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Fan Mission: Home Again (by grayman) (2014/2/12)


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Poll: Fan Mission: Home Again (by grayman) (2014/2/12) (73 member(s) have cast votes)

Overall

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Could Be Better (2 votes [2.74%])

    Percentage of vote: 2.74%

  3. Average (1 votes [1.37%])

    Percentage of vote: 1.37%

  4. Good (20 votes [27.40%])

    Percentage of vote: 27.40%

  5. Excellent (50 votes [68.49%])

    Percentage of vote: 68.49%

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#176 Fidcal

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Posted 11 March 2016 - 05:14 PM

Great rooftop mission and I suspect I didn't find anywhere. I got the loot objective on Difficult but that was only 3/4ths of all the loot available so I missed a lot.

 

It might be me but the AI seemed more sensitive and most everywhere on roofs and ledges, unless I crept (which takes forever) I aroused low level suspicion. I gave up trying too hard to have no suspicions but even so, the stats showed 108 low level suspicions so I reckon some I never even heard or saw. Perhaps it was the context of being out in a city at night and a tiny scratch on metal aroused a guard way in the distance seemed a bit unnatural. Close to, I expect to occasionally have creep on metal past a guard at a desk a couple of paces away, but to have to do it 3/4ths of the time with guards out of sight way down in and along a street got a bit wearing. So, I don't know if it was intended but, just saying.

 

Good idea to repeat some of the readable info to help reinforce the story so I did feel I was in a story even though I doubt I absorbed it all.

 

Overall, very enjoyable except the (apparently) over-sensitive enemy was a mild irritation here and there until I eased off trying to ghost it perfectly. BTW I don't think I used any tools etc except the one rope I kept reusing. I had tons of stuff at the end. Not sure about moss. There were one or two places I'd like to have used moss but I only had one at that time and had to save it in case there was an impossible place where it was needed later. Maybe that's one answer - add a dozen moss at the start and a hint to use them. The sensitivity would then add to the fun instead of taking away.

 

 

Spoiler


#177 grayman

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Posted 11 March 2016 - 09:17 PM

Spoiler


#178 Anderson

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Posted 25 December 2016 - 01:05 PM

Took the time to finally go through this FM. 

Probably beats some rooftop centered Thief missions for me. Fantastic detail. Everything is spot on. Still strong despite the rising quality of new FM's.

Spoiler

 

In total took me a little more then 1 hour and 40 minutes (approximately). I think without the aforementioned negative points, this FM would be as good as "In the North". Maybe it was the thematic or something, or the fact that the pacing of the first FM was stronger (if not for the restrictions here). The negative points really brought it down for me. As if hindering my way of going through the FM, in a natural way.

Thus far "In the North" is definitely the best in the series.

Spoiler

Will take a look at Cleighmoor ASAP.


Edited by Anderson, 25 December 2016 - 05:39 PM.

 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#179 Deadlove

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Posted 28 December 2016 - 03:55 PM

Am i the only one who thinks dark mod jumping and mantling is more smooth than thief?
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#180 nbohr1more

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Posted 28 December 2016 - 04:07 PM

Am i the only one who thinks dark mod jumping and mantling is more smooth than thief?


We've heard that before, yes (because it's true, even if you count NewDark's new "new mantle" improvement option).

I guess the praise died down a bit because we had one forum user who was a TDM zealot and would trash Thief regularly
for not being as good as TDM in this and a few other areas. It became unpopular to "toot our own horn" about the topic.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#181 Bikerdude

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Posted 28 December 2016 - 05:05 PM

I guess the praise died down a bit because we had one forum user who was a TDM zealot and would trash Thief regularly
for not being as good as TDM in this and a few other areas. It became unpopular to "toot our own horn" about the topic.

Yeah but I think he/she was part zealot in response to the then and still luke warm response to TDM over there....



#182 lowenz

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Posted 29 December 2016 - 07:11 AM

because we had one forum user who was a TDM zealot 

Praise the Builder! :D


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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#183 rich_is_bored

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Posted 29 December 2016 - 07:28 AM

TDM is not kosher. We need a rabbi to bless it.


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#184 Deadlove

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Posted 29 December 2016 - 02:02 PM

Let TDM stay forever unbaptised in Pagan glory! :-D
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#185 Anderson

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Posted 30 December 2016 - 11:56 AM

Am i the only one who thinks dark mod jumping and mantling is more smooth than thief?

I don't know how mantling works in 2.05 but seems fine for me. Jumping is less pleasant. It's just too Doom 3 and seems to be too fast and sudden for a stealth game. It can affect mantling but the detection for mantling is great.
So only jumping remains problematic. Out of place and out of pace.

 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#186 Krysiul

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Posted 02 January 2018 - 06:16 AM

Wanted to congratulate you on that series. I've just finished the second part and appreciate all the subtle side-plot details, as well as small things like custom loading screens and high quality intros that contribute greatly to the overall experience and immersiveness. This really feels like a coherent mini-campaign. I've got only a couple of missions unplayed left in TDM and these two were one of the best ones, even though a couple of years have passed since the release.

 

One thing that could be improved are several regions of the map that are climbable, but clearly not meant to be seen by the player (lacking textures) as pointed out by the others. Another thing - it would be nice to engage in a plot that doesn't advance solely by studying readables that always contain inciriminating evidence against their authors that openly log their malicious activities in detail ;) It would be nice to be forced e.g. to listen to some conversations to learn some secrets or find some less obvious clues which would make the player connect the dots by himself/herself.

 

Spoiler


Edited by Krysiul, 02 January 2018 - 06:18 AM.


#187 Reman

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Posted 27 July 2018 - 04:39 PM

Anyone else getting a bugged skybox in 2.06?

 

J4V8uZm.jpg

 

Specs: W10, GTX 1060, 1440p, i7 7700K, 16GB DDR4

 

e: Nevermind, this showed up on other missions too. I reinstalled TDM and skyboxes are back to normal. 


Edited by Reman, 28 July 2018 - 03:41 AM.


#188 joebarnin

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Posted 28 September 2018 - 04:47 PM

Brilliant mission. You got the Thieves Highway just right - multiple paths, a variety of path types, directionally disorienting (which is good). Then, the city watch station was nicely complicated. Multiple interesting stories. Leaves me wanting for more - on to WS3!


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#189 grayman

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Posted 28 September 2018 - 07:18 PM

Brilliant mission. You got the Thieves Highway just right - multiple paths, a variety of path types, directionally disorienting (which is good). Then, the city watch station was nicely complicated. Multiple interesting stories. Leaves me wanting for more - on to WS3!

 

Thanks for playing!


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