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Crash to desktop when downloading missions (Linux)


bedhead

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Hi I just recently installed the darkmod onto Linux Mint 17 KDE.

The TDM folder is titled "darkmod" and its placed in my home folder.

Its updated to the latest version 2.02

 

My system specs are:

CPU: i5-4670K

GPU: ATI 7870

SSD: Kingston HyperX 120GB

RAM: 2x8 GB Corsair Vengeance

OS: Linux Mint 17 KDE 64 bit

 

I was downloading multiple missions when the crash occurred. It happens everytime I download missions.

Want to know if anybody can shed some light onto why this issue is happening and if there's a fix.

 

 

 

scott@scott-MS-7851:~/darkmod > ./thedarkmod.x86
TDM 2.02 #5994 linux-x86 Jul  7 2014 11:50:02
found interface lo - loopback
found interface eth0 - 10.0.0.8/255.255.255.0
found interface wlan0 - 10.0.0.5/255.255.255.0
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
tdm using generic code for SIMD processing.
------ Initializing File System ------
Current search path:
 /home/scott/darkmod/fms/saintlucia
 /home/scott/darkmod/fms/saintlucia/saintlucia.pk4 (104 files)																	
 /home/scott/darkmod/																											  
 /home/scott/darkmod/tdm_textures_wood01.pk4 (297 files)																		  
 /home/scott/darkmod/tdm_textures_window01.pk4 (237 files)																		
 /home/scott/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files)																
 /home/scott/darkmod/tdm_textures_stone_natural01.pk4 (112 files)																  
 /home/scott/darkmod/tdm_textures_stone_flat01.pk4 (271 files)																	
 /home/scott/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files)															
 /home/scott/darkmod/tdm_textures_stone_brick01.pk4 (418 files)																	
 /home/scott/darkmod/tdm_textures_sfx01.pk4 (47 files)																			
 /home/scott/darkmod/tdm_textures_roof01.pk4 (65 files)																			
 /home/scott/darkmod/tdm_textures_plaster01.pk4 (124 files)																		
 /home/scott/darkmod/tdm_textures_paint_paper01.pk4 (37 files)																	
 /home/scott/darkmod/tdm_textures_nature01.pk4 (217 files)																		
 /home/scott/darkmod/tdm_textures_metal01.pk4 (360 files)																		  
 /home/scott/darkmod/tdm_textures_glass01.pk4 (36 files)																		  
 /home/scott/darkmod/tdm_textures_fabric01.pk4 (41 files)																		  
 /home/scott/darkmod/tdm_textures_door01.pk4 (155 files)																		  
 /home/scott/darkmod/tdm_textures_decals01.pk4 (327 files)																		
 /home/scott/darkmod/tdm_textures_carpet01.pk4 (71 files)																		  
 /home/scott/darkmod/tdm_textures_base01.pk4 (335 files)																		  
 /home/scott/darkmod/tdm_standalone.pk4 (4 files)																				  
 /home/scott/darkmod/tdm_sound_vocals_decls01.pk4 (26 files)																	  
 /home/scott/darkmod/tdm_sound_vocals07.pk4 (1104 files)																		  
 /home/scott/darkmod/tdm_sound_vocals06.pk4 (680 files)																			
 /home/scott/darkmod/tdm_sound_vocals05.pk4 (128 files)																			
 /home/scott/darkmod/tdm_sound_vocals04.pk4 (2595 files)																		  
 /home/scott/darkmod/tdm_sound_vocals03.pk4 (739 files)																			
 /home/scott/darkmod/tdm_sound_vocals02.pk4 (1292 files)																		  
 /home/scott/darkmod/tdm_sound_vocals01.pk4 (82 files)																			
 /home/scott/darkmod/tdm_sound_sfx02.pk4 (596 files)																			  
 /home/scott/darkmod/tdm_sound_sfx01.pk4 (909 files)																			  
 /home/scott/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
 /home/scott/darkmod/tdm_sound_ambient03.pk4 (24 files)
 /home/scott/darkmod/tdm_sound_ambient02.pk4 (155 files)
 /home/scott/darkmod/tdm_sound_ambient01.pk4 (208 files)
 /home/scott/darkmod/tdm_prefabs01.pk4 (549 files)
 /home/scott/darkmod/tdm_player01.pk4 (125 files)
 /home/scott/darkmod/tdm_models_decls01.pk4 (90 files)
 /home/scott/darkmod/tdm_models02.pk4 (1819 files)
 /home/scott/darkmod/tdm_models01.pk4 (1730 files)
 /home/scott/darkmod/tdm_gui_credits01.pk4 (49 files)
 /home/scott/darkmod/tdm_gui01.pk4 (669 files)
 /home/scott/darkmod/tdm_game02.pk4 (2 files)
 /home/scott/darkmod/tdm_game01.pk4 (2 files)
 /home/scott/darkmod/tdm_fonts01.pk4 (696 files)
 /home/scott/darkmod/tdm_env01.pk4 (98 files)
 /home/scott/darkmod/tdm_defs01.pk4 (173 files)
 /home/scott/darkmod/tdm_base01.pk4 (149 files)
 /home/scott/darkmod/tdm_ai_steambots01.pk4 (24 files)
 /home/scott/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files)
 /home/scott/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files)
 /home/scott/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files)
 /home/scott/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
 /home/scott/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
 /home/scott/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files)
 /home/scott/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files)
 /home/scott/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files)
 /home/scott/darkmod/tdm_ai_humanoid_females01.pk4 (155 files)
 /home/scott/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files)
 /home/scott/darkmod/tdm_ai_base01.pk4 (8 files)
 /home/scott/darkmod/tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616
WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2042
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2061
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2075
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1220 strings read from strings/english.lang
I18N: 83 strings read from strings/fm/english.lang
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1220 strings read from strings/english.lang
I18N: 83 strings read from strings/fm/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1920x1200
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: AMD Radeon HD 7800 Series
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.27.2
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
v - using GL_ATI_fragment_shader
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found SO in EXE path with timestamp of 1404762954 - /home/scott/darkmod/gamex86.so
gamex86 - Found SO in pak file with timestamp of 1404762954 - /home/scott/darkmod/tdm_game02.pk4/gamex86.so
gamex86 - SO in EXE path is newer, ignoring SO in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using generic code for SIMD processing.
--------- Initializing Game ----------
The Dark Mod 2.02, code revision 6045
Build date: Jul  7 2014
WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616
WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664
Initializing event system
...828 event definitions
Initializing class hierarchy
...168 classes, 808128 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 800 MHz
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 352.0 ms
---------- Compile stats ----------
Memory usage:
 Strings: 39, 6192 bytes
 Statements: 18734, 374680 bytes
  Functions: 1211, 122932 bytes
  Variables: 85864 bytes
Mem used: 1069612 bytes
Static data: 2277552 bytes
  Allocated: 2801928 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 60 mods in the FM folder.
Parsed 42 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: saintlucia
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616
WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2042
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2061
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2075
6 warnings
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 3489
16000 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
guess failed, return default low-end VRAM setting ( 64MB VRAM )
64 MB Video Memory
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Widescreenmode was set to: 4 (1920x1200)
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
Found 0 new mission packages.
Found 60 mods in the FM folder.
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
double fault Segmentation fault, bailing out
shutdown terminal support
double fault Segmentation fault, bailing out
shutdown terminal support
TODO: Sys_SetClipboardData
ERROR:ERROR: pthread_join Async failed
--------------------------------------
terminate called after throwing an instance of 'idException'
Aborted

