Jump to content


Photo

Fan Mission: Cleighmoor (by grayman) (2014/3/1)


  • Please log in to reply
129 replies to this topic

Poll: Cleighmoor (54 member(s) have cast votes)

Gameplay: Enjoyment, fun duration, smooth flow, etc. vs Bugs, boredom, frustration, frame lag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (8 votes [14.81%] - View)

    Percentage of vote: 14.81%

  4. Excellent (33 votes [61.11%] - View)

    Percentage of vote: 61.11%

  5. Near Perfect (13 votes [24.07%] - View)

    Percentage of vote: 24.07%

Appearance: Visual pleasure, lighting, visual style, deduct for bad texturing, etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (7 votes [14.58%] - View)

    Percentage of vote: 14.58%

  4. Excellent (32 votes [66.67%] - View)

    Percentage of vote: 66.67%

  5. Near Perfect (9 votes [18.75%] - View)

    Percentage of vote: 18.75%

Story: Story and text, briefing, graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (4 votes [8.33%] - View)

    Percentage of vote: 8.33%

  4. Excellent (21 votes [43.75%] - View)

    Percentage of vote: 43.75%

  5. Near Perfect (23 votes [47.92%] - View)

    Percentage of vote: 47.92%

Vote Guests cannot vote

#1 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 01 March 2014 - 08:43 PM

*
POPULAR

Announcing the release of the third William Steele mission!

Attached File  title.jpg   487.39KB   40 downloads

Summary

Cleighmoor takes Steele inside Cleighmoor Gaol, where Warden Fielder likes nothing better than a glass of wine and some cheese, while watching a miscreant hang from his gallows.

Steele is tracking down the evidence of his parents’ murder.

The mission starts in the sewers, and progresses to Cleighmoor’s compound.

The William Steele Missions

Cleighmoor is the third of several Steele missions. Altogether they'll tell a story of corruption, greed, and revenge. At some point, I'll start packaging them as a campaign, in addition to the single missions.

If you haven’t played WS1: In the North, or WS2: Home Again, I suggest you complete those before playing WS3: Cleighmoor.

Download

Cleighmoor is available in the in-game downloader.

Problem with Suicidal AI

 

Occasionally, someone reports that a distant AI commits suicide. Since one of the mission objectives is to kill only in self-defense, this fails the mission when it occurs.

 

To avoid that, I've created a replacement *.map file that you can obtain here. After you've downloaded and installed the mission, create a new folder named "maps" so that you have:

 

darkmod/fms/ws3_cleighmoor/maps/

 

Unzip the replacement *.map file and place the new *.map file into the maps folder. So now you have:

 

darkmod/fms/ws3_cleighmoor/maps/ws3_cleighmoor.map

 

This should solve the suicide problem. A new version of the mission will be released after TDM 2.05.

 

Build Time

Nearly 4 years. (This was my first attempt at a mission, and it sat on the back burners until being folded into Steele’s story.)

I18n

Cleighmoor is ready for translation.

Thanks

Thanks to the TDM team for creating a terrific platform for storytelling and stealth gaming.

Thanks to my beta testers: AluminumHaste, Bikerdude, Goldwell, Xarg, Lux, Moonbo, Deadlove, and plotzzz.

Thanks to Goldwell for his voice work on the conversations.

And thanks to YOU, for playing!

Known Issues

This is a large mission. To ease the burden on older systems, consider shutting doors behind you as you go.

If you experience low frame rates, please consult the Performance Tweaks page on the Wiki.

Performance Tweaks

For very low end PCs I recommend the following settings:

  • V-sync is off
  • AA is off
  • Aniso is 4x or lower
  • Advanced settings are simple/default
  • Post processing is disabled

Anyone having performance issues with TDM missions can put the following cvars into their Darkmod.cfg file. This will improve the framerate and stutter/chop when in-game, but may increase loading times a little.
 


image_usePrecompressedTextures "1"

image_useNormalCompression "2"

image_useAllFormats "1"

image_useCompression "1"

image_preload "1"

Important

This mission requires TDM 2.01 or later.

