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Beta Testers Wanted: Poets & Peasants FM


Digi

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Hello! I've completed my first FM, and I'm hoping to find a couple beta testers. The FM is called "Poets & Peasants" and is a small, straightforward heist mission in an upper-class neighborhood.

 

Notes below...

  • I have no expected timetable, so brief schedule issues aren't a big deal.
  • It's a small level. Not the smallest I've seen in TDM (that distinction would probably go to Thieves Den). But it won't be a massive undertaking.
  • As such, I probably don't need a ton of testers. What's the norm, 2-3?
  • I'm new. No previous game design experience, and all I made prior to this FM were a few test rooms based on Fidcal's DR tutorial. The mission has all major elements and no major errors (that I know of), and I've tried to be thorough in my own testing. But I'll ask that you keep my inexperience in mind while testing. I'm receptive to all kinds of feedback, but given my own limitations and my intent for this to be a means by which I learn to create FMs, I'm not trying to create anything epic or complex...just a functional, fun mission.
  • I don't currently have access to the beta testing forum. The mission is small enough that it can likely be handled via private messages, but I'm happy to inquire about the forum if needed.

I have a couple last things to do before I send it to others. Small tweaks to the briefing and the addition of a few models, followed by additional tests for my own peace of mind. But I'm making this today to see if I can find a couple players for testing, and I'll likely have the beta-test pk4 packed and sent on Sunday, provided I find some volunteers.

 

Lastly, I'd like to send one of many shoutout thank yous that I owe to everyone who has helped me work on the mission. Primarily Fidcal because of his tutorial in the Wiki. But also grayman for fixing a couple small problems for me via private message, and the many experienced mappers who helped me out in the Newbie Questions Thread. I know it's not done yet, but the process has been made much more smooth from your help.

 

Some preview shots:

http://imgur.com/a/AuxWJ

Edited by Digi

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

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Sure, count me in. As evidenced by my increased activity in the forums recently, I've got some time on my hands, heh.

 

PS: I've found PMs most useful/easier during testing (having done it both ways), although some prefer providing feedback in a forum thread for some reason. If you desire beta forum access, simply PM Springheel requesting it.

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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Unless others thought the forum had a particular advantage, I'm good with PM. The forum sounds like it would be more necessary for complex missions that take longer to test and tweak.

 

Otherwise, thanks! I'll be in touch via PM shortly.

 

...probably just need one more. I saw Penny Dreadful 2 request no more than four, and it's undoubtedly at least twice the size and complexity of this one. Two should suffice, or three at most.

Edited by Digi

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

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Don't wanna participate, but want to congratulate you for your first upcoming release. I hope the beta goes well and don't get to frustrated by the amount of glitches which are possible to be found. That's normal ;)

  • Like 1

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Count me in!

 

Awesome, thanks!

 

And that's two, which is probably plenty given its size. I'll be in touch with you both via PM shortly.

 

Don't wanna participate, but want to congratulate you for your first upcoming release. I hope the beta goes well and don't get to frustrated by the amount of glitches which are possible to be found. That's normal ;)

 

Noted, and thanks. I'm trying to keep my expectations in check, and I'm trying not to get ahead of any necessary steps. Nothing has held me up for too long so far, though, so hopefully that continues.

"Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer

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I can vouch for Airship's invaluable insights, worth twice or thrice what us mere mortals might offer!

 

I concur, definitely need a thick skin sometimes when receiving feedback. But the entire purpose is to bring out flaws, to polish the product into something beyond what we can achieve on our own!

"The measure of a man's character is what he would do if he knew he never would be found out."

- Baron Thomas Babington Macauley

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