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The Complete Vengeance for a Thief Campaign


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Poll: The Complete Vengeance for a Thief Campaign (13 member(s) have cast votes)

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  2. Poor (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  3. Average (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

  4. Good (10 votes [76.92%] - View)

    Percentage of vote: 76.92%

  5. Awesome! (1 votes [7.69%] - View)

    Percentage of vote: 7.69%

Gameplay

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    Percentage of vote: 15.38%

  3. Average (4 votes [30.77%] - View)

    Percentage of vote: 30.77%

  4. Good (7 votes [53.85%] - View)

    Percentage of vote: 53.85%

  5. Awesome! (0 votes [0.00%])

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Story

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  3. Average (3 votes [23.08%] - View)

    Percentage of vote: 23.08%

  4. Good (9 votes [69.23%] - View)

    Percentage of vote: 69.23%

  5. Awesome! (0 votes [0.00%])

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#1 Sir Taffsalot

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Posted 16 February 2015 - 02:23 PM

*
POPULAR

vfat3_2015-02-16_18.15.48_zpsdf13cqmi.jp

 

What is The Complete Vengeance for a Thief Campaign? The Complete Vengeance for a Thief Campaign is a three part campaign with a brand new installment at the beginning called The Angel's Tear. The other two installments are the previously released A Pawn in the Game and The Art of revenge with new areas, additional story plus bug fixes and performance tweaks.

 

What are the new areas in A Pawn in the Game and The Art of Revenge?

Spoiler

 

Pics

 

The Angel's Tear:

 

Spoiler

 

New areas for A Pawn in the Game and The Art of Revenge:

 

Spoiler

 

 

Download links:

 

http://www.mediafire...ef Campaign.zip

 

 

Installation instructions: Unzip the zip file and extract the three pk4s to The Dark Mod's FM folder. Load up TDM and play them in order.

 

Thank you to the following:

Bikerdude for help with visportals in the original A Pawn in the Game, visuals in The Angel's Tear plus all the mapping advice and tech support he has kindly provided me with over the years.

 

Beta-testers for The Completer Vengeance for a Thief Campaign: AluminumHaste, Oldjim and Cookie.

 

Beta-testers for the original A Pawn in the Game: Grayman, Bikerdude, Nbohr1more, Ppoe and Xarg

 

Beta-testers for the original The Art of Revenge: Gnartsch, Obttorte, Lux and Jaxa.

 

Everyone who helps me out in the Edtors Guild of this forum. Special shout out to Sotha, Grayman, Obsttorte and Bikerdude. Apologies if I've forgotten to mention anyone.

 

The TDM team for providing me with countless hours of mapping and gameplay fun.

 

Everyone who contributes anything to TDM to help make it the awesome mod that it is.


Edited by Sir Taffsalot, 16 February 2015 - 03:58 PM.

  • Bikerdude, Melan, chakkman and 10 others like this
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#2 Peanut

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Posted 16 February 2015 - 02:29 PM

Nice!

 

Can we get this added to the in-game downloader?



#3 Goldwell

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Posted 16 February 2015 - 02:31 PM

YES!!!!!!!!!!

 

Thank you and congratulations on the release :D


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#4 Airship Ballet

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Posted 16 February 2015 - 03:04 PM

Whoo-whoooo!



#5 Bikerdude

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Posted 16 February 2015 - 03:44 PM

Can we get this added to the in-game downloader?

Its up

 

http://www.thedarkmo...ndetails/?id=98



#6 jaxa

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Posted 16 February 2015 - 03:48 PM

change "Are" to "Art" in first post.

delete this post


Edited by jaxa, 16 February 2015 - 03:48 PM.


#7 Goldwell

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Posted 16 February 2015 - 05:35 PM

Just finished the prequel, clocked in at 45 minutes which was real nice. I have yet to play the others again however I have played their originals and enjoyed them :)

 

Here are my thoughts on The Angel's Tear

 

Spoiler

Edited by Goldwell, 16 February 2015 - 05:38 PM.

The Accountant Series
Part 1: Thieves and Heirs | Part 2: New In town


Lord Edgar Series
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#8 GUFF

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Posted 16 February 2015 - 06:28 PM

The in-game downloader is erroring out trying to download this (it also only tries to download the 3rd mission only for some reason? smaller package, 25.0mb). I thought it may have been because of the old missions still being on my hard drive initially, so a possible conflict with trying to overwrite them could have existed so I deleted them but the error persists.

 

So I just downloaded the version in the thread instead and dropped the pk4s in my darkmod/fms directory after deleting the old vfat1 and vfat2 directories, works fine.



#9 Bikerdude

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Posted 16 February 2015 - 07:31 PM

@Guff, let me check the links, gimme a sec...



#10 Bikerdude

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Posted 16 February 2015 - 07:43 PM

The in-game downloader is erroring out trying to download this (it also only tries to download the 3rd mission only for some reason? smaller package, 25.0mb). I thought it may have been because of the old missions still being on my hard drive initially, so a possible conflict with trying to overwrite them could have existed so I deleted them but the error persists.

 

So I just downloaded the version in the thread instead and dropped the pk4s in my darkmod/fms directory after deleting the old vfat1 and vfat2 directories, works fine.

@Guff, let me check the links, gimme a sec...

My previous upload got corrupted, to re-uploaded. Try now.



#11 Obsttorte

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Posted 17 February 2015 - 03:04 AM

Congrats on the release. One question, though. Why didn't you put them together in a campaign (like NHAT for example)? Just curious.

