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Lost Alpha


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#26 Bikerdude

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Posted 27 April 2014 - 05:48 PM

What mods do you guys recommend for S.T.L.A...?

#27 Xarg

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Posted 27 April 2014 - 06:11 PM

From what I'm being told, other than a weapon model mod, there aren't really any mods for this yet, due to engine changes etc. Given what the Stalker community is like, I wouldn't be surprised if a ton of existing mods are ported over in relatively short order, which would open the field right up for modding it.

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#28 HMart

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Posted 27 April 2014 - 06:46 PM

Yes It has bugs and unfinished features because it is not really finished, the developers decided to release the game after a tester leaked a old version.

About the game, it is a rethinking of the first Stalker using the very old leaked GSC alpha version has a base, so the story was expected to be similar in some respects to the first official game, but this free addon is more than that, this new game has all the features that were cut from the stalker games, some features from all the official games has also totally new gameplay systems like a belt system, a new faction, new enemies, i even found a funny midget zombie,etc.
To the ones running out of bullets quickly, i was also strangely running out of bullets so quickly even tho i add them on my inventory, first i thought the game add bugged but then i realized that i needed to add them manually to my "belt" space to be able to use them.

To me Lost Alpha with some patches will be a fantastic stalker game, i find it impressive that they are able to release it for free and totally standalone.

#29 Lydecker

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Posted 28 April 2014 - 02:10 AM

After nearly finishing Cordon area tasks, I must say it annoys me a bit how all buildings seem to be made for giant people. Old wooden houses with so much 'headroom' looks a bit off for me. Same thing with the smaller tunnels, etc. The factory works, as well as the big tunnel, though I've never understood it's placement or function. It almost feels like 1 guy just made a building and all the rest went with that, without ever placing a character next to one and getting the proportions right. This is something that was spot on in SoC.

Other than that, too soon to say about much else. Seems to work just fine, runs like it always has for me etc. Looks pretty, sounds pretty... will take some days to get more into the zone, but I'm liking it for what I've seen.

#30 Xarg

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Posted 28 April 2014 - 04:51 AM

Bit buggy, just crashed trying to hand the flash drive to Sidorovich, but wow does it look 10x better than SoC.

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#31 SeriousToni

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Posted 28 April 2014 - 06:01 AM

Yeah you need to hit quicksave quite often.
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#32 lowenz

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Posted 28 April 2014 - 10:22 AM

After nearly finishing Cordon area tasks, I must say it annoys me a bit how all buildings seem to be made for giant people. Old wooden houses with so much 'headroom' looks a bit off for me. Same thing with the smaller tunnels, etc. The factory works, as well as the big tunnel, though I've never understood it's placement or function. It almost feels like 1 guy just made a building and all the rest went with that, without ever placing a character next to one and getting the proportions right. This is something that was spot on in SoC.

Other than that, too soon to say about much else. Seems to work just fine, runs like it always has for me etc. Looks pretty, sounds pretty... will take some days to get more into the zone, but I'm liking it for what I've seen.

You're right.
The tunnel is too big for its placement (no roads in&out, in the middle of nowhere).

Edited by lowenz, 28 April 2014 - 10:23 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#33 Lydecker

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Posted 03 May 2014 - 03:31 AM

New patch up for this. Maybe now it's a bit more playable. I have a bad habit of going through the PDA buttons and it crashed every time...

http://www.gsc-game....22600&sec_id=19

#34 Plutonia

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Posted 12 May 2014 - 12:12 AM

I'd really want to play Lost Alpha, but even with the most optimized settings, I can't keep the game from crashing. That has made me wonder, is Lost Alpha just old 2005 assets added into the final release of the real game, or is it actually the old alpha version of STALKER made to barely work? And how exactly is it possible to program a game to crash when you alter the terrible default key bindings?

Oh, and apparently the PDA functions will crash the game, especially if you go into the contacts tab, and there happens to be hostile (red) stalkers in your vicinity.

#35 lowenz

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Posted 12 May 2014 - 05:29 AM

And how exactly is it possible to program a game to crash when you alter the terrible default key bindings?

Did you remap F5 key?

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#36 lowenz

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Posted 02 August 2014 - 07:13 AM

New cumulative patch released!

http://www.moddb.com/mods/lost-alpha

Edited by lowenz, 02 August 2014 - 07:13 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#37 lowenz

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Posted 21 December 2018 - 07:06 PM

New AWESOME version :D

 

https://www.moddb.co...alpha/downloads

 

And let your inner GOPNIK come out :D

 

giphy.gif


Edited by lowenz, 21 December 2018 - 07:37 PM.

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.





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