 

 

Edited by bedhead
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I also tried playing the fan mission "The Gatehouse" and I also get a crash to desktop... what is going on...

I noticed something about my VRAM being only 64MB when my video card is actually 2GB.

I'm using Catalyst Driver 14.9 if that sheds light on this issue.

 

 

 

scott@scott-MS-7851:~/darkmod > ./thedarkmod.x86
TDM 2.02 #5994 linux-x86 Jul  7 2014 11:50:02
found interface lo - loopback
found interface eth0 - 10.0.0.8/255.255.255.0
found interface wlan0 - 10.0.0.5/255.255.255.0
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
tdm using generic code for SIMD processing.
------ Initializing File System ------
Current search path:
 /home/scott/darkmod/fms/saintlucia
 /home/scott/darkmod/fms/saintlucia/saintlucia.pk4 (104 files)
 /home/scott/darkmod/
 /home/scott/darkmod/tdm_textures_wood01.pk4 (297 files)
 /home/scott/darkmod/tdm_textures_window01.pk4 (237 files)
 /home/scott/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files)
 /home/scott/darkmod/tdm_textures_stone_natural01.pk4 (112 files)
 /home/scott/darkmod/tdm_textures_stone_flat01.pk4 (271 files)
 /home/scott/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files)																				
 /home/scott/darkmod/tdm_textures_stone_brick01.pk4 (418 files)																					  
 /home/scott/darkmod/tdm_textures_sfx01.pk4 (47 files)																								
 /home/scott/darkmod/tdm_textures_roof01.pk4 (65 files)																							  
 /home/scott/darkmod/tdm_textures_plaster01.pk4 (124 files)																						  
 /home/scott/darkmod/tdm_textures_paint_paper01.pk4 (37 files)																						
 /home/scott/darkmod/tdm_textures_nature01.pk4 (217 files)																							
 /home/scott/darkmod/tdm_textures_metal01.pk4 (360 files)																							
 /home/scott/darkmod/tdm_textures_glass01.pk4 (36 files)																							  
 /home/scott/darkmod/tdm_textures_fabric01.pk4 (41 files)																							
 /home/scott/darkmod/tdm_textures_door01.pk4 (155 files)																							  
 /home/scott/darkmod/tdm_textures_decals01.pk4 (327 files)																							
 /home/scott/darkmod/tdm_textures_carpet01.pk4 (71 files)																							
 /home/scott/darkmod/tdm_textures_base01.pk4 (335 files)																							  
 /home/scott/darkmod/tdm_standalone.pk4 (4 files)																									
 /home/scott/darkmod/tdm_sound_vocals_decls01.pk4 (26 files)																						  
 /home/scott/darkmod/tdm_sound_vocals07.pk4 (1104 files)																							  
 /home/scott/darkmod/tdm_sound_vocals06.pk4 (680 files)																							  
 /home/scott/darkmod/tdm_sound_vocals05.pk4 (128 files)																							  
 /home/scott/darkmod/tdm_sound_vocals04.pk4 (2595 files)																							  
 /home/scott/darkmod/tdm_sound_vocals03.pk4 (739 files)																							  
 /home/scott/darkmod/tdm_sound_vocals02.pk4 (1292 files)																							  
 /home/scott/darkmod/tdm_sound_vocals01.pk4 (82 files)																								
 /home/scott/darkmod/tdm_sound_sfx02.pk4 (596 files)																								  
 /home/scott/darkmod/tdm_sound_sfx01.pk4 (909 files)																								  
 /home/scott/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)																						  
 /home/scott/darkmod/tdm_sound_ambient03.pk4 (24 files)																							  
 /home/scott/darkmod/tdm_sound_ambient02.pk4 (155 files)																							  
 /home/scott/darkmod/tdm_sound_ambient01.pk4 (208 files)																							  
 /home/scott/darkmod/tdm_prefabs01.pk4 (549 files)																									
 /home/scott/darkmod/tdm_player01.pk4 (125 files)																									
 /home/scott/darkmod/tdm_models_decls01.pk4 (90 files)																								
 /home/scott/darkmod/tdm_models02.pk4 (1819 files)
 /home/scott/darkmod/tdm_models01.pk4 (1730 files)
 /home/scott/darkmod/tdm_gui_credits01.pk4 (49 files)
 /home/scott/darkmod/tdm_gui01.pk4 (669 files)
 /home/scott/darkmod/tdm_game02.pk4 (2 files)
 /home/scott/darkmod/tdm_game01.pk4 (2 files)
 /home/scott/darkmod/tdm_fonts01.pk4 (696 files)
 /home/scott/darkmod/tdm_env01.pk4 (98 files)
 /home/scott/darkmod/tdm_defs01.pk4 (173 files)
 /home/scott/darkmod/tdm_base01.pk4 (149 files)
 /home/scott/darkmod/tdm_ai_steambots01.pk4 (24 files)
 /home/scott/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files)
 /home/scott/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files)
 /home/scott/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files)
 /home/scott/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
 /home/scott/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
 /home/scott/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files)
