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So I just completed Quinn Co...


Wallace

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Epic does not begin to describe it. What an awesome map, the second part in particular. I really love having to piece together all the clues lying around. Great fun. However.. I'm still lost on the riddle about the wine bottle opening the vault?

 

Do many more levels contain more than one map in a single install?

 

Out of curiosity, how many regular level designers are there to TDM? And how long does a typical map take to complete?

 

Awesome work to the whole team. Please keep making maps! :)

Edited by Wallace
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Awhh, well to save you having to post again in the other thread, thanks a bunch (I made it)! It's not done yet: there ought to be 5 or so missions by the end, but if you follow the forums you'll know when another mission's been added. I've got the next one planned on paper, but I'm working on a little intermediary map for the time being. Tons of people are mapping at any given time, but typically on their own stuff, and there are tons of new starters with neat screenshots under their belts, so really I think there's a storm of content coming. I made the existing missions alone, the first over a fortnight and the second over a month and a bit. The second is far more intricate behind the scenes than the first, which is where the largest chunk of time went. I timelapsed recordings of the physical construction of the map, which you can see here if you fancy it. Anyways, all the information regarding the mission (including how to solve that wine glass puzzle) are in the thread Biker linked above.

 

As far as other campaigns go, the Vengeance for a Thief campaign just got re-released and is a brilliant way to spend a few hours with one character, so I'd start there.

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