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Fan Mission: Breaking out the Fence (17/03/2014) by Kyyrma


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Poll: Poll: Breaking out the Fence impressions (43 member(s) have cast votes)

Gameplay: Enjoyment, fun duration, smooth flow, etc. vs Bugs, boredom, frustration, frame lag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Average (2 votes [4.65%] - View)

    Percentage of vote: 4.65%

  3. Good (14 votes [32.56%] - View)

    Percentage of vote: 32.56%

  4. Excellent (23 votes [53.49%] - View)

    Percentage of vote: 53.49%

  5. Near perfect (4 votes [9.30%] - View)

    Percentage of vote: 9.30%

Appearance: Visual pleasure, lighting, visual style, deduct for bad texturing, etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Average (3 votes [6.98%] - View)

    Percentage of vote: 6.98%

  3. Good (21 votes [48.84%] - View)

    Percentage of vote: 48.84%

  4. Excellent (15 votes [34.88%] - View)

    Percentage of vote: 34.88%

  5. Near perfect (4 votes [9.30%] - View)

    Percentage of vote: 9.30%

Story: Story and text, briefing, graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Average (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (20 votes [46.51%] - View)

    Percentage of vote: 46.51%

  4. Excellent (15 votes [34.88%] - View)

    Percentage of vote: 34.88%

  5. Near perfect (8 votes [18.60%] - View)

    Percentage of vote: 18.60%

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#1 kyyrma

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Posted 16 March 2014 - 06:37 PM

*
POPULAR

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Spoiler


Mission: Breaking out the Fence
Version: 1.00
Released: 17/03/2014
Theme: City
Author: kyyrma
Testing and additional content: RJFerret, Airship Ballet, Goldwell

Breaking out the Fence continues the story from my first FM In a Time of Need. The player once again takes the role of an anonymous Thief who is getting tangled with an organization called the League of Seafaring Merchants. This time you will be sneaking your way into an import shop down at the South Docks and getting your fence Terry out from a pinch you have indirectly got him into.

Prior knowledge of the story is not strictly necessary, and the level works just as well as a one shot stand-alone mission. Note that the story briefing is quite long - if you don't appreciate walls of text in your game, all the relevant information is on the last page. However if you want to set the mood and enjoy a good tale of skullduggery then give it a read.
  • The difficulty level is moderate to high, and compared to my last mission it is much larger. The average play time should be around 1 - 2 hours depending on how much you decide to explore the level.
  • You will start the level with only a blackjack, compass, spyglass and a map. You have to find the rest of your equipment while on the job. If you can't find a pair of lockpicks, remember to keep your eyes peeled for keys!
  • The only differences between difficulty settings are the objectives, with higher difficulties requiring either a no-kill or a full ghost playthrough.
  • Injection needles have been made a loot item, so remember to pick them up if you are going for loot completition
I've succumbed under peer pressure and decided to have a poll where you can rate the level, but I would really appreciate your comments as well! Please get back to me if you have any questions or critique regarding the mission.

Help! I'm stuck!

How do I find the key to the closed off area in the sewers?

Spoiler


Download links:

If the mission is not yet available from the in-game downloader, you can use the following link:Installation:
  • Drop breakingout.pk4 in you darkmod/fms/ folder
  • Run TDM and select New Mission. Breaking out the Fence should now appear on the list of downloaded missions.
  • Install and play.
Known issues:
  • AI pathfinding can be slightly erratic at times
  • Outdoors can cause performance issues on low-end hardware
  • Sleeping AI can glitch through the bed if KO'd or killed
  • There remain some audio issues such as pop-in and incorrect sound propagation
Thanks:
  • My testers RJFerret and Airship Ballet for their invaluable input and help during the creation of the level
  • Goldwell for providing his vocal talent for the characer Terry
  • All the TDM devs for creating such a great game
  • All the people who have answered my newbie questions at the Editor's Guild

Edited by kyyrma, 18 March 2014 - 04:07 AM.

  • AluminumHaste, Melan, nbohr1more and 5 others like this

#2 Kvorning

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Posted 16 March 2014 - 06:41 PM

Sweet, time to play TDM :) Grats on the release man!
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#3 Kvorning

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Posted 16 March 2014 - 07:49 PM

Just finished playing it, very enjoyable FM with good atmosphere!

Spoiler


#4 nbohr1more

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Posted 16 March 2014 - 07:52 PM

Congrats!
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#5 grayman

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Posted 16 March 2014 - 07:56 PM

Congrats!

#6 RJFerret

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Posted 16 March 2014 - 08:28 PM

Kudos on the release...