 

Looking at the screenies of Angel's Tear and the new areas in the other missions I must say that your building skills have really improved a lot, not that what you've build before wasn't good ;) It's nice to see mappers getting better and better. Congrats therefore, too. *thumbs up*


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#12 GUFF

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Posted 17 February 2015 - 04:04 AM

The visuals in the new mission are pretty great. It just felt kind of devoid of readables or interesting things going on. There were a lot of empty rooms and loot was sparse for the size of the mission.

 

The original mission was mostly the same as I remember, but there's no longer a one-way exit from the prison so you can't miss required loot anymore and be stuck unable to finish on expert. It still has some typos "loose" instead of "lose" in some readables, "brotherooh" instead of "brotherhood" in the objectives. The horse near the hammers has an idle voice that is a hammer priest's voice still. I laughed about the "fifty shades of black" book again when I saw it.

 

I haven't played the second mission (the museum) again yet. Maybe tomorrow.


Edited by GUFF, 17 February 2015 - 04:04 AM.


#13 Sir Taffsalot

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Posted 17 February 2015 - 08:32 AM

Congrats on the release. One question, though. Why didn't you put them together in a campaign (like NHAT for example)? Just curious.

 

Looking at the screenies of Angel's Tear and the new areas in the other missions I must say that your building skills have really improved a lot, not that what you've build before wasn't good ;) It's nice to see mappers getting better and better. Congrats therefore, too. *thumbs up*

For story line reasons each installment needed it's own timed briefing played at the beginning. Even with Nbohr's kind help we couldn't get it to work in the campaign format. So it was a choise between timed flow briefings or the campaign set up. I decided not to go for the campaign set up because due to objectives, time gaps between FMs and story, look and weopon carry over was N/A.

 

Thanks for the kind words.


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#14 nbohr1more

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Posted 17 February 2015 - 09:16 AM

I'll get back on the ball with the merged briefing. It's just a bit tedious to work it out and I got burned out with the lead up to the v2.03 release

promotion (which I didn't get together as well as I had hoped :( ).


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#15 Sir Taffsalot

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Posted 17 February 2015 - 09:38 AM

I wouldn't worry about it. The only advantage I see to a campaign setup is loot and weopon carry over which is not applicable to this campaign. Many thanks for your time and help.


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#16 Obsttorte

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Posted 17 February 2015 - 05:30 PM

What's the problem with the briefing? Can't you define one for each mission?


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#17 nbohr1more

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Posted 17 February 2015 - 05:44 PM

Using a "button controlled briefing" within the context of the new campaign code fro briefings requires you to juggle some of

the elements. I think I've got it mostly figured out but if you can reconcile this:

 

http://wiki.thedarkm...rolled_Briefing

 

with this:

 

http://wiki.thedarkm...aigns#Briefings


in a simplified example, that would be helpful.

 

( I see that NHAT's briefing has better detail on this but it still requires some changes to work as desired.)


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#18 Moonbo

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Posted 17 February 2015 - 10:36 PM

I would love for this to be solved as I need this for my upcoming campaign.
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#19 Airship Ballet

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Posted 17 February 2015 - 11:15 PM

I got burned out with the lead up to the v2.03 release

promotion (which I didn't get together as well as I had hoped :( ).

No? The Moddb announcement is pretty spiffy!


Edited by Airship Ballet, 17 February 2015 - 11:15 PM.


#20 gnartsch

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Posted 18 February 2015 - 03:44 AM

Thanks !

 

Now, I understand that part 1 and 2 got updated.

But the internal downloader isn't aware of that, although both pk4's got updated on the server.

 

@Sir Taffsalot & Bikerdude:

would it make sense to update the version to 2 for these in the database?

As long as the version sticks to 1, one will never receive the update in a reasonable way.



#21 Melan

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Posted 18 February 2015 - 04:38 AM

Thanks for the release!

 

My impressions are roughly the same as for the already released missions. The architecture looks good, and interiors have a nice, subtle Art Deco impression which evokes Thief 2. Some of the scenes are downright gorgeous: the gallery with the great staircase, the library, or the room where you find the Angel's Tear; the abstract statue in the museum... The lighting is tasteful, and there are ingenious bits like the elevator. It seems you have been relying on modular building, and some of those modules are very attractive (those bookshelves should be in the core mod!).

 

That said, the vastness of the spaces comes at a big price. Some of the rooms, like that big two-level marble wonder, are large enough to accommodate a small contest mission. They are largely empty, or filled with copypasted content. This not only makes exploring them uninteresting, but through repetition, makes it harder to navigate through the mansion. The same goes for the city segments, where you can break into almost completely identical rooms with different furniture through the city.

 

The scale has a further effect on AI patrols. They are so sparse and so lost inside the vast spaces that they are very easy to avoid. In the first mission, I only got a stealth score of 2, which has never happened before. Fortunately, things become progressively harder later on, with the museum having some pretty devilish sneaking challenges.

 

I don't want to knock the mission pack for this, since this is evidently your personal style, but I do believe having fewer areas, and having more which are individual (where your building skills really shine), would be a tremendous improvement.


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#22 Sir Taffsalot

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Posted 18 February 2015 - 06:53 AM

@ Melan: Thanks for the detailed feedback. I have to give credit to Bikerdude for the elevator and lighting in The Angel's tear.


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#23 lowenz

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Posted 18 February 2015 - 09:53 AM

Downloading :D


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#24 id3839315

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Posted 19 February 2015 - 05:05 PM

The other two installments are the previously released A Pawn in the Game and The Art of revenge with new areas.

 

hm-001.gif I just played the first part and didn't recognize it. The order of the missions was different. :ph34r:



#25 Oldjim

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Posted 19 February 2015 - 05:15 PM

The first part could be considered the prequel as it comes before the original VFAT1






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