Jump to content
The Dark Mod Forums

A couple of strange small bugs i've noticed with DR 2.02


Recommended Posts

I recently upgraded from my longtime use of 1.8 to 2.02 and i've noticed a couple of strange things that could be seen as bugs but if they're not too much trouble I would appreciate them being fixed

 

  1. If I save the map in DR and then alt-tab to TDM to do my dmap before the save in DR is finished I get pulled back into dark radiant as soon as the save finishes it can be a bit jarring and in 1.8 that never happened
  2. If I select a entity and then left click in the box where you enter the spawnarg it doesn't highlight the whole box. In 1.8 it used to highlight all of the text which is great if you want to quickly click on an entity and change a spawn arg rather than having to highlight everything yourself. So for example I could click on a door click on the spawnarg part under the name where it would highlight all of the text and then just type whatever I want in there, makes things a little bit faster
  3. Each time I boot up dark radiant it never remembers my window size and I have to resize each time, for example in the entity tab I have to grab the bottom bar (next to the tick box) and drag it down so I can see the property/value lists better and I have to do that each time I load it up
  4. Contuing from point 3 other windows in the editor have a broken size and need to be resized each time such as the patch inspector (shift-S while highlighting a patch), it's completely cut off at the bottom where the information for the patch tesselation is
  5. In the light properties window (highlight a light entity and press L) the icons are outside of the box, like the sun in the omni box is too high for examble

I hope this is the correct way of posting this, if you need any help recreating the problems i've had then just let me know.

 

And if it helps i'm using Windows 7 64 bit (using DR 64 bit) with 1920x1080 resolution on a 24 inch monitor

Edited by Goldwell
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 4 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...