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Fan Mission: Chase Mercantile by Airship Ballet (2015/02/04)


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#26 Airship Ballet

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Posted 04 February 2015 - 03:22 PM

Nothing much, just some new guards on higher difficulties and a new briefing. If you start with the single mission you'll get a generous helping of gold to buy things with anyway. All I'm doing is building my campaign and giving people access to new missions as they're completed. 


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#27 Anderson

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Posted 04 February 2015 - 03:29 PM

Looks very nice!


 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#28 Oldjim

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Posted 04 February 2015 - 04:06 PM

I like that - not much changed

Ha!!

One extra guard in the main entrance area  which made ghosting much more difficult

Who slipped a seated guard into the wine cellar where I thought I could easily get the water arrows


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#29 Airship Ballet

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Posted 04 February 2015 - 04:28 PM

Who slipped a seated guard into the wine cellar where I thought I could easily get the water arrows

:unsure:



#30 Cambridge Spy

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Posted 05 February 2015 - 08:48 AM

How can you distract the guard patrolling the vault entrance in La Banque long enough to open it without him seeing you on Expert difficulty (no noisemakers)?


"Let me guess - little blue men with three heads stole your sweetroll?"

#31 Airship Ballet

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Posted 05 February 2015 - 08:58 AM

IIRC I did it with a broadhead back into the tellers' stands as he was walking past



#32 GUFF

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Posted 06 February 2015 - 06:49 PM

Pretty good. Sneaking the basement on the new mission is rough, but at least you get plenty of water arrows to knock out some lights at key areas.

 

Probably not meant to be ghostable?

 

Spoiler

 

One final thing is that yesterday? I checked the in-game downloader and it downloaded this mission set again as "Quinn Co."


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#33 Airship Ballet

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Posted 06 February 2015 - 07:08 PM

Spoiler


Edited by Airship Ballet, 06 February 2015 - 07:09 PM.


#34 ScottyB

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Posted 07 February 2015 - 09:44 PM

Loving the mission and I'm almost finished, I think (I've yet to get the Thanatos) - have disabled all the traps and managed to sneak into the vault where I can see a large ruby in a glass case (the Thanatos?) and some gems on the back wall - trouble is, I can't get them. Am I missing something, a secret switch or something?

 

Cheers,

 

AJ



#35 Airship Ballet

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Posted 07 February 2015 - 10:17 PM

Loving the mission and I'm almost finished, I think (I've yet to get the Thanatos) - have disabled all the traps and managed to sneak into the vault where I can see a large ruby in a glass case (the Thanatos?) and some gems on the back wall - trouble is, I can't get them. Am I missing something, a secret switch or something?

 

Cheers,

 

AJ

Spoiler



#36 ScottyB

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Posted 07 February 2015 - 11:19 PM

Thanks, Airship,

 

just goes to show that no matter that you think you've got everything covered, there's always one little thing that might trip you up - thanks again.

 

Hi ho, hi ho,

it's off to thieve I go,

some arrows will do and a lock-pick too,

hi-ho, hi-ho, hi-ho, hi-ho, hi-ho....

 

:-)  Cheers,

 

AJ


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#37 Summer

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Posted 10 February 2015 - 04:19 PM

Finished. Not a bad mission at all. The previous bank mission was good too.
 
The only thing I didn't get was 

Spoiler
. I had to come to this thread to find the damn thing since I figured out I was missing something essential. When I learned where it was, it simply made no sense. I know these games aren't real life, but realism wouldn't hurt in matters like this. Electricity, mechanics, technology. Come on now!

 

Show of hands, folks: How many of you figured out where it was on your own?

 

In every other sense, however, this shined. Liked it.


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#38 161803398874989

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Posted 10 February 2015 - 04:32 PM

Took me about five seconds and that was in Beta. I didn't even get a briefing! :P


You can call me Phi, Numbers, Digits, Ratio, 16, 1618, or whatever really, as long as it's not Phil.

#39 Airship Ballet

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Posted 10 February 2015 - 05:20 PM

The only thing I didn't get was...

I actually go into a shit-ton of detail with regards to showing how things work. Wires, steam vents, sockets for things to fit into, just generally extra detail that rationalises things. I had to move the button in the drawer from one such set-up because then it really was too hard to find, whereas now it just takes a minute. I'm not sure what went wrong for you, but everybody else I've heard from has just opened and checked all the frobable drawers and found it with ease.


Edited by Airship Ballet, 10 February 2015 - 05:20 PM.


#40 Summer

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Posted 10 February 2015 - 05:51 PM

I actually go into a shit-ton of detail with regards to showing how things work. Wires, steam vents, sockets for things to fit into, just generally extra detail that rationalises things. I had to move the button in the drawer from one such set-up because then it really was too hard to find, whereas now it just takes a minute. I'm not sure what went wrong for you, but everybody else I've heard from has just opened and checked all the frobable drawers and found it with ease.

 

Well, if no one else had any problems with finding the button, then my thieving skills must be well and truly rusty.... Honestly, it never occurred to me to look 

Spoiler
But, that said, Thief does work in a world of magic and steam tech creations, so why not this?


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#41 Airship Ballet

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Posted 10 February 2015 - 07:13 PM

It sends a steam-radio signal, obviously.


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#42 Summer

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Posted 11 February 2015 - 06:46 AM

It sends a steam-radio signal, obviously.

 

Obviously! How could I have missed that?  :D


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#43 Ryan101

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Posted 12 February 2015 - 09:22 AM

This is a great improvement over La Banque - I especially loved the office section, it was really the most visually striking part of this mission. It's also one of those missions that makes me feel incredibly bad for the person I'm stealing from. :(


Edited by Ryan101, 12 February 2015 - 09:22 AM.

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#44 Airship Ballet

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Posted 12 February 2015 - 11:39 AM

It's also one of those missions that makes me feel incredibly bad for the person I'm stealing from. :(

Mission accomplished  :ph34r:



#45 garette

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Posted 12 February 2015 - 11:59 PM

Where is the button Chase's statue? Can someone upload a screenshot of that moving drawer?



#46 Oldjim

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Posted 13 February 2015 - 04:38 AM

There is only one movable drawer in the office

If you can see the statue you have already used it


Edited by Oldjim, 13 February 2015 - 04:40 AM.


#47 Cookie

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Posted 15 February 2015 - 03:24 AM

Had the honour to betatest this one and I have to say it is a really nice mission designed with a very artistic approach towards mapping :)


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#48 pwl

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Posted 15 February 2015 - 06:33 PM

Airship this was awesome loved playing the first mission again and WOW the second was even better!! :D


Edited by pwl, 15 February 2015 - 06:34 PM.

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#49 Airship Ballet

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Posted 15 February 2015 - 07:35 PM

Whoo!



#50 SDFprowler

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Posted 19 February 2015 - 02:43 AM

Show of hands, folks: How many of you figured out where it was on your own?

 

Spoiler






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