The William Steele story is heavy with readables. Please try to read every readable you find.

Most importantly, Enjoy!

Screenshots

Attached File  cleighmoor1.jpg   171.79KB   76 downloads

Attached File  cleighmoor2.jpg   271.93KB   72 downloads

WS4: The Warrens

Steele ventures into The Warrens, a dangerous area near Bridgeport's docks. No release date yet.


  • Bikerdude, AluminumHaste, STiFU and 12 others like this

#2 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18733 posts

Posted 01 March 2014 - 08:45 PM

Congrats mister and drop me a Pm if you need anoither pair of hand with building WS4.

#3 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 01 March 2014 - 08:46 PM

In Cleighmoor, you'll notice a variation of the "Don't Kill" objective that has been part of the Steele missions.

"Don't Kill" has morphed into "Don't Kill unless it's in self defense".

So a surprise arrow in the back of the head will fail the mission, whereas an arrow in the face of a guard who's coming for you will not.

#4 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18733 posts

Posted 01 March 2014 - 09:11 PM

I have created the FM page for the mission so it now shows in the game downloader, enjoy people.

#5 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 8036 posts

Posted 01 March 2014 - 09:31 PM

Congrats!!!

Now I've really gotta get through WS2...
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#6 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2164 posts

Posted 01 March 2014 - 10:08 PM

Congratulations Grayman!

Very fun mission and i'm looking forward to the next installment of the WS series :)

The Accountant Series
Part 1 (coming soon) | Part 2: New In town


Lord Edgar Trilogy
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#7 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 01 March 2014 - 10:19 PM

I have created the FM page for the mission so it now shows in the game downloader, enjoy people.


Thanks, Biker.

I updated the OP.

#8 Lux

Lux

    Advanced Member

  • Member
  • PipPipPip
  • 1575 posts

Posted 01 March 2014 - 10:20 PM

Excellent, congratulations, grayman! I was going to play some more thi4f tonght but with this release, screw that noise.

Diggin in to this right now.

EDIT:
Spoiler

Edited by Lux, 02 March 2014 - 08:12 AM.


#9 Kvorning

Kvorning

    Member

  • Member
  • PipPip
  • 375 posts

Posted 02 March 2014 - 03:44 AM

Awesome man! Gonna enjoy this big time when I get my new gfx card! :)

#10 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5244 posts

Posted 02 March 2014 - 05:13 AM

Congrats on the release. Looking forward to play it. :)

EDIT: Played it now.

Spoiler

FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#11 skacky

skacky

    Member

  • Member
  • PipPip
  • 231 posts

Posted 02 March 2014 - 08:50 AM

Very, very good! The sewer area was pretty difficult and cool, and the rest was top notch as well. Loved all the optional objectives. The issues I had with Home Again are still there, though, namely the level being too easy on Expert and you providing too many tools for the player on that difficulty level (I had something like 8 gas arrows at one point). The plot thickens!

Spoiler


#12 vvGarrettvv

vvGarrettvv

    Member

  • Member
  • PipPip
  • 98 posts

Posted 02 March 2014 - 09:26 AM

Awesome.
Grayman...you are a workaholic.
You made my day. :D

#13 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18733 posts

Posted 02 March 2014 - 09:37 AM

Created TTLG thread

- http://www.ttlg.com/...251#post2239251

#14 Xarg

Xarg

    Advanced Member

  • Member
  • PipPipPip
  • 1312 posts

Posted 02 March 2014 - 09:42 AM

Congrats on the release. Looking forward to play it. :)

EDIT: Played it now.

Spoiler


Obs, I really think you should

Spoiler

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

 


#15 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 02 March 2014 - 09:45 AM

Created TTLG thread

- http://www.ttlg.com/...251#post2239251


Thanks, Biker!