 /home/scott/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files)
 /home/scott/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files)
 /home/scott/darkmod/tdm_ai_humanoid_females01.pk4 (155 files)
 /home/scott/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files)
 /home/scott/darkmod/tdm_ai_base01.pk4 (8 files)
 /home/scott/darkmod/tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616
WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2042
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2061
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2075
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1220 strings read from strings/english.lang
I18N: 83 strings read from strings/fm/english.lang
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1220 strings read from strings/english.lang
I18N: 83 strings read from strings/fm/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1920x1200
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: AMD Radeon HD 7800 Series
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.27.2
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
v - using GL_ATI_fragment_shader
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found SO in EXE path with timestamp of 1404762954 - /home/scott/darkmod/gamex86.so
gamex86 - Found SO in pak file with timestamp of 1404762954 - /home/scott/darkmod/tdm_game02.pk4/gamex86.so
gamex86 - SO in EXE path is newer, ignoring SO in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using generic code for SIMD processing.
--------- Initializing Game ----------
The Dark Mod 2.02, code revision 6045
Build date: Jul  7 2014
WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616
WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664
Initializing event system
...828 event definitions
Initializing class hierarchy
...168 classes, 808128 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 800 MHz
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 358.0 ms
---------- Compile stats ----------
Memory usage:
 Strings: 39, 6192 bytes
 Statements: 18734, 374680 bytes
  Functions: 1211, 122932 bytes
  Variables: 85864 bytes
Mem used: 1069612 bytes
Static data: 2277552 bytes
  Allocated: 2801928 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 74 mods in the FM folder.
Parsed 74 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: saintlucia
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Couldn't load image: guis/assets/splash/launch
WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/tdm_ghouse_stone.mtr:616
WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/tdm_ghouse_stone.mtr:664
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2042
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2061
WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2075
6 warnings
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 3799
16000 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
guess failed, return default low-end VRAM setting ( 64MB VRAM )
64 MB Video Memory
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Widescreenmode was set to: 4 (1920x1200)
Found 0 new mission packages.
Found 74 mods in the FM folder.
Found 12 new mission packages.
Found 82 mods in the FM folder.
Successful downloads: 8
Failed downloads: 0
Found 0 new mission packages.
Found 82 mods in the FM folder.
Found 0 new mission packages.
Found 82 mods in the FM folder.
============= ReloadEngine start =============
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
------ Initializing File System ------
Current search path:
 /home/scott/darkmod/fms/gatehouse
 /home/scott/darkmod/fms/gatehouse/gatehouse.pk4 (394 files)
 /home/scott/darkmod/
 /home/scott/darkmod/tdm_textures_wood01.pk4 (297 files)
 /home/scott/darkmod/tdm_textures_window01.pk4 (237 files)
 /home/scott/darkmod/tdm_textures_stone_sculpted01.pk4 (320 files)
 /home/scott/darkmod/tdm_textures_stone_natural01.pk4 (112 files)
 /home/scott/darkmod/tdm_textures_stone_flat01.pk4 (271 files)
 /home/scott/darkmod/tdm_textures_stone_cobblestones01.pk4 (201 files)
 /home/scott/darkmod/tdm_textures_stone_brick01.pk4 (418 files)
 /home/scott/darkmod/tdm_textures_sfx01.pk4 (47 files)
 /home/scott/darkmod/tdm_textures_roof01.pk4 (65 files)
 /home/scott/darkmod/tdm_textures_plaster01.pk4 (124 files)
 /home/scott/darkmod/tdm_textures_paint_paper01.pk4 (37 files)
 /home/scott/darkmod/tdm_textures_nature01.pk4 (217 files)
 /home/scott/darkmod/tdm_textures_metal01.pk4 (360 files)
 /home/scott/darkmod/tdm_textures_glass01.pk4 (36 files)
 /home/scott/darkmod/tdm_textures_fabric01.pk4 (41 files)
 /home/scott/darkmod/tdm_textures_door01.pk4 (155 files)
