Jump to content


Photo

Fan Mission: Cleighmoor (by grayman) (2014/3/1)


  • Please log in to reply
129 replies to this topic

Poll: Cleighmoor (54 member(s) have cast votes)

Gameplay: Enjoyment, fun duration, smooth flow, etc. vs Bugs, boredom, frustration, frame lag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (8 votes [14.81%] - View)

    Percentage of vote: 14.81%

  4. Excellent (33 votes [61.11%] - View)

    Percentage of vote: 61.11%

  5. Near Perfect (13 votes [24.07%] - View)

    Percentage of vote: 24.07%

Appearance: Visual pleasure, lighting, visual style, deduct for bad texturing, etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (7 votes [14.58%] - View)

    Percentage of vote: 14.58%

  4. Excellent (32 votes [66.67%] - View)

    Percentage of vote: 66.67%

  5. Near Perfect (9 votes [18.75%] - View)

    Percentage of vote: 18.75%

Story: Story and text, briefing, graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (4 votes [8.33%] - View)

    Percentage of vote: 8.33%

  4. Excellent (21 votes [43.75%] - View)

    Percentage of vote: 43.75%

  5. Near Perfect (23 votes [47.92%] - View)

    Percentage of vote: 47.92%

Vote Guests cannot vote

#26 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11620 posts

Posted 02 March 2014 - 04:37 PM

Great mission Grayman love the series!! One question I have not found the map yet is it in the

Spoiler


Spoiler


#27 Deadlove

Deadlove

    Advanced Member

  • Member
  • PipPipPip
  • 978 posts

Posted 03 March 2014 - 02:01 AM

Spoiler

Plastik Musik - Andrew Nathan Kite, Owner

plastikmusik33@gmail.com

http://www.facebook.com/plastikmusik /

http://www.youtube.com/plastikmusik

http://www.plastikmusik.bandcamp.com

 

 


#28 Briareos H

Briareos H

    Member

  • Member
  • PipPip
  • 184 posts

Posted 03 March 2014 - 03:29 AM

Excellent mission. No "complaint" about the visuals for me this time. Lots of patrol routes, there's a high guard count for a TDM FM, which is great. I'll have to replay it but this might become my new favorite.

@Deadlove
Spoiler

Edited by Briareos H, 03 March 2014 - 03:34 AM.


#29 Gantolandon

Gantolandon

    Member

  • Member
  • PipPip
  • 47 posts

Posted 03 March 2014 - 01:50 PM

Where is the
Spoiler


#30 Elentarien

Elentarien

    Member

  • Member
  • PipPip
  • 26 posts

Posted 03 March 2014 - 01:56 PM

Just finished this one. LOVED it. It was not only fun to play - very Thiefy - but the story was interesting. Loved all the optional objectives (though I accidentally ended the mission on myself at one point by running out of the abandoned house to explore. Reloaded and got a 'closed but open' glitch. heh) and I liked being able to help people. Squeal on the warden, find the map for this historian, free the prisoner, NOT freeing the dangerous prisoners (though that took some experimentation!). And all the little 'sub-stories' going on. Made it alive and interesting.

The Well was rather interesting too. Odd, but interesting. It was a nice switch not to have to sneak around.

I DID miss the sword also. Reloaded and looked for it again today and finally found it. Duh. If it had teeth it probably would have bit me. *coughs*

All in all, it was great fun. :) Thank you!

#31 Deadlove

Deadlove

    Advanced Member

  • Member
  • PipPipPip
  • 978 posts

Posted 03 March 2014 - 02:09 PM

Where is the

Spoiler


Spoiler

Plastik Musik - Andrew Nathan Kite, Owner

plastikmusik33@gmail.com

http://www.facebook.com/plastikmusik /

http://www.youtube.com/plastikmusik

http://www.plastikmusik.bandcamp.com

 

 


#32 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11620 posts

Posted 03 March 2014 - 02:16 PM

Spoiler


Spoiler


#33 Deadlove

Deadlove

    Advanced Member

  • Member
  • PipPipPip
  • 978 posts

Posted 03 March 2014 - 02:21 PM

Excellent mission. No "complaint" about the visuals for me this time. Lots of patrol routes, there's a high guard count for a TDM FM, which is great. I'll have to replay it but this might become my new favorite.

@Deadlove

Spoiler


Spoiler

Plastik Musik - Andrew Nathan Kite, Owner

plastikmusik33@gmail.com

http://www.facebook.com/plastikmusik /

http://www.youtube.com/plastikmusik

http://www.plastikmusik.bandcamp.com

 

 


#34 Oldjim

Oldjim

    Uber tester

  • Member
  • PipPipPip
  • 1995 posts

Posted 03 March 2014 - 02:43 PM

That has to be one of the more difficult and interesting missions I have played
All objectives achieved on the hardest setting with 6641 looot
Congratulations on a superb FM

#35 SteveL

SteveL

    Hero Coder

  • Active Developer
  • PipPipPipPip
  • 3669 posts

Posted 03 March 2014 - 03:16 PM

This mission is superb! I've not finished it yet -- well I did, but only by getting to the finish line by accident before finding
Spoiler
so I have plenty to do on my next run. The freedom and multiple objectives are great, something I'll try to emulate in any mission I make. Your cell block again makes my attempts to use wood and brick textures look so shabby <_< Getting past the guards in the sewer and exterior was stressful and rewarding, and prompted me to use some of the tools for once, when I had to pass back and forth through that area a few times looking for stuff. Great job and I'm looking forward to seeing the rest later this evening!