#16 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 02 March 2014 - 09:57 AM

I was asked to make the poll more detailed.

If you already voted, your selections ended up in the Gameplay section. Please see if you can edit your vote. If not, so be it. Thanks.

#17 Grubber

Grubber

    Member

  • Member
  • PipPip
  • 37 posts

Posted 02 March 2014 - 10:00 AM

Just played it, liked it, good job! Was interesting enough for me to read everything and do all obj. Don't know why i carried such an arsenal around with me though. Is the next installment going to be a full scale war?
Spoiler

I think this mission is a good example of not overdoing the architecture/graphics/details but instead spending that energy on other things that make for solid gameplay.

#18 Melan

Melan

    Contest Winner, Wordsmith

  • Campaign Dev
  • PipPipPipPip
  • 4388 posts

Posted 02 March 2014 - 12:08 PM

Another excellent mission in this series! The visuals were slightly more plain this time (which figures if it was done earlier than WS 1 and 2), but still on the good-looking side, and the ambience was consistent throughout, ranging from creepy to surreal. A very good use of decals to make the level look dirtier than the base texture work. The characterisation of the various NPCs was also interesting - the gaol appeared a very lived-in place, with its own stories and conflicts. This is an improvement over the police station in WS2, which felt just a little bit neutral.

But, without mistake, this series is setting a very high bar as TDM campaigns go. May we see it come to fruition!
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#19 Lux

Lux

    Advanced Member

  • Member
  • PipPipPip
  • 1575 posts

Posted 02 March 2014 - 12:09 PM

Just finished this mission, 6982 loot and nearly 6 hours of playtime. Yikes :)

For me, I did not enjoy it as much as WS2 however there are some things you've done really well here and over all a superb mission and excellent addition to the series! Thank you to grayman and everyone involved for all the work. Massive mission.

@grayman, see my earlier post if you haven't for an odd bug.

Spoiler


WS4... I bet we're in for a bit of a wait on that one. So much work in these last two. Congratulations again on a fantastic FM!

Edited by Lux, 02 March 2014 - 12:11 PM.


#20 Deadlove

Deadlove

    Advanced Member

  • Member
  • PipPipPip
  • 978 posts

Posted 02 March 2014 - 12:46 PM

Congrats Grayman!!

Looking forward to playing through the final outcome!!

Plastik Musik - Andrew Nathan Kite, Owner

plastikmusik33@gmail.com

http://www.facebook.com/plastikmusik /

http://www.youtube.com/plastikmusik

http://www.plastikmusik.bandcamp.com

 

 


#21 GUFF

GUFF

    Member

  • Member
  • PipPip
  • 75 posts

Posted 02 March 2014 - 02:46 PM

Probably the most interesting prison themed FM I've ever played.

I liked these things a lot:

Spoiler


I couldn't figure out where to do this optional objective...
Spoiler

Edited by GUFF, 02 March 2014 - 02:46 PM.


#22 fortuni

fortuni

    Newbie

  • Member
  • Pip
  • 7 posts

Posted 02 March 2014 - 02:47 PM

OMG.....another masterpiece from Grayman. 

Time to download it and enjoy.

Thanks Mr G.


Edited by fortuni, 21 June 2017 - 12:35 AM.


#23 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11921 posts

Posted 02 March 2014 - 02:54 PM

Spoiler


Spoiler


#24 pwl

pwl

    Member

  • Member
  • PipPip
  • 53 posts

Posted 02 March 2014 - 03:26 PM

Great mission Grayman love the series!! One question I have not found the map yet is it in the
Spoiler

Edited by pwl, 02 March 2014 - 03:34 PM.


#25 c0mputer-fr0d

c0mputer-fr0d

    Member

  • Member
  • PipPip
  • 153 posts

Posted 02 March 2014 - 04:11 PM

oh hell yea I've been waiting for this one like 2 weeks.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users