 /home/scott/darkmod/tdm_textures_decals01.pk4 (327 files)
 /home/scott/darkmod/tdm_textures_carpet01.pk4 (71 files)
 /home/scott/darkmod/tdm_textures_base01.pk4 (335 files)
 /home/scott/darkmod/tdm_standalone.pk4 (4 files)
 /home/scott/darkmod/tdm_sound_vocals_decls01.pk4 (26 files)
 /home/scott/darkmod/tdm_sound_vocals07.pk4 (1104 files)
 /home/scott/darkmod/tdm_sound_vocals06.pk4 (680 files)
 /home/scott/darkmod/tdm_sound_vocals05.pk4 (128 files)
 /home/scott/darkmod/tdm_sound_vocals04.pk4 (2595 files)
 /home/scott/darkmod/tdm_sound_vocals03.pk4 (739 files)
 /home/scott/darkmod/tdm_sound_vocals02.pk4 (1292 files)
 /home/scott/darkmod/tdm_sound_vocals01.pk4 (82 files)
 /home/scott/darkmod/tdm_sound_sfx02.pk4 (596 files)
 /home/scott/darkmod/tdm_sound_sfx01.pk4 (909 files)
 /home/scott/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
 /home/scott/darkmod/tdm_sound_ambient03.pk4 (24 files)
 /home/scott/darkmod/tdm_sound_ambient02.pk4 (155 files)
 /home/scott/darkmod/tdm_sound_ambient01.pk4 (208 files)
 /home/scott/darkmod/tdm_prefabs01.pk4 (549 files)
 /home/scott/darkmod/tdm_player01.pk4 (125 files)
 /home/scott/darkmod/tdm_models_decls01.pk4 (90 files)
 /home/scott/darkmod/tdm_models02.pk4 (1819 files)
 /home/scott/darkmod/tdm_models01.pk4 (1730 files)
 /home/scott/darkmod/tdm_gui_credits01.pk4 (49 files)
 /home/scott/darkmod/tdm_gui01.pk4 (669 files)
 /home/scott/darkmod/tdm_game02.pk4 (2 files)
 /home/scott/darkmod/tdm_game01.pk4 (2 files)
 /home/scott/darkmod/tdm_fonts01.pk4 (696 files)
 /home/scott/darkmod/tdm_env01.pk4 (98 files)
 /home/scott/darkmod/tdm_defs01.pk4 (173 files)
 /home/scott/darkmod/tdm_base01.pk4 (149 files)
 /home/scott/darkmod/tdm_ai_steambots01.pk4 (24 files)
 /home/scott/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files)
 /home/scott/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files)
 /home/scott/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (87 files)
 /home/scott/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
 /home/scott/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
 /home/scott/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files)
 /home/scott/darkmod/tdm_ai_humanoid_heads01.pk4 (80 files)
 /home/scott/darkmod/tdm_ai_humanoid_guards01.pk4 (326 files)
 /home/scott/darkmod/tdm_ai_humanoid_females01.pk4 (155 files)
 /home/scott/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files)
 /home/scott/darkmod/tdm_ai_base01.pk4 (8 files)
 /home/scott/darkmod/tdm_ai_animals01.pk4 (80 files)
File System Initialized.
--------------------------------------
background thread already running
----- Initializing Decls -----
WARNING:file materials/tdm_ghouse_decorative.mtr, line 39: material 'textures/darkmod/stone/flat/smooth/marble_white01_glow' previously defined at materials/ghouse_decorative.mtr:1
WARNING:file materials/tdm_ghouse_decorative.mtr, line 79: material 'textures/darkmod/stone/flat/smooth/marble_black_001_glow' previously defined at materials/ghouse_decorative.mtr:39
WARNING:file materials/tdm_ghouse_decorative.mtr, line 120: material 'textures/darkmod/stone/flat/smooth/marble_tile_green_glow' previously defined at materials/ghouse_decorative.mtr:79
WARNING:file materials/tdm_ghouse_decorative.mtr, line 160: material 'textures/darkmod/metal/flat/gold01_glow' previously defined at materials/ghouse_decorative.mtr:120
WARNING:file materials/tdm_ghouse_stone.mtr, line 49: material 'textures/darkmod/stone/brick/blocks_sepia_grey' previously defined at materials/ghouse_bdude.mtr:1
WARNING:file materials/tdm_ghouse_stone.mtr, line 96: material 'textures/darkmod/stone/brick/blocks_window_sepia_grey' previously defined at materials/ghouse_bdude.mtr:49
WARNING:file materials/tdm_ghouse_stone.mtr, line 143: material 'textures/darkmod/stone/brick/cbrick_single_sepia_grey' previously defined at materials/ghouse_bdude.mtr:96
WARNING:file materials/tdm_ghouse_stone.mtr, line 191: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey' previously defined at materials/ghouse_bdude.mtr:143
WARNING:file materials/tdm_ghouse_stone.mtr, line 238: material 'textures/darkmod/stone/brick/cbrick2_window_sepia_grey' previously defined at materials/ghouse_bdude.mtr:191
WARNING:file materials/tdm_ghouse_stone.mtr, line 284: material 'textures/darkmod/stone/brick/old_blocks_wornsmooth_sepia_grey' previously defined at materials/ghouse_bdude.mtr:238
WARNING:file materials/tdm_ghouse_stone.mtr, line 330: material 'textures/darkmod/stone/natural/rough_grey_dirty_sepia_grey' previously defined at materials/ghouse_bdude.mtr:284
WARNING:file materials/tdm_ghouse_stone.mtr, line 377: material 'textures/darkmod/stone/cobblestones/flagstones_mixedsize_sepia' previously defined at materials/ghouse_bdude.mtr:330
