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#126 Dragofer

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Posted 29 June 2017 - 10:46 AM

I've tidied up both my original post in this thread and my assets:

  • The original post has an index of all downloadables, at this point I also took the opportunity to add more assets to this thread, such as my prefabs.
  • I've extensively reviewed the majority of my assets and compiled them into an all-in-one package, without overlaps in terms of materials etc. This actually goes back to the beta of 2.05, but things started too late in the dev cycle to make it into 2.05.
  • There was one issue with the above package back then: I had fixed tdm_litbullseye to be lit ingame, which caused stock galleons to become lit up as well because their windows use tdm_litbullseye by default. Sorted that out by turning my fix into a new shader, so the package is now ready for release.

Download
[Take a look at the new original post]


[Changelog]

July 10th

- added silver and brass variants to the preset lamp entities for all applicable oil lamps (feel free to revert if too cluttered)

- added the church pews from Down by the Riverside

- merged the vintage lamps and the 2 early chairs into the compilation


Edited by Dragofer, 10 July 2017 - 10:10 AM.

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#127 Petike the Taffer

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Posted 18 April 2018 - 07:30 AM

VgysZTg.jpg
The ships of TDM, from top left by row: Airship (Pandora's Box), Carack (One Step Too Far), Caravel, Ketch, Galleon (No Honour Among Thieves, Accountant 2 & more), Steam Schooner (Down by the Riverside), Boat1, Boat2, Invernesse (Down by the Riverside), Sloop


Sorry for replying to such an old post, but I adore all the art assets you've done so far.

Concerning the ship models made by you and others, I had no idea we already have such great variety ! I knew about the airship and saw one or more type of boats in some missions, but I didn't bother digging deeper.

I think there's just one type missing there to make it complete. A cog. Granted, it would be more old-fashioned than a caravel or carack, but it would still fit TDM's setting. An old-fashioned trade ship from the northern ports of The Empire. Something in that vein. Having a small ship, not larger than the caravel, with a forecastle and an aftcastle, could make for a unique sight for players. :)

Either way, the sheer number of ships already available for TDM is a pleasant surprise. Now I'll have to make an FM that takes place at the docks. :D Can't resist.


Edited by Petike the Taffer, 18 April 2018 - 07:46 AM.

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#128 Dragofer

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Posted Yesterday, 04:54 PM

*
POPULAR

Hi Petike, thanks for your appreciations and your suggestion. I'm all for making small and reusable ships to populate TDM's docks and canals with, and my old statement still holds true:
 
 

These ships are enjoyable to make so I'd like to do a few more different types for fun. Maybe some small reusable ships for harbours, but I'm open to literally any suggestions


 
It's been a while since my last ship, and a lot more work goes into them since I make them fully game-ready, with variants and scale models now, so this one took some time to bring to completion.

So here's TDM's next ship, the yacht. As a one-master it's the smallest ship I've made so far, featuring a cabin and a small hold for supplies. This is a ship you'd mainly see in coastal waters or in canals, but I reckon it'd be sturdy enough to make a longer voyage across an ocean. Overall it's geared more towards personal transport than carrying large amounts of cargo.
 
It's made in the same weathered style and to the same specifications as my previous ship, so again there's a moored, sailing, accessible and closed variant as well as an example interior furnishing for a total of 5 prefabs, as well as a 1:30 model.
 
mv5xDGk.jpg

mefYnx9.jpg

HYxXmJD.jpg
 
This goes together with a rework of the previously released ketch, which I've renamed to brig as it's a more suitable name for a ship of this size. Most notable is that I took advantage of DR's new exporter to recreate the scale model with more details, while at the same time trimming down to fewer tris than before, far fewer materials and making a better shadowmesh as well as a model stand. The lifesize version has also seen some improvements, such as new hull ladders and the use of shadowcaulk.
 

