Jump to content


Photo

All about blender


  • Please log in to reply
79 replies to this topic

#51 Noordung

Noordung

    Member

  • Member
  • PipPip
  • 109 posts

Posted 03 April 2015 - 03:31 PM

What import/export scripts you use for formats we need here and what versions of blender? Was trying some ase importer in 2.72 but didnt work. Ase exporter works fine in 2.72.


Edited by Noordung, 03 April 2015 - 03:36 PM.


#52 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1421 posts

Posted 05 April 2015 - 11:56 PM

For .ase models (anything youre not going to animate), I found it easier to just export as .obj, import it on Serpentine's assimp viewer and export it as the needed .ase. The exporter "seemed" to work with 2.73 version, but I just loaded my test into the viewer, didnt load it ingame, so I cant be sure. The working version of the viewer is not available anymore, I can upload it somewhere for you tomorrow. For md5 models (animated stuff), its a whole other universe, you would have to check out arcturus 'blender rig' threads to get a clue on the needed steps.

#53 Noordung

Noordung

    Member

  • Member
  • PipPip
  • 109 posts

Posted 06 April 2015 - 08:44 AM

I have .ase exporter but more interested in some importers.



#54 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1421 posts

Posted 06 April 2015 - 09:22 AM

Yeah, it depends on what you want to import, and what for. I mostly work with models from scratch, so its all about exporting for me. But if you want to import MD5s to add an animation using the AI rig, or use it as a reference, you would have to look into arcturus forum posts or the wiki articles, I havent done that using Blender.


Edited by RPGista, 06 April 2015 - 09:23 AM.


#55 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 20 June 2015 - 11:05 AM

EDIT: It's obsolete. Blender has now proper tiled sculpting.

 

I made a short tutorial recently. Blender doesn't have a 'wrap mode' like Zbrush, here's a one possible workaround:

 

 

Keep in mind that I didn't put any effort into sculpting, I just wanted to show the method.


Edited by Arcturus, 18 May 2017 - 05:16 AM.

  • Bikerdude, RPGista and SteveL like this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#56 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18643 posts

Posted 20 June 2015 - 02:58 PM

This is brilliant, I wonder if Necrobob uses a similar technich when building normal-maps...?



#57 SteveL

SteveL

    Hero Coder

  • Active Developer
  • PipPipPipPip
  • 3669 posts

Posted 20 June 2015 - 03:49 PM

Fantastic! Thanks for sharing. I would love to learn to use Blender, if ever I get to the end of my renderer to-do list :)


  • RPGista likes this

#58 Noordung

Noordung

    Member

  • Member
  • PipPip
  • 109 posts

Posted 23 June 2015 - 05:36 AM

im trying some sculpting and i wonder what does it mean "object has non uniform scale, sculpting my be unpredictable" also any good guides on sculpting mouth and ears?

Also i wonder about making low poly from high poly. there is tool for that in blender and it works good but than i want to create normal maps for low poly model from high poly and it gets just weird. was watching for some you tube videos and trying to make the same, it seems i am doing it right just the results are bad.


Edited by Noordung, 23 June 2015 - 05:42 AM.


#59 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 23 June 2015 - 08:05 AM

In object mode you can make transformations independently to edit mode. This is very useful option, but before sculpting you have to make sure that all these values are the same:

 

x6NB0t6.png

 

You can either clear scaling (ctrl+s) or apply it (ctrl+a).

As for high poly to low poly. You can use decimate modifier, but the result will be messy. I actually did couple of models for TDM some time ago this way, but now I know that it's better to spend some more time and retopologize. Especially for animation clean topology is recommended. Some programs like Zbrush have automatic retopo (decent, but not perfect). In Blender there are many tools that can help. Surface snapping, Shrinkwrap modifier, tools created specifically for retopo: retopo MT, Mira tools, Retopoflow. Be sure to enable F2 addon, it's extremely useful.


It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#60 Noordung

Noordung

    Member

  • Member
  • PipPip
  • 109 posts

Posted 23 June 2015 - 08:29 AM

Ah yes that was it. how could i forget especially since i already used ctrl+a but mostly before unwrapping.

a also noticed that in sculpt mode dynamic topology is on. when i was watching some videos it was always off... so i mixed that. now i have much better results.

