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Fan Mission: A Reputation to Uphold, by Springheel


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Poll: Fan Mission: A Reputation to Uphold, by Springheel (38 member(s) have cast votes)

Gameplay: Enjoyment. challenge, fun, ect. vs bugs. frustration, boredom, etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (12 votes [31.58%])

    Percentage of vote: 31.58%

  4. Excellent (17 votes [44.74%])

    Percentage of vote: 44.74%

  5. Near Perfect (9 votes [23.68%])

    Percentage of vote: 23.68%

Appearance: visual pleasure, lighting, artistic style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [2.63%])

    Percentage of vote: 2.63%

  3. Good (3 votes [7.89%])

    Percentage of vote: 7.89%

  4. Excellent (17 votes [44.74%])

    Percentage of vote: 44.74%

  5. Near Perfect (17 votes [44.74%])

    Percentage of vote: 44.74%

Story & Text: story, texts, briefing, graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [2.63%])

    Percentage of vote: 2.63%

  3. Good (5 votes [13.16%])

    Percentage of vote: 13.16%

  4. Excellent (20 votes [52.63%])

    Percentage of vote: 52.63%

  5. Near Perfect (12 votes [31.58%])

    Percentage of vote: 31.58%

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#26 grayman

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Posted 19 April 2014 - 01:52 PM

I had the same situation, its related to the mem-leak issue that taaaki is looking into.


Not in my case. There's a request to access something that doesn't exist yet, which causes the crash.

#27 Oldjim

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Posted 19 April 2014 - 02:42 PM

Completed on shadow and missed a fair bit of loot - nearly enough found for the break in difficulty
Really impressive - I suspect that there is really only one way into the hideout as on all the others I got caught
Before playing Break In I am going to have to think a bit as I will be certain to be caught when I get the main objective
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#28 Mr Mike

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Posted 19 April 2014 - 03:40 PM

Thanks! That's something I really try hard to achieve. :)



Ha. Remember, I used a LOT of prefabs for the city section, and I used Sotha's modular building technique for the pub, so that helped speed things up.



Wow, that's high praise. Thanks very much and glad you're enjoying it! :blush:

As for the safe hint:

minor:

Spoiler


med:
Spoiler


pretty major:
Spoiler


Thanks, have completed it now. I quickly found it with a frobhunt in that room. Might be too well hidden but I can't say for sure until I replay.

Absolutely loved your work. The lighting in particular was great. It seemed the ambient was lower than most missions, which I generally find too washed out on my cheap LCD, though I've recently had a re-install so maybe that changed things. There was so many individual 'pools' of light for me to play around in though, and that made the gameplay great. Not sure how much time you spent thinking about that but it was really nicely balanced IMHO.

Only 'issues' I noticed were:
  • When the 2 guys you follow are going up the long steps I took the shortcut over the wall. I ended up stuck in geometry after jumping off the wall to the steps
  • The banister that goes along the stairs at the rear of the tavern to the beer store room just ended abruptly at the top step. Seemed odd.
  • I had slow down in several locations. Feel bad about saying this as the level of detail and frame rate exceeded all of my expectations of what TDM can do. I am on a mid range system running Win XP.

I won't go on but just say thank you and recommend everyone plays this.
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#29 Springheel

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Posted 19 April 2014 - 03:56 PM

2.01 doesn't exhibit the problem, so I'm off to figure out what's ailing SVN.


I updated the pk4 so it won't crash on the SVN build, for those playing on a developer build. Won't affect anyone else.

#30 grayman

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Posted 19 April 2014 - 07:13 PM

I committed the change to the SVN build (and code source) to prevent the crash that happens with the first pk4.

I'll update to the latest pk4 and continue playing with that one.

#31 Tr00pertj

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Posted 19 April 2014 - 07:31 PM

@ Sprigheel,

I played through on the break in and thought it was really cool. Brings back the nostalgia of being chased and having to knock out or kill AI.
Spoiler

Maybe my setup is bugging out or more likely I am bugging out.

Laptop:Metabox P370SM3- Intel Core i7-4800MQ- 2x GTX780M SLI- 16G 1600Mhz- 500G Samsung mSata-1TB Hitachi HDD- 120Hz LG 1080p.Desktops:i75930k-2x GTX980 SLI-16G 2133Mhz-Evo120GSSD-Swift PG278Q1440p Gsync.Spare:AMD A10-7850K-APU-8G 1866Mhz-seagate 4TB-120G ssd. LoL Old:P75-1:1FSB-8M ram 512MB Maxtor HDD-1MB Cirrus Logic video chip-still got the parts somewhere?First PC-Tandy 512K Color computer.


#32 Springheel

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Posted 19 April 2014 - 08:34 PM

Spoiler


#33 Deadlove

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Posted 19 April 2014 - 08:38 PM

Congrats on the release Springheel.

Plastik Musik - Andrew Nathan Kite, Owner

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#34 Tr00pertj

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Posted 19 April 2014 - 10:20 PM

@ Springheel

Ah. Doh. Thanks.