WARNING:file materials/tdm_ghouse_stone.mtr, line 424: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey_window2' previously defined at materials/ghouse_bdude.mtr:377
WARNING:file materials/tdm_ghouse_stone.mtr, line 471: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey_window_slit' previously defined at materials/ghouse_bdude.mtr:424
WARNING:file materials/tdm_ghouse_stone.mtr, line 518: material 'textures/darkmod/stone/natural/lava_static' previously defined at materials/ghouse_bdude.mtr:471
WARNING:file materials/tdm_ghouse_stone.mtr, line 664: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/ghouse_flanders.mtr:1
WARNING:file materials/tdm_ghouse_stone.mtr, line 710: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/ghouse_flanders.mtr:45
WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/ghouse_flanders.mtr:1
WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/ghouse_flanders.mtr:45
WARNING:file skins/tdm_ai_builder_ghost.skin, line 7: skin 'hammer_invisible' previously defined at skins/builder_ghost.skin:1
WARNING:file skins/tdm_ai_builder_ghost.skin, line 20: skin 'heads/builder_ghost' previously defined at skins/builder_ghost.skin:7
WARNING:file skins/tdm_ai_builder_ghost.skin, line 45: skin 'builder_ghost' previously defined at skins/builder_ghost.skin:20
WARNING:file skins/tdm_decorative_statues.skin, line 6: skin 'statuette_folded_white_glow' previously defined at skins/ghouse.skin:19
WARNING:file skins/tdm_decorative_statues.skin, line 13: skin 'statuette_folded_black_glow' previously defined at skins/ghouse.skin:26
WARNING:file skins/tdm_decorative_statues.skin, line 20: skin 'statuette_folded_green_glow' previously defined at skins/ghouse.skin:33
WARNING:file skins/tdm_decorative_statues.skin, line 27: skin 'statuette_folded_gold_glow' previously defined at skins/ghouse.skin:40
WARNING:file skins/tdm_decorative_statues.skin, line 37: skin 'statue_rough_007' previously defined at skins/ghouse.skin:9
WARNING:file skins/tdm_decorative_statues.skin, line 47: skin 'statue_rough_008' previously defined at skins/ghouse.skin:1
------------------------------
------- Initializing renderSystem --------
renderSystem initialized.
--------------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1220 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
WARNING:Couldn't load image: guis/assets/splash/launch
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Unknown command 'use'
Unknown command 'console'
Unknown command 'next'
Unknown command 'prev'
Unknown command 'previous'
Unknown command 'next'
Unknown command 'crouch'
Unknown command 'Lean'
Unknown command 'lean'
Unknown command 'Readables'
Unknown command 'spyglass'
Unknown command 'compass'
Unknown command 'lantern'
Unknown command 'maps'
Unknown command 'objectives'
Unknown command 'keys'
Unknown command 'lockpicks'
Unknown command 'lean'
Unknown command 'Inventory'
Unknown command 'Mantle'
Unknown command 'creep'
Unknown command 'frob'
Unknown command 'inventory'
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1220 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1920x1200
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: AMD Radeon HD 7800 Series
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
dlopen(libasound.so.2)
asoundlib version: 1.0.27.2
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
v - using GL_ARB_texture_env_combine
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_env_dot3
v - using GL_ARB_texture_env_add
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_texture3D
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
X - GL_NV_register_combiners not found
v - using GL_ATI_fragment_shader
v - using GL_ARB_vertex_buffer_object
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
v - using EXT_depth_bounds_test
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/test_direct.vfp
glprogs/test_direct.vfp
glprogs/interaction_direct.vfp
glprogs/interaction_direct.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
gamex86 - Found SO in EXE path with timestamp of 1404762954 - /home/scott/darkmod/gamex86.so
gamex86 - Found SO in pak file with timestamp of 1404762954 - /home/scott/darkmod/tdm_game02.pk4/gamex86.so
gamex86 - SO in EXE path is newer, ignoring SO in pak file
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using generic code for SIMD processing.
--------- Initializing Game ----------
The Dark Mod 2.02, code revision 6045
Build date: Jul  7 2014
WARNING:file def/tdm_ai_builder_ghost.def, line 7: entityDef 'atdm:moveable_warhammer_invisible' previously defined at def/builder_ghost.def:1
WARNING:file def/tdm_ai_builder_ghost.def, line 15: entityDef 'atdm:ai_head_builderguard_ghost' previously defined at def/builder_ghost.def:7