 

No that low poly would not be animated. its not a problem to create low poly with that tools but baking normal maps is problematic...


Edited by Noordung, 23 June 2015 - 11:30 AM.


#61 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 08 July 2015 - 09:22 AM

*
POPULAR

There's a new useful addon called 'tissue'. It allows you to replace faces of one mesh with whole other mesh:

 

Awbtwcv.png

 

YjTnsQg.jpg


  • Springheel, Bikerdude, RPGista and 3 others like this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#62 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1421 posts

Posted 08 July 2015 - 11:23 AM

Very sweet...



#63 SteveL

SteveL

    Hero Coder

  • Active Developer
  • PipPipPipPip
  • 3669 posts

Posted 08 July 2015 - 11:46 AM

Wow, modelling is magic! And that's a simple but genius idea.



#64 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 17 July 2015 - 01:31 PM

This video from Numberfile inspired me to do a short simulation:

 

 

Meissner bodies or Meissner tetrahedra are solids of constant width.


  • Bikerdude and RPGista like this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#65 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1421 posts

Posted 17 July 2015 - 10:01 PM

Very cool man, I should definitely look into physical simulations in blender, they are so interesting.



#66 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 30 July 2015 - 02:25 PM

You can forget about my tutorial. Real tiling sculpting has been added to Blender. It should be included in the newest daily builds. It will be in the next stable release (2.76). One can enable it in T panel under symmetry / lock.

Not only that, but one guy just finished an addon that let's you spawn lots of objects seamlessly using physics. I haven't tried it, but it looks nice.


  • Gast likes this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#67 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 10 August 2015 - 01:16 PM

First chapter of "Cosmos Laundromat" is out. It was written as a first feature length film by Blender Foundation but it was cut when they didn't gather enough money. It was created entirely with free software and rendered in Cycles.

 


  • Bikerdude and Goldwell like this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#68 RPGista

RPGista

    Advanced Member

  • Member
  • PipPipPip
  • 1421 posts

Posted 11 August 2015 - 08:53 PM

The story seems very unique. The photography is amazing, beautiful use of light on those island scenes... Amazing stuff.



#69 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 18 January 2016 - 12:46 PM

Experimental PBR branch: http://www.clement-f...om/#blender_pbr


  • Anderson likes this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#70 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 13 February 2016 - 01:53 PM

Hi. For the last few months I've been working for Terma - Polish manufacturer of bathroom and decorative radiators, heating elements, trenchless technology machines and rehabilitation equipment. My job is to prepare 3d models and animations for online presentation. Some parts are taken straight from Inventor but most elements are made from scratch in Blender based on CAD models. I used mostly Substance Painter for texturing. I also used Inkscape and GIMP a lot. Custom environment maps were rendered in Cycles.

 

https://skfb.ly/JLxR

https://skfb.ly/IZIs

https://skfb.ly/IHMK

 

I also made a short video of the heating element in Cycles.

 


  • Springheel, Bikerdude and Anderson like this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#71 Bikerdude

Bikerdude

    Mod hero

  • Member
  • PipPipPipPipPip
  • 18643 posts

Posted 13 February 2016 - 02:53 PM

Very impressive.



#72 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 14 February 2016 - 12:23 PM

Thank you Bikerdude.


It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#73 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 08 July 2016 - 12:34 PM

I made a small video about decimate modifier in Blender.

 


  • Anderson likes this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#74 Arcturus

Arcturus

    Advanced Member

  • Development Role
  • PipPipPip
  • 1579 posts

Posted 09 September 2016 - 01:52 PM

The animation of the heating element has been included in Cycles Demoreel 2016. The whole one and half second of it :) From 0:46 to 0:48.

 


  • nbohr1more and Anderson like this

It's only a model... /// My channel on YouTube /// CGtrader , Turbosquid


#75 Aosys

Aosys

    Member

  • Member
  • PipPip
  • 181 posts

Posted 16 September 2016 - 06:02 PM

Just a heads up, it appears that the most recent version of Nvidia's drivers (372.70 for me) is not playing nice with Blender on Windows 7 - specifically, whenever you fire up Blender it immediately deactivates Windows Aero. Not a catastrophic bug, but kind of annoying nonetheless...

 

http://blender.stack...ng-windows-aero

 

https://blenderartis...-Aero-on-launch






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users