Laptop:Metabox P370SM3- Intel Core i7-4800MQ- 2x GTX780M SLI- 16G 1600Mhz- 500G Samsung mSata-1TB Hitachi HDD- 120Hz LG 1080p.Desktops:i75930k-2x GTX980 SLI-16G 2133Mhz-Evo120GSSD-Swift PG278Q1440p Gsync.Spare:AMD A10-7850K-APU-8G 1866Mhz-seagate 4TB-120G ssd. LoL Old:P75-1:1FSB-8M ram 512MB Maxtor HDD-1MB Cirrus Logic video chip-still got the parts somewhere?First PC-Tandy 512K Color computer.


#35 Loa4ever

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Posted 20 April 2014 - 08:41 AM

Finish the mission. I like it specially with the challenge on the shadows,. At first I found frustrating, but after finding a solution I started to like it. Hope next mission you will keep this feature.
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#36 Apiai

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Posted 20 April 2014 - 01:30 PM

This mission continues the story of the thief Corbin, as he deals with the consequences of his actions against Sykes in A Score to Settle (though it is not necessary to play that mission first).


Congrats Springheel !
And thanks for having released a FM the same day of my birthday ;)

I'd like to know if you've thought about a serie name, because it'll be useful for new players to know there's a link between "Score to Settle" and "Reputation", on this page for example : http://wiki.thedarkm...or_The_Dark_Mod

#37 Oldjim

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Posted 20 April 2014 - 02:48 PM

Nearly completed on Break In and because I needed to find a lot more loot I had a good search around before entering the hideout
Only one odd thing right at the start
Spoiler

Fortunately I had a bit more time to get out of the strong room after achieving the objective so didn't have the problem I expected
Other than now needing to get back to the start I have achieved all the objectives but I am a chunk of loot missing so
Spoiler
To summarise - a really excellent mission with enough differences between the first two levels to make it worth playing

I don't like speed runs so it will be a while before I try that

Edited by Oldjim, 20 April 2014 - 03:55 PM.


#38 pwl

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Posted 20 April 2014 - 04:04 PM

Just finished with about 500 short of total loot I will load a previous save and look around so more.

Thank you for this gem!!
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#39 Springheel

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Posted 20 April 2014 - 11:37 PM

The guard came back and then ran away in high alert having seemed to spot me at the start point - but I wasn't there and he hadn't seen me so it must have been triggered by the coins being removed I suppose


Hmm, not sure what might have happened there, but I'm pretty sure the coins are not even visible to the AI, even if I had set them to be noticed (which I don't think I did). Are you sure he wasn't running just to catch up with his friend? They'll do that if they get too far apart.

And thanks for having released a FM the same day of my birthday ;)


Happy birthday!

#40 AluminumHaste

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Posted 20 April 2014 - 11:51 PM

2.01 doesn't exhibit the problem, so I'm off to figure out what's ailing SVN.


Weird, I beta tested with SVN and didn't have this issue.

I always assumed I'd taste like boot leather.

 

#41 demagogue

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Posted 21 April 2014 - 12:30 AM

I agree the uneven streets was worth the effort. Gives it a more organic feel. (Interestingly I still think of St. Lucia as some of the best constructed, organic-looking streets.) It (ARtU) is also good inspiration for constructing streets with visportaling in mind.

Spoiler

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#42 grayman

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Posted 21 April 2014 - 04:54 AM

Weird, I beta tested with SVN and didn't have this issue.


It would have started crashing after March 13.

#43 raymeld

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Posted 21 April 2014 - 09:08 AM

Can't find anything to
Spoiler
Have not got enough loot and the above clues may well hold the answer. Hints please on a postcard ( or carrier pigeon's leg ) addressed to Darkmod's worse thief .......

#44 Springheel

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Posted 21 April 2014 - 09:42 AM

Spoiler


#45 raymeld

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Posted 21 April 2014 - 09:44 AM

Doh! He rushed out and somehow the door was jammed open so didn't need it at the time.

#46 AluminumHaste

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Posted 21 April 2014 - 10:14 AM

Just played again on first difficulty, 100% loot and stealth score of like 10 ish.

Spoiler


10/10

I always assumed I'd taste like boot leather.

 

#47 raymeld

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Posted 21 April 2014 - 10:48 AM

I've had great fun playing this one in my own peculiar way. I still can't find
Spoiler
though , can someone give me a hint please?

#48 Springheel

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Posted 21 April 2014 - 11:10 AM

Limit your search to
Spoiler
and you should find it.

#49 Oldjim

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Posted 21 April 2014 - 12:17 PM

Out of interest I tried the timed version - supposedly the hardest - and achieved all the objectives with ease
Spoiler

Edited by Oldjim, 21 April 2014 - 12:22 PM.


#50 Springheel

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Posted 21 April 2014 - 12:55 PM

How did you get past
Spoiler


If you get enough of a lead on them, then it does get pretty easy to do everything once you get there, but I tried to make it hard to get past them at the beginning. There's a window of a couple seconds if you do everything right.

Just played again on first difficulty, 100% loot and stealth score of like 10 ish.


Cool!

I don't think this mission is ghostable and 100% completable.


I never go out of my way to make missions ghostable, so that's very possible.




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