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#76 Arcturus

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Posted 16 May 2017 - 04:38 AM

New short from Blender Institute:

 

http://www.cartoonbr...ion-150785.html


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#77 Judith

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Posted 18 May 2017 - 03:32 AM

Not sure why this thread is in off-topic section, when it would be very on-topic in the TDM Editors' Guild ;) (or Art Assets)


Edited by Judith, 18 May 2017 - 03:32 AM.


#78 Arcturus

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Posted 13 September 2017 - 08:57 AM

Blender 2.79 came out.

https://www.blender..../releases/2-79/


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#79 nbohr1more

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Posted 13 September 2017 - 11:40 AM

Thanks.

 

Psst. Hey, any chance you would consider creating a "sleeping while sitting" animation for the female AI?

I think the current workaround it to use the male animation which is a little awkward.


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#80 Arcturus

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Posted 14 September 2017 - 01:46 PM

Already did that.


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#81 Arcturus

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Posted 21 December 2017 - 09:09 AM

I recently finished an animation for a drilling company. I used some free models: cars, tram, church and two other buildings. The machine itself was modelled in Inventor by company's designer. I also imported svg traffic signs from Wikipedia.
The rest was made in Blender. I used adaptive subdivision and denoising. Materials are procedural.

 


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#82 kano

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Posted 20 February 2018 - 12:01 PM

This thing can't come out fast enough.

 

 

(new real-time renderer in Blender!)


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#83 Arcturus

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Posted 02 March 2018 - 04:53 PM

There's a new game engine called Armory being developed. It's integrated with Blender. They just added a template for archery.

 


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#84 Arcturus

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Posted 16 March 2018 - 09:08 AM

Company I work for makes radiators. We have a cast-iron model called Kaszub which has a detailed, hand sculpted ornaments. I took over 500 closeup pictures and made a 3d scan of the radiator.

 

EF0rOXqm.jpg

 

Since it's symmetrical, only a quarter was needed. Scan came up fairly good.

 

QcpT0vHm.jpg

 

5H6DhGtm.jpg

 

Then I did a retopo in Blender

 

jAzuC04m.jpg

 

Then I had to make a low poly version for Sketchfab. Textures were made in Substance Painter. Link to model on Sketchfab.


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#85 RPGista

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Posted 17 March 2018 - 10:38 AM

Thats amazing man, been meaning to look into photoscanning for a while now, the result is fantastic. 

 

I also loved that armory engine there, sweet animations on the player character, cool physics, great looking lighting... It seems its not free though? Thats a bit of a shame. 



#86 Arcturus

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Posted 17 March 2018 - 03:38 PM

It seems its not free though? Thats a bit of a shame. 

The plan is to eventually release it as free open source program.


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#87 Arcturus

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Posted 26 March 2018 - 06:51 AM

I made a render of the radiator in Cycles.

 

FIbxsoom.jpg


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#88 Bikerdude

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Posted 26 March 2018 - 08:22 AM

Woah, I wonder how many tris that is :blink:



#89 Arcturus

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Posted 27 March 2018 - 01:28 AM

One section is about 160 000 tris at a base level of detail. So the whole radiator is about 1300 000 tris. That's before subdivision however. I have 2 levels of subdivision, which means 16 time increase, so about 21 000 000 tris. Plus hair strands, so you can double that.

 

eUb5Tlq.png

XVVgX4T.png

PCEaKWe.png


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#90 Bikerdude

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Posted 27 March 2018 - 03:25 AM

Wireframe never looked so good.






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