Hey, hope nobody takes this the wrong way, but you guys really seem to be taking this all a bit too personally. I don't think anyone over there is saying TDM sucks, or TDM isn't a Thief like experience, or anything derogatory like that. At least that's not the way I took it. It's just that TDM is such a hard thing to define, and put a tag on. There's toolkits, SDKs, level editors, game engines, and full-blown retail products. Everyone out there probably has an array of definitions for each. TDM is unique in that the game content is (for the most part) not created by the same people who created the engine and the mechanics. It's all very unique, there's really nothing around like it at all. That confuses people.
It would make complete sense from an uninformed point of view, but it is hard to call the people in question uninformed. Context matters a lot; what may be an honest mistake in one case looks awfully like willful obtuseness and misinterpretation in another. This whole case reminds me of the people who used to go on about how TDM "wasn't Thief" - of course, it isn't legally
Thief (since it doesn't bear the trademark, doesn't feature Garrett, etc.), but what these people really meant was to deny its status as a legitimate
part of the Thief family, and marginalise it as an option for creating fan missions. Then again, life went on, and in the long term, it did not matter all that much.
Here, I suspect the Eidos mods may actually be working in TDM's favour, since, by discussing TDM, they are elevating it into an established rival alternative for Thief 4.
Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved