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Revelator's TDM Branch


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#276 revelator

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Posted 17 January 2016 - 01:49 PM

Thanks m8 :) feeling better though i might not be as fast as i once was ;) but that was to be expected.

Getting to old for burning the midnight oil, but then again im one of the oldest (active) original members from the quake community hehe.


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#277 AluminumHaste

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Posted 17 January 2016 - 02:01 PM

Oh, I thought you were in your 20s lol.


I always assumed I'd taste like boot leather.

 

#278 revelator

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Posted 17 January 2016 - 10:27 PM

bit more like x 2 + 7 ;)



#279 revelator

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Posted 30 January 2016 - 08:28 AM

work in progress.

 

Spoiler

 

Still needs interfaces for ARB shading since the xreal code was GLSL based it does not quite fit with the above.


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#280 Goldwell

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Posted 30 January 2016 - 09:47 AM

I know this is way out of my league but out of curiosity what does the code do?


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#281 revelator

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Posted 30 January 2016 - 09:52 AM

Its an interface for various effects that use framebuffers to create things like bloom - hdr lighting - ssao - blur - shadowmaps etc.


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#282 revelator

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Posted 12 February 2016 - 05:36 AM

Ok it compiles now, so my code cant be all wrong even though im pretty novice when it comes to C++ :)

 

Next step implement some effect that uses the frambuffer code so it can be tested, if anyone want to chime in and help with the effort they are welcome.

 

Funny thing idtech4 has a function with a rather presumptious name implying that it uses framebuffers allready, it does not but it does use texture generating.

Could be fun moving those parts to real framebuffers to see what gains if any it could accomplish.



#283 bedhead

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Posted 12 February 2016 - 07:34 PM

screenshots would really make this thread a lot more awesome. I can't wait for crysis graphics in TDM.

#284 Goldwell

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Posted 12 February 2016 - 07:52 PM

screenshots would really make this thread a lot more awesome. I can't wait for crysis graphics in TDM.

 

lol?


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Lord Edgar's Bathhouse | Spring Cleaning


#285 revelator

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Posted 12 February 2016 - 08:20 PM

Nothing to show yet im afraid :) so far only the basic code for the framework has been done.

 

but below is the code if anyone wants to toy with it.

 

Spoiler

 

and the header

 

Spoiler

 

also need some support functions in other parts of the idtech4 source code to determine if framebuffers are avaliable and to hook into the idImage class.

 

Ill upload an experimental branch of my own engine to github soon for people to hack at ;) feel free to change things as you see fit for darkmod.


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