WARNING:file def/tdm_ai_builder_ghost.def, line 70: entityDef 'atdm:ai_builder_guard_ghost' previously defined at def/builder_ghost.def:15
WARNING:file def/tdm_lights.def, line 287: entityDef 'light_torchflame' previously defined at def/ghouse.def:1
WARNING:file def/tdm_lights.def, line 310: entityDef 'light_torchflame_small' previously defined at def/ghouse.def:24
WARNING:file particles/tdm_nature_lava.prt, line 127: particle 'tdm_lava_splash' previously defined at particles/tdm_lava_splash.prt:1
WARNING:file particles/tdm_nature_lava.prt, line 155: particle 'tdm_lavaflame_explosion' previously defined at particles/tdm_lavaflame_explosion.prt:1
WARNING:file materials/tdm_ghouse_decorative.mtr, line 39: material 'textures/darkmod/stone/flat/smooth/marble_white01_glow' previously defined at materials/ghouse_decorative.mtr:1
WARNING:file materials/tdm_ghouse_decorative.mtr, line 79: material 'textures/darkmod/stone/flat/smooth/marble_black_001_glow' previously defined at materials/ghouse_decorative.mtr:39
WARNING:file materials/tdm_ghouse_decorative.mtr, line 120: material 'textures/darkmod/stone/flat/smooth/marble_tile_green_glow' previously defined at materials/ghouse_decorative.mtr:79
WARNING:file materials/tdm_ghouse_decorative.mtr, line 160: material 'textures/darkmod/metal/flat/gold01_glow' previously defined at materials/ghouse_decorative.mtr:120
WARNING:file materials/tdm_ghouse_stone.mtr, line 49: material 'textures/darkmod/stone/brick/blocks_sepia_grey' previously defined at materials/ghouse_bdude.mtr:1
WARNING:file materials/tdm_ghouse_stone.mtr, line 96: material 'textures/darkmod/stone/brick/blocks_window_sepia_grey' previously defined at materials/ghouse_bdude.mtr:49
WARNING:file materials/tdm_ghouse_stone.mtr, line 143: material 'textures/darkmod/stone/brick/cbrick_single_sepia_grey' previously defined at materials/ghouse_bdude.mtr:96
WARNING:file materials/tdm_ghouse_stone.mtr, line 191: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey' previously defined at materials/ghouse_bdude.mtr:143
WARNING:file materials/tdm_ghouse_stone.mtr, line 238: material 'textures/darkmod/stone/brick/cbrick2_window_sepia_grey' previously defined at materials/ghouse_bdude.mtr:191
WARNING:file materials/tdm_ghouse_stone.mtr, line 284: material 'textures/darkmod/stone/brick/old_blocks_wornsmooth_sepia_grey' previously defined at materials/ghouse_bdude.mtr:238
WARNING:file materials/tdm_ghouse_stone.mtr, line 330: material 'textures/darkmod/stone/natural/rough_grey_dirty_sepia_grey' previously defined at materials/ghouse_bdude.mtr:284
WARNING:file materials/tdm_ghouse_stone.mtr, line 377: material 'textures/darkmod/stone/cobblestones/flagstones_mixedsize_sepia' previously defined at materials/ghouse_bdude.mtr:330
WARNING:file materials/tdm_ghouse_stone.mtr, line 424: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey_window2' previously defined at materials/ghouse_bdude.mtr:377
WARNING:file materials/tdm_ghouse_stone.mtr, line 471: material 'textures/darkmod/stone/brick/cbrick2_sepia_grey_window_slit' previously defined at materials/ghouse_bdude.mtr:424
WARNING:file materials/tdm_ghouse_stone.mtr, line 518: material 'textures/darkmod/stone/natural/lava_static' previously defined at materials/ghouse_bdude.mtr:471
WARNING:file materials/tdm_ghouse_stone.mtr, line 664: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/ghouse_flanders.mtr:1
WARNING:file materials/tdm_ghouse_stone.mtr, line 710: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/ghouse_flanders.mtr:45
WARNING:file materials/tdm_ghouse_stone.mtr, line 758: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_brown' previously defined at materials/ghouse_flanders.mtr:1
WARNING:file materials/tdm_ghouse_stone.mtr, line 804: material 'textures/darkmod/stone/cobblestones/cobblestones_rounded_sepia_grey' previously defined at materials/ghouse_flanders.mtr:45
Initializing event system
...828 event definitions
Initializing class hierarchy
...168 classes, 808128 bytes for event callbacks
Initializing scripts
Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 355.5 ms
---------- Compile stats ----------
Memory usage:
 Strings: 39, 6192 bytes
 Statements: 18734, 374680 bytes
  Functions: 1211, 122932 bytes
  Variables: 85864 bytes
Mem used: 1069612 bytes
Static data: 2277552 bytes
  Allocated: 2801928 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 82 mods in the FM folder.
Parsed 82 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: gatehouse
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
============= ReloadEngine end ===============
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new mission packages.
