Now this is what I am talking about, bloody awesome ambient
Thanks very much, although I'm a little confused since these are the same two ambients that you thought were "a bit too busy" when I posted them earlier in the thread. Was the issue perhaps that the samples on Soundcloud were too loud, giving the impression that they wouldn't work on ambients? When I made the sound shaders this evening I spend a few minutes walking around an empty room to make sure the volume of the ambients was appropriate compared to the player footsteps, so hopefully they shouldn't be too overpowering this time around.
You should add these to the core mod.
That would be fine with me, although the advantage of keeping them in a separate repository is that they won't bloat the core mod download. Perhaps individual sounds could be promoted to core assets on a case-by-case basis if there is enough mapper interest to make it worthwhile including them by default.