Jump to content
The Dark Mod Forums

Is there any way to alter the Dark Mod CFG to disable headbob?


cavador_8

Recommended Posts

I tried adding these lines to the end of the Dark Mod cfg:

 

seta pm_bobroll "0"

seta pm_bobpitch "0"

seta pm_bobup "0"

 

Then I saved the cfg. Then I start the Dark Mod and it completely erases the lines I added and keeps on headbobbing in the game. I know about the console commands to disable headbob but I want a permanant way to disable it. The Doom 3 engine should be able to have these lines added to the cfg. Why does the Dark Mod keep erasing them? Headbob makes me ill...

Link to comment
Share on other sites

That's because they're not set to be archived:

 

idCVar pm_bobup("pm_bobup", "0.035", CVAR_GAME | CVAR_NETWORKSYNC | CVAR_FLOAT, "" );

 

Missing the CVAR_ARCHIVE keyword so it's not written to the cfg file.

However if you are using 2.02 you should have an auto commands.cfg file.

 

Ok, I created my own autocommands.cfg file because there was not one in the Dark Mod folder. I added my lines and it doesn't work. Still bobbing away. Is there no permanent solution to the headbobbing?

 

I just added these to my autocommands.cfg file in the same directory as thedarkmod.exe, and it works for me.

Try creating an autoexec.cfg file then, and put them in there.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

I downloaded the most recent version of Dark Mod on Monday night, November 24th. That was the first time that I have ever downloaded the Dark Mod and there was no autocommands.cfg nor an autoexec.cfg in there at all. Wouldn't this be version 2.02? Why would there be no autocommands.cfg or autoexec.cfg in my DarkMod folder?

 

Are you saying that if I create an autoexec.cfg and put my seta pm lines in there about headbobbing that it will work?

 

As a side note, I wish I could find the guy who first came up with headbobbing in a game and kick him square in the nuts!

Link to comment
Share on other sites

Normally I would agree with you, excessive head bob makes me vomit, but it's really really low in TDM.

I just updated my 2.0 to 2.02 last night, and created autocommands.cfg, put your seta lines in there.

When I started up TDM, I checked those CVARS and they were all at 0.

So it should work for you also.

 

Perhaps make sure that your darkmod has no spaces in it's path, and there are no capital letters?

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

Ok, so it's the autocommands.cfg and not the autoexec.cfg? I was reading some posts that said that the commands carry into the game menu but when the actual game loads it wipes them all away? Were you able to actually start a game with no headbobbing? What do you mean by no spaces in the darkmod path?

Link to comment
Share on other sites

I mean don't use C:\My Games\DarkMod, TDM doesn't like spaces, and capital letters are not a good idea either.

For example, I have mine installed to C:\games\darkmod, works fine.

 

I'll try loading up a mission also and see if it carries over into the game.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

I see what you mean! When I load up a mission, those values are back to defaults!

 

Alright I'll look into this, but in the meantime, try this; open console and type:

 

bind F11 exec autocommands.cfg

 

When you start your mission, press 11, the commands in that file will be executed and your bob should be removed.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

Oh yeah, one more question. I did use a capital letter in my install. I used C:\games\DarkMod

 

Should I change the directory name to C:\games\darkmod and then run the update again? The update just updates files right? It doesn't download the whole thing again, right? That took me about 3 hours to download on Monday.

Link to comment
Share on other sites

Thanks for the binding idea AluminumHaste! I was also able to add another VERY important line to my autocommands.cfg file.

 

seta com_fixedtic "1"

 

This makes the Darkmod run SMOOTH. I am completely new to the Darkmod but a LONG time Thief 2 player (since 2002). I was noticing a slight stuttering movement out of my peripheral in the Darkmod, like when moving along a wall you could see the wall kind of slightly jerking towards you (nothing major). I thought that maybe it was something with the Doom 3 engine so I searched solutions to that micro stutter. With that one line, the slight stutter movement is gone.

 

I just press F11 to execute my autocommands.cfg and with these four lines I have the Darkmod running as smooth as Thief 2.

 

seta pm_bobroll "0"

seta pm_bobpitch "0"

seta pm_bobup "0"

seta com_fixedtic "1"

 

I've now got a lot of Darkmod fan missions to go through...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 3 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...