I finally just got around to playing this mission and I kind of like it.
The inn itself is rather small, but it's really well done in that it feels like a functioning inn. I feel that the fact that it gets used for multiple "missions" emphasizes this.
I think I only have a couple signficant issues with this mission:
- For only having one difficulty setting I feel that the loot requirement is a bit too strict. If the intention is to encourage getting into certain places, perhaps splitting up the loot into a few "required" item objectives with a more forgiving overall loot value requirement would work more smoothly.
- I don't like the non-standard loot bottles the way they are now. I'm not really against deviating from standards like that, but if you do I feel it should be pointed out explicitly where it happens. Perhaps have said bottles be a separately listed objective like "Steal the wine/perfume in order to [insert justification here]" so that the player knows to look for these.
- I think the "third night" objectives should be more specific and more forgiving. They worked for me but I can see how they would cause pain for some people.
If it weren't for those issues, I would say this would be one of my favorite short maps for TDM.
Even if the objectives could use some reworking, I think the map itself is actually pretty awesome.
Edited by Professor Paul1290, 01 June 2015 - 11:34 AM.