Specs:
Spoiler

 
I did actually block out several different ship hulls. The cog wasn't easy to get to look proportionate because of the blackjack's ceiling height requirement, so I ended up turning that into an indiaman with 2+1 decks (80% the size of a galleon). In the end I felt most inspired to carry this one-master to completion, which is another niche that hasn't been filled yet in TDM's fleet.
 

Download

Weathered Ships - with test map
Weathered Ships

Both ships, the brig (formerly ketch) and yacht, are now in the same download. The test map can be started like a normal DM mission.
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#129 Bikerdude

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Posted Today, 01:39 AM

Very impressive work.



#130 Obsttorte

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Posted Today, 02:24 AM

Nice. But the tris count seems a bit high for such a small model, isn't it?!


FM's: Builder Roads, Old Habits, Old Habits Rebuild
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#131 Dragofer

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Posted Today, 03:57 AM

Nice. But the tris count seems a bit high for such a small model, isn't it?!


The models were imported and reworked in Blender, optimising by removing details like the mooring bollards, parts of models i.e. steering wheel pins and rebuilding certain parts that are very deformed in the original like the stairs. It's still possible to rebuild more of the ship, but the time:reward isn't what I'd like it to be anymore, especially as the tris don't cast shadows.

That said, however, I've just had a few ideas for using certain Blender tools to make yet more savings...

#132 Petike the Taffer

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Posted Today, 04:47 AM

Hi Petike, thanks for your appreciations and your suggestion. I'm all for making small and reusable ships to populate TDM's docks and canals with, and my old statement still holds true:


Some cog images for inspiration:

coghasdf.jpg

cog.jpg

36a81d734f30ccbd424dc55c3655b8239d080275

800px-Bremen_Hansekogge_RolandvonBremen.

Reconstruction of a Hansa cog at a museum in Bremen

640px-Hansekogge_Bremerhaven_uf.jpg

Remnants of a Hansa cog at a museum in Bremen
 

It's been a while since my last ship, and a lot more work goes into them since I make them fully game-ready, with variants and scale models now, so this one took some time to bring to completion.

So here's TDM's next ship, the yacht. As a one-master it's the smallest ship I've made so far, featuring a cabin and a small hold for supplies. This is a ship you'd mainly see in coastal waters or in canals, but I reckon it'd be sturdy enough to make a longer voyage across an ocean. Overall it's geared more towards personal transport than carrying large amounts of cargo.
 
It's made in the same weathered style and to the same specifications as my previous ship, so again there's a moored, sailing, accessible and closed variant as well as an example interior furnishing for a total of 5 prefabs, as well as a 1:30 model.
 
This goes together with a rework of the previously released ketch, which I've renamed to brig as it's a more suitable name for a ship of this size. Most notable is that I took advantage of DR's new exporter to recreate the scale model with more details, while at the same time trimming down to fewer tris than before, far fewer materials and making a better shadowmesh as well as a model stand. The lifesize version has also seen some improvements, such as new hull ladders and the use of shadowcaulk.
 
I did actually block out several different ship hulls. The cog wasn't easy to get to look proportionate because of the blackjack's ceiling height requirement, so I ended up turning that into an indiaman with 2+1 decks (80% the size of a galleon). In the end I felt most inspired to carry this one-master to completion, which is another niche that hasn't been filled yet in TDM's fleet.
 
Download
Weathered Ships - with test map
Weathered Ships

Both ships, the brig (formerly ketch) and yacht, are now in the same download. The test map can be started like a normal DM mission.


Very cool. B) :smile: Concerning the terminology for the exact type of ship, be mindful of the fact that the type of rigging it used often made all the difference. A ketch's typical rigging, a brig's typical rigging.


A while back, I made a Model addons repository article for the wiki. It lists model addons by various other authors, and your stuff is included there. If you could update the opening post of this thread with links to the newest stuff you've made, that would be great. Mission makers could find it more easily.

Edited by Petike the Taffer, Today, 04:06 PM.

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#133 RPGista

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Posted Today, 11:42 AM

Great work, man. Put it on Arcturu's water and off you go...


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