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#76 Arcturus

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Posted 16 May 2017 - 04:38 AM

New short from Blender Institute:

 

http://www.cartoonbr...ion-150785.html


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#77 Judith

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Posted 18 May 2017 - 03:32 AM

Not sure why this thread is in off-topic section, when it would be very on-topic in the TDM Editors' Guild ;) (or Art Assets)


Edited by Judith, 18 May 2017 - 03:32 AM.


#78 Arcturus

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Posted 13 September 2017 - 08:57 AM

Blender 2.79 came out.

https://www.blender..../releases/2-79/


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#79 nbohr1more

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Posted 13 September 2017 - 11:40 AM

Thanks.

 

Psst. Hey, any chance you would consider creating a "sleeping while sitting" animation for the female AI?

I think the current workaround it to use the male animation which is a little awkward.


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#80 Arcturus

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Posted 14 September 2017 - 01:46 PM

Already did that.


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#81 Arcturus

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Posted 21 December 2017 - 09:09 AM

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I recently finished an animation for a drilling company. I used some free models: cars, tram, church and two other buildings. The machine itself was modelled in Inventor by company's designer. I also imported svg traffic signs from Wikipedia.
The rest was made in Blender. I used adaptive subdivision and denoising. Materials are procedural.

 


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#82 kano

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Posted 20 February 2018 - 12:01 PM

This thing can't come out fast enough.

 

 

(new real-time renderer in Blender!)


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#83 Arcturus

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Posted 02 March 2018 - 04:53 PM

There's a new game engine called Armory being developed. It's integrated with Blender. They just added a template for archery.

 


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#84 Arcturus

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Posted 16 March 2018 - 09:08 AM

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Company I work for makes radiators. We have a cast-iron model called Kaszub which has a detailed, hand sculpted ornaments. I took over 500 closeup pictures and made a 3d scan of the radiator.

 

EF0rOXqm.jpg

 

Since it's symmetrical, only a quarter was needed. Scan came up fairly good.

 

QcpT0vHm.jpg

 

5H6DhGtm.jpg

 

Then I did a retopo in Blender

 

jAzuC04m.jpg

 

Then I had to make a low poly version for Sketchfab. Textures were made in Substance Painter. Link to model on Sketchfab.


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#85 RPGista

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Posted 17 March 2018 - 10:38 AM

Thats amazing man, been meaning to look into photoscanning for a while now, the result is fantastic. 

 

I also loved that armory engine there, sweet animations on the player character, cool physics, great looking lighting... It seems its not free though? Thats a bit of a shame. 



#86 Arcturus

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Posted 17 March 2018 - 03:38 PM

It seems its not free though? Thats a bit of a shame. 

The plan is to eventually release it as free open source program.


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#87 Arcturus

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Posted 26 March 2018 - 06:51 AM

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I made a render of the radiator in Cycles.

 

FIbxsoom.jpg


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#88 Bikerdude

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Posted 26 March 2018 - 08:22 AM

Woah, I wonder how many tris that is :blink:



#89 Arcturus

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Posted 27 March 2018 - 01:28 AM

One section is about 160 000 tris at a base level of detail. So the whole radiator is about 1300 000 tris. That's before subdivision however. I have 2 levels of subdivision, which means 16 time increase, so about 21 000 000 tris. Plus hair strands, so you can double that.

 

eUb5Tlq.png

XVVgX4T.png

PCEaKWe.png


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#90 Bikerdude

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Posted 27 March 2018 - 03:25 AM

Wireframe never looked so good.



#91 Arcturus

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Posted 05 June 2018 - 01:29 AM


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#92 Bikerdude

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Posted 05 June 2018 - 01:44 AM

Did you create this fella, as its insanely impressive!



#93 Arcturus

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Posted 05 June 2018 - 01:52 AM

Did you create this fella, as its insanely impressive!

Naah, It's not mine. I just wanted to give an update on what will be possible in Blender 2.8.


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#94 Arcturus

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Posted 22 June 2018 - 11:13 AM

Useful Blender addon. Automatically creates bones and assigns them to objects. Useful for exporting rigid body simulations from Blender.


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#95 Arcturus

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Posted 16 August 2018 - 02:19 AM


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#96 Judith

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Posted 16 August 2018 - 02:47 AM

A castle for a King of clickbait titles :D

 

That's a 60-minute commentary over heavily cut and sped up footage. Decent work, although it won't make me change my mind over Blender (i.e. stay away from it).


Edited by Judith, 16 August 2018 - 02:48 AM.


#97 Arcturus

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Posted 16 August 2018 - 06:03 AM

Decent work, although it won't make me change my mind over Blender (i.e. stay away from it).

And why is that?


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#98 Judith

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Posted 16 August 2018 - 06:12 AM

Because of the workflow, naming conventions, and overall handling – everything is looks so different from standards set by the likes of 3ds Max. I can always switch to something like Maya and have fairly mild learning curve. With Blender it feels like learning 3d modelling from the beginning, which is something I don't have time for. And that's probably why Blender didn't become industry standard anywhere. It's a great tool on its own, but I wouldn't want to switch to it, if I can use Max or Maya.



#99 Arcturus

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Posted 16 August 2018 - 06:23 AM

It's the same reason why I never learned Max. At work I use it only to convert .max files to .fbx so I can import them to Blender.


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#100 Arcturus

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Posted 16 August 2018 - 12:59 PM

BTW, a new trailer for the "Next gen" came out:

 

 

It's a feature length animation (financed by Chinese I believe) from a Canadian studio Tangent Animation. Apparently Netfilx has bought the rights to the film. Animated and rendered entirely in Blender / Cycles. Studio hired some in-house developers to improve Blender and hopefully those changes will find a way into official Blender release.


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