I must say, having had the honor of seeing this mission develop over time, witness the depth Kyyrma invested in it, his welcoming contributions, and experience its fun myself, nevermind all its other great attributes, I'm delighted everyone else now gets to share in the enjoyment too!

Huzzah!
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"The measure of a man's character is what he would do if he knew he never would be found out."
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#7 nbohr1more

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Posted 16 March 2014 - 09:38 PM

Added a FM page and wiki entry.

Biker will need to add the regular TDM mirrors.
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#8 AluminumHaste

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Posted 16 March 2014 - 11:36 PM

Another one?!?!?! WOOT!!! <3
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#9 lost_soul

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Posted 17 March 2014 - 01:41 AM

Correct me if I'm wrong but...
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--- War does not decide who is right, war decides who is left.


#10 Goldwell

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Posted 17 March 2014 - 01:43 AM

Congrats on the release Kyyrma. Going to give this a play through tonight :)

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#11 kyyrma

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Posted 17 March 2014 - 04:43 AM

Thanks guys!

Correct me if I'm wrong but...

Spoiler


At least I can't quickly think of many other FMs where it is used. I think the risk vs. reward element in deciding whether to cause a commotion or finding another way around is great, so hopefully this inspires more mappers to use it.

Edited by kyyrma, 17 March 2014 - 04:43 AM.


#12 Oldjim

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Posted 17 March 2014 - 04:48 AM

Another new one - this is really good news :D
However as I can't remember much about the previous one I will play that again first

Edited by Oldjim, 17 March 2014 - 04:51 AM.

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#13 GUFF

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Posted 17 March 2014 - 06:15 AM

Pretty decent small/medium sized mission. I liked that a lot of the things are well hinted at such as the safe combination, all except for one: I couldn't finish the mission legitimately because...

Spoiler



Correct me if I'm wrong but...

Spoiler


I remember being able to do this in another mission, I'm certain. The Alchemist, maybe?

#14 kyyrma

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Posted 17 March 2014 - 06:25 AM

Pretty decent small/medium sized mission. I liked that a lot of the things are well hinted at such as the safe combination, all except for one: I couldn't finish the mission legitimately because...

Spoiler


Unfortunate! You were right on the money with where it is hidden.
Spoiler


I'm adding this in the OP post for future reference, because my testers also found this to be a bit too difficult.

#15 lowenz

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Posted 17 March 2014 - 06:49 AM

Great not-too-small-sized FM!

Spoiler

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#16 kyyrma

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Posted 17 March 2014 - 07:30 AM

Thanks!

Spoiler


#17 lowenz

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Posted 17 March 2014 - 08:44 AM

Spoiler

->
Spoiler

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#18 kyyrma

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Posted 17 March 2014 - 09:34 AM

That's quite the coincidence, pretty cool! Maybe I should just delete my last message and say it's an intentional reference... :D

But I guess that type of character is a pretty common trope in fantasy fiction.

Edited by kyyrma, 17 March 2014 - 11:00 AM.


#19 Oldjim

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Posted 17 March 2014 - 12:33 PM

Finished on the hardest difficulty - all objectives completed including the optional one - still a lot of loot to find though
Very impressive mission overall
Regarding the sewer gate key
Spoiler


Only one minor glitch and I have no idea how this happened
Spoiler

Edited by Oldjim, 17 March 2014 - 12:45 PM.


#20 kyyrma

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Posted 17 March 2014 - 12:45 PM

Glad to hear the key didn't give you too much hassle! Nothing would be worse than having players drop the mission / miss out on content because of a badly placed key.

Regarding the glitch you found, it must be because the dresser in question is a re-sized object. It would be easy to fix, but I'll wait and see if more bugs crop up before thinking of issuing a patch.

#21 Deadlove

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Posted 17 March 2014 - 12:56 PM

Another one?!?!?! WOOT!!! <3


I know right! Four missions this month??? We're getting spoiled!
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#22 Oldjim

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Posted 17 March 2014 - 01:09 PM

One other thing and this was annoying as I was caught out by it
Spoiler


#23 Bikerdude

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Posted 17 March 2014 - 01:16 PM

Game available via the in-game downloader.

#24 kyyrma

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Posted 17 March 2014 - 01:18 PM

One other thing and this was annoying as I was caught out by it


That is really weird. Possibly a wrong target on the light switch. I'll look into it, thanks.

#25 RJFerret

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Posted 17 March 2014 - 01:30 PM

Nope, correct target, I just checked. ;-)

That's curious, during testing...
Spoiler


Edit: Sadly, that wasn't a solution, removing the extra had no impact.

Edited by RJFerret, 17 March 2014 - 01:34 PM.

"The measure of a man's character is what he would do if he knew he never would be found out."
- Baron Thomas Babington Macauley




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