#36 pwl

pwl

    Member

  • Member
  • PipPip
  • 53 posts

Posted 03 March 2014 - 05:27 PM

Grayman I tried to pick that map up but it would not highlight? I tried from the floor and on top of the table with no luck. you are talking about the very long table in the library? tried the
Spoiler
twice

Edited by pwl, 03 March 2014 - 05:30 PM.


#37 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11620 posts

Posted 03 March 2014 - 05:52 PM

@pwl

Spoiler


#38 pwl

pwl

    Member

  • Member
  • PipPip
  • 53 posts

Posted 03 March 2014 - 06:37 PM

I am sorry it was in my inventory all the time? just don't remember picking it up! Anyway Fantastic mission and I can't wait to continue the series Thanks for all of your hard work you are indeed talented!!

#39 c0mputer-fr0d

c0mputer-fr0d

    Member

  • Member
  • PipPip
  • 153 posts

Posted 03 March 2014 - 07:07 PM

really fun to play. What pissed me off is the scrolls that make you feel guilty for looting things, but you did make the loot goal optional so that was cool.
Spoiler
, I had to restart because I had already taken it before reading. really well laid out map, lots of fun secrets,balanced amount of starting equipment and I enjoy the narrative a lot.Also have to mention there was a lot of objectives which I personally like. Thank you grayman

Edited by c0mputer-fr0d, 03 March 2014 - 07:11 PM.


#40 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11620 posts

Posted 03 March 2014 - 07:50 PM

Spoiler


#41 c0mputer-fr0d

c0mputer-fr0d

    Member

  • Member
  • PipPip
  • 153 posts

Posted 03 March 2014 - 08:16 PM

oh wow I'm going to have to go back and play the north again, but I vaguely remember dropping the health potion back down. If you go past a certain point does the guard actually die? I really do like this method of story telling don't get me wrong it's just I'm too used to looting everything I find.

#42 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11620 posts

Posted 03 March 2014 - 08:21 PM

If you go past a certain point does the guard actually die?


No.

#43 Loa4ever

Loa4ever

    Member

  • Member
  • PipPip
  • 193 posts

Posted 03 March 2014 - 08:23 PM

Gz for the release, will try it :)

#44 c0mputer-fr0d

c0mputer-fr0d

    Member

  • Member
  • PipPip
  • 153 posts

Posted 03 March 2014 - 08:35 PM

I found a bit of a bug , I just went through the sheriff's office then into the records room then back to loot all his stuff cause I found out he's a scumbag. Anyway it keeps failing me cause it says I killed someone when I haven't killed anyone so I have to restart now.It happens when I
Spoiler
and loading doesn't fix it.

Edited by c0mputer-fr0d, 03 March 2014 - 08:43 PM.


#45 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11620 posts

Posted 03 March 2014 - 08:59 PM

I have no explanation for that. Don't know who's getting killed. Perhaps someone elsewhere in the map is getting killed somehow. Unfortunately, this is handled by a script, and 2.01 doesn't offer a way to tell if the player is responsible for a death. That'll be fixed in 2.02.

Maybe someone fell in some water and drowned.

Hopefully you have a previous savegame you can back up to.

#46 c0mputer-fr0d

c0mputer-fr0d

    Member

  • Member
  • PipPip
  • 153 posts

Posted 04 March 2014 - 12:28 AM

restarted and beat it was excellent and that
Spoiler
. the sewer part kinda angered me cause there was 3 dudes near the elevator but after you get past that the gameplay feels smooth and has nice pace.

sidebar:
What's the proper way to use flashmines? I thought I could just drop them but that doesn't seem to activate them.

#47 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 11620 posts

Posted 04 March 2014 - 12:35 AM

AI have to step on a flashmine to set it off.

You can also drop one, and set it off with a broadhead from a distance.

#48 c0mputer-fr0d

c0mputer-fr0d

    Member

  • Member
  • PipPip
  • 153 posts

Posted 04 March 2014 - 12:57 AM

yea I see them step on it and I hear the foot on metal noise but they never go off for some reason.

#49 raymeld

raymeld

    Member

  • Member
  • PipPip
  • 390 posts

Posted 04 March 2014 - 09:40 AM

An excellent mission of the sort I enjoy playing most. the only optional I didn't find for some reason was
Spoiler
Thank you for all the time spent making it so enjoyable.

#50 id3839315

id3839315

    Member

  • Member
  • PipPip
  • 167 posts

Posted 05 March 2014 - 11:38 AM

A great mission. The only bad thing is the "optional" objective to find the map. It's the most interesting part of this mission and should be a "must play". :D

Edited by id3839315, 06 March 2014 - 04:59 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users