Found 82 mods in the FM folder.
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
Widescreenmode was set to: 4 (1920x1200)
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
--------- Map Initialization ---------
Map: ghouse
glprogs/ambientEnvironment.vfp
glprogs/ambientEnvironment.vfp
glprogs/heatHaze.vfp
glprogs/heatHaze.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
glprogs/heatHazeWithMaskAndBlur.vfp
----------- Game Map Init ------------
collision data:
 1344 models
124349 vertices (2914 KB)
239461 edges (8418 KB)
111804 polygons (7667 KB)
 5280 brushes (799 KB)
18504 nodes (505 KB)
143971 polygon refs (1124 KB)
18985 brush refs (148 KB)
75794 internal edges
 3372 sharp edges
 0 contained polygons removed
 0 polygons merged
21578 KB total memory used
1947 msec to load collision data.
map bounds are (5480.0, 10088.0, 4584.0)
max clip sector is (342.5, 315.2, 573.0)
  12 KB passage memory used to build PVS
  10 msec to calculate PVS
 111 areas
 242 portals
  11 areas visible on average
1 KB PVS data
[Load AAS]
loading maps/ghouse.aas48
[Load AAS]
loading maps/ghouse.aas96
[Load AAS]
loading maps/ghouse.aas32
done.
[Load AAS]
loading maps/ghouse.aas100
[Load AAS]
loading maps/ghouse.aas_rat
[Load AAS]
loading maps/ghouse.aas_elemental
ConversationManager: Found 0 valid conversations.
Entering tdm_main()
Exiting tdm_main()
Spawning entities
Compiled '/home/scott/darkmod/maps/ghouse.script': 42.3 ms
---------- Compile stats ----------
Memory usage:
 Strings: 40, 6224 bytes
 Statements: 20218, 404360 bytes
  Functions: 1247, 126004 bytes
  Variables: 90796 bytes
Mem used: 1124764 bytes
Static data: 2277552 bytes
  Allocated: 2827592 bytes
Thread size: 7068 bytes
removed 56 degenerate triangles
removed 56 degenerate triangles
removed 30 degenerate triangles
WARNING:Couldn't load sound 'door_open11.wav' using default
WARNING:idFileSystem::OSPathToRelativePath failed on
removed 16 degenerate triangles
removed 16 degenerate triangles
removed 6 degenerate triangles
removed 22 degenerate triangles
removed 4 degenerate triangles
removed 16 degenerate triangles
removed 10 degenerate triangles
removed 52 degenerate triangles
removed 60 degenerate triangles
WARNING:file <implicit file>, line 2: unknown token '0.'
WARNING:Couldn't load sound '_default.wav' using default
WARNING:file def/tdm_mover_mechanical.def, line 17: 'editor_DisplayFolder' already defined
removed 68 degenerate triangles
removed 5 degenerate triangles
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
removed 56 degenerate triangles
removed 4 degenerate triangles
removed 3 degenerate triangles
WARNING:unknown model type '_prelight_statue_light_1.1a'
WARNING:unknown model type '_prelight_statue_light_1.1b'
WARNING:unknown model type '_prelight_statue_light_2.1a'
WARNING:unknown model type '_prelight_statue_light_2.1b'
WARNING:file <implicit file>, line 2: unknown token '1.'
removed 51 degenerate triangles
removed 10 degenerate triangles
removed 60 degenerate triangles
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
removed 26 degenerate triangles
removed 10 degenerate triangles
removed 4 degenerate triangles
removed 8 degenerate triangles
...2814 entities spawned, 4 inhibited
==== Processing events ====
Objective 1: Parsing success and failure logic
Objective 2: Parsing success and failure logic
Objective 3: Parsing success and failure logic
Objective 4: Parsing success and failure logic
Objective 5: Parsing success and failure logic
Objective 6: Parsing success and failure logic
Objective 7: Parsing success and failure logic
Objective 8: Parsing success and failure logic
Objective 9: Parsing success and failure logic
Objective 10: Parsing success and failure logic
Applied 0 objective conditions.
[aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0.
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
--------------------------------------
SpawnPlayer: 0
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
removed 12 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
removed 48 degenerate triangles
removed 8 degenerate triangles
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass1.vfp
glprogs/cookMath_pass2.vfp
glprogs/cookMath_pass2.vfp
glprogs/brightPass_opt.vfp
glprogs/brightPass_opt.vfp
glprogs/blurx.vfp
glprogs/blurx.vfp
glprogs/blury.vfp
glprogs/blury.vfp
glprogs/finalScenePass_opt.vfp
glprogs/finalScenePass_opt.vfp
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level,  1709 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/darkmod/stone/brick/cbrick_single_sepia_grey_local
WARNING:Couldn't load image: textures/evilartist001/ghouse/iron_s
WARNING:Couldn't load image: models/evilartist001/ghouse/pillar_d_local
