 2.78%

  3. Average (1 votes [1.39%])

    Percentage of vote: 1.39%

  4. Good (19 votes [26.39%])

    Percentage of vote: 26.39%

  5. Excellent (50 votes [69.44%])

    Percentage of vote: 69.44%

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#176 Fidcal

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Posted 11 March 2016 - 05:14 PM

Great rooftop mission and I suspect I didn't find anywhere. I got the loot objective on Difficult but that was only 3/4ths of all the loot available so I missed a lot.

 

It might be me but the AI seemed more sensitive and most everywhere on roofs and ledges, unless I crept (which takes forever) I aroused low level suspicion. I gave up trying too hard to have no suspicions but even so, the stats showed 108 low level suspicions so I reckon some I never even heard or saw. Perhaps it was the context of being out in a city at night and a tiny scratch on metal aroused a guard way in the distance seemed a bit unnatural. Close to, I expect to occasionally have creep on metal past a guard at a desk a couple of paces away, but to have to do it 3/4ths of the time with guards out of sight way down in and along a street got a bit wearing. So, I don't know if it was intended but, just saying.

 

Good idea to repeat some of the readable info to help reinforce the story so I did feel I was in a story even though I doubt I absorbed it all.

 

Overall, very enjoyable except the (apparently) over-sensitive enemy was a mild irritation here and there until I eased off trying to ghost it perfectly. BTW I don't think I used any tools etc except the one rope I kept reusing. I had tons of stuff at the end. Not sure about moss. There were one or two places I'd like to have used moss but I only had one at that time and had to save it in case there was an impossible place where it was needed later. Maybe that's one answer - add a dozen moss at the start and a hint to use them. The sensitivity would then add to the fun instead of taking away.

 

 

Spoiler


#177 grayman

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Posted 11 March 2016 - 09:17 PM

Spoiler


#178 Anderson

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Posted 25 December 2016 - 01:05 PM

Took the time to finally go through this FM. 

Probably beats some rooftop centered Thief missions for me. Fantastic detail. Everything is spot on. Still strong despite the rising quality of new FM's.

Spoiler

 

In total took me a little more then 1 hour and 40 minutes (approximately). I think without the aforementioned negative points, this FM would be as good as "In the North". Maybe it was the thematic or something, or the fact that the pacing of the first FM was stronger (if not for the restrictions here). The negative points really brought it down for me. As if hindering my way of going through the FM, in a natural way.

Thus far "In the North" is definitely the best in the series.

Spoiler

Will take a look at Cleighmoor ASAP.


Edited by Anderson, 25 December 2016 - 05:39 PM.


#179 Deadlove

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Posted 28 December 2016 - 03:55 PM

Am i the only one who thinks dark mod jumping and mantling is more smooth than thief?
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#180 nbohr1more

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Posted 28 December 2016 - 04:07 PM

Am i the only one who thinks dark mod jumping and mantling is more smooth than thief?


We've heard that before, yes (because it's true, even if you count NewDark's new "new mantle" improvement option).

I guess the praise died down a bit because we had one forum user who was a TDM zealot and would trash Thief regularly
for not being as good as TDM in this and a few other areas. It became unpopular to "toot our own horn" about the topic.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#181 Bikerdude

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Posted 28 December 2016 - 05:05 PM

I guess the praise died down a bit because we had one forum user who was a TDM zealot and would trash Thief regularly
for not being as good as TDM in this and a few other areas. It became unpopular to "toot our own horn" about the topic.

Yeah but I think he/she was part zealot in response to the then and still luke warm response to TDM over there....



#182 lowenz

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Posted 29 December 2016 - 07:11 AM

because we had one forum user who was a TDM zealot 

Praise the Builder! :D


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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#183 rich_is_bored

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Posted 29 December 2016 - 07:28 AM

TDM is not kosher. We need a rabbi to bless it.


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#184 Deadlove

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Posted 29 December 2016 - 02:02 PM

Let TDM stay forever unbaptised in Pagan glory! :-D
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#185 Anderson

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Posted 30 December 2016 - 11:56 AM

Am i the only one who thinks dark mod jumping and mantling is more smooth than thief?

I don't know how mantling works in 2.05 but seems fine for me. Jumping is less pleasant. It's just too Doom 3 and seems to be too fast and sudden for a stealth game. It can affect mantling but the detection for mantling is great.
So only jumping remains problematic. Out of place and out of pace.




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