New short from Blender Institute:
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Posted 13 September 2017 - 11:40 AM
Psst. Hey, any chance you would consider creating a "sleeping while sitting" animation for the female AI?
I think the current workaround it to use the male animation which is a little awkward.
Posted 21 December 2017 - 09:09 AM
I recently finished an animation for a drilling company. I used some free models: cars, tram, church and two other buildings. The machine itself was modelled in Inventor by company's designer. I also imported svg traffic signs from Wikipedia.
The rest was made in Blender. I used adaptive subdivision and denoising. Materials are procedural.
Posted 20 February 2018 - 12:01 PM
This thing can't come out fast enough.
(new real-time renderer in Blender!)
Posted 16 March 2018 - 09:08 AM
Company I work for makes radiators. We have a cast-iron model called Kaszub which has a detailed, hand sculpted ornaments. I took over 500 closeup pictures and made a 3d scan of the radiator.
Since it's symmetrical, only a quarter was needed. Scan came up fairly good.
Then I did a retopo in Blender
Then I had to make a low poly version for Sketchfab. Textures were made in Substance Painter. Link to model on Sketchfab.
Posted 17 March 2018 - 10:38 AM
Thats amazing man, been meaning to look into photoscanning for a while now, the result is fantastic.
I also loved that armory engine there, sweet animations on the player character, cool physics, great looking lighting... It seems its not free though? Thats a bit of a shame.
Posted 27 March 2018 - 01:28 AM
One section is about 160 000 tris at a base level of detail. So the whole radiator is about 1300 000 tris. That's before subdivision however. I have 2 levels of subdivision, which means 16 time increase, so about 21 000 000 tris. Plus hair strands, so you can double that.
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