WARNING:Couldn't load image: models/evilartist001/ghouse/pillar_ct_d_local
WARNING:Couldn't load image: models/evilartist001/ghouse/torchbowl_d_local
WARNING:Couldn't load image: lights/cloudscroll2
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice_purple
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
0 purged from previous
 204 kept from previous
 796 new loaded
all images loaded in  15.5 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
28263k referenced
3414k purged
----------------------------------------
sound: missing efxs/ghouse.efx
-----------------------------------
39960 msec to load ghouse
interactionTable generated of size: 134217728 bytes
------------- Warnings ---------------
during ghouse...
WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'.
WARNING:Couldn't load gui: 'guis/chat.gui'
WARNING:Couldn't load gui: 'guis/mpmsgmode.gui'
WARNING:Couldn't load gui: 'guis/scoreboard.gui'
WARNING:Couldn't load gui: 'guis/spectate.gui'
WARNING:Couldn't load image: _bloomimage
WARNING:Couldn't load image: _cookedmath
WARNING:Couldn't load image: lights/cloudscroll2
WARNING:Couldn't load image: models/evilartist001/ghouse/pillar_ct_d_local
WARNING:Couldn't load image: models/evilartist001/ghouse/pillar_d_local
WARNING:Couldn't load image: models/evilartist001/ghouse/torchbowl_d_local
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice_purple
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/stone/brick/cbrick_single_sepia_grey_local
WARNING:Couldn't load image: textures/evilartist001/ghouse/iron_s
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'door_open11.wav' using default
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default
WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default
WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default
WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default
WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default
WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:file <implicit file>, line 2: unknown token '0.'
WARNING:file <implicit file>, line 2: unknown token '1.'
WARNING:file def/tdm_mover_mechanical.def, line 17: 'editor_DisplayFolder' already defined
WARNING:idFileSystem::OSPathToRelativePath failed on
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small01.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small02.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small03.ogg'
WARNING:sound shader 'rockslide_small' has shakes and uses OGG file 'sound/ambient/environmental/rockslide_small04.ogg'
WARNING:unknown model type '_prelight_statue_light_1.1a'
WARNING:unknown model type '_prelight_statue_light_1.1b'
WARNING:unknown model type '_prelight_statue_light_2.1a'
WARNING:unknown model type '_prelight_statue_light_2.1b'
40 warnings
Bloom Kernel size is set to: Small
Using TDM's enhanced interaction
Forcing an update on cooked math data.
Cooking math data please wait...
Cooking complete.
speaker_zone_ambient::init() called
Color read from main ambient light 'ambient_world': 0.06 0.06 0.06
Changed location from '' to 'outside'.
The ambient 'snd_silence' (silence) for location 'outside' is now playing.
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
WARNING:sound shader 'large_rock_stop' has shakes and uses OGG file 'sound/sfx/world/doors/large_rock_stop.ogg'
Changed location from 'outside' to 'lvl1'.
The ambient 'snd_lvl1' (ghouse_lvl1_loop) for location 'lvl1' is now playing.
WARNING:sound shader 'cage_elevatordoor_close' has shakes and uses OGG file 'sound/sfx/world/doors/cage_elevatordoor_close.ogg'
WARNING:sound shader 'cage_elevatordoor_close' has shakes and uses OGG file 'sound/sfx/world/doors/cage_elevatordoor_close.ogg'
Quicksave
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
double fault Segmentation fault, bailing out
shutdown terminal support
About to exit with code 11
--------- Game Map Shutdown ----------
ModelGenerator memory: 29 LOD entries with 292 users using 19313 bytes, memory saved: 168341 bytes.
Segmentation fault

 

 

Edited by bedhead
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Could you please wrap the overly long dump section in spoiler tags?

 

As for your problem, misdetecting the VRAM as 64 Mbyte is probably the cause, 64 MByte means probably no mission will fit their textures into the VRAM and cause issues.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I thought the code tags constrained the code window vertical size and inserted a vertical scroll... hmm, guess not.

 

I guess you have to use spoiler tags and nested code tags so you get the correct text highlight.

Edited by Lux
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