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Magnanimous Merry's Miscellanea


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#151 RPGista

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Posted 14 January 2016 - 08:55 AM

Haha, thats awesome.

#152 Airship Ballet

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Posted 28 April 2016 - 12:27 PM

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Made a pack of ten nifty wall lights to add some variety to what's already there!

 

Screenshots

 

Download


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#153 SteveL

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Posted 28 April 2016 - 01:25 PM

Nice work! I especially like cage for its mech look and vase for erm.. its nice shape :)



#154 Dunedain19

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Posted 11 September 2016 - 10:40 PM

Just wanted to raise awareness about the fact that many of the download links on Page 1 are dead.

 

Could someone kindly upload the files to a mirror site?



#155 Dunedain19

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Posted 18 September 2016 - 07:16 PM

I hate double posting, but I want to bump this thread because a lot of great items created by Airship Ballet can no longer be accessed.

 

(Will edit to a single post, once someone responds with new links)


Edited by Dunedain19, 18 September 2016 - 07:16 PM.


#156 demagogue

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Posted 18 September 2016 - 07:45 PM

This is a good time to repeat a suggestion that comes up a lot. Someone should make a repository for custom assets, and the best way would be packagining them into an "Asset Store" FM so they're in one place, you can see how they look in games, they're in a form you can easily put into a new FM, and they won't be lost like this.

It also IMO solves the diplomatic issue of how to get newbies contributing assets without promising they'll get in the game. Just make a rule: fan assets are always for the depository for mappers, then a selection of those may or may not be chosen for the base.

I guess I remembering it now because I recall (iirc) Merry wanting to make this before she emigrated away. Now someone else should take it up.
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#157 Dunedain19

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Posted 18 September 2016 - 10:02 PM

Great point, demagogue.

 

Does anyone have copies of the files that Airship Ballet placed in the first page?

 

It would be a terrible shame if these items were to be unrecoverable.



#158 Dunedain19

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Posted 29 September 2016 - 08:52 PM

Bumping this thread again in the hopes that someone who has all the files listed in the OP can kindly re-upload them here. Airship Ballet / Merry has neither seen nor responded to my PM on this issue.

 

It would be a terrible shame if these custom items would become lost forever, and I cannot imagine the possibility that no-one downloaded them.

 

As it stands, I'm having an issue with the custom electric lights appearing black in-game, while looking normal in DR...any suggestions?



#159 Spooks

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Posted 30 September 2016 - 11:00 AM

I did download them, but I unfortunately have a habit of pruning my downloads quite often...

 

Black models usually mean a missing skin from my experience, you may want to look into that.


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#160 Bikerdude

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Posted 30 September 2016 - 01:55 PM

Almost all of Merry's models used stock textures



#161 Dunedain19

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Posted 23 November 2016 - 01:42 PM

Just want to bump this thread in the increasingly diminishing hope that someone who has downloaded the assets decides to respond by re-uploading them and sharing the links...


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#162 Dragofer

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Posted 23 November 2016 - 02:12 PM

I can contribute the paintings:

Edit: replaced by my next post.


Edited by Dragofer, 25 November 2016 - 05:30 AM.

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#163 Dunedain19

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Posted 23 November 2016 - 02:22 PM

Thanks Dragofer, good man!


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#164 Goldwell

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Posted 23 November 2016 - 10:08 PM

Just want to bump this thread in the increasingly diminishing hope that someone who has downloaded the assets decides to respond by re-uploading them and sharing the links...

 

I swear I had downloaded all of these before but couldn't find them, then I had a light bulb moment to check my old computer harddrive and I found all of the files sitting on there minus the ambient files.

 

So without further ado:

 

Booze bottles: https://www.dropbox....ottles.zip?dl=0

 

Electric Indoor Wall Lights: https://www.dropbox....Lights.zip?dl=0

 

Note and Scroll Containers: https://www.dropbox....ainers.zip?dl=0

 

Paintings (with a fixed materials file as the original was broken): https://www.dropbox....ntings.zip?dl=0

 

Wooden Chests: https://www.dropbox....Chests.zip?dl=0

 

And that should be everything there! Enjoy :)


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#165 Goldwell

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Posted 24 November 2016 - 12:40 AM

Bumping this thread again in the hopes that someone who has all the files listed in the OP can kindly re-upload them here. Airship Ballet / Merry has neither seen nor responded to my PM on this issue.

 

It would be a terrible shame if these custom items would become lost forever, and I cannot imagine the possibility that no-one downloaded them.

 

As it stands, I'm having an issue with the custom electric lights appearing black in-game, while looking normal in DR...any suggestions?

 

The original file uploaded which I assume you might have was missing a skin texture, I had this same issue too. My post above has the missing skin texture of the Electric Indoor Wall Lights included in it so just add that file to your FM/TDM folder and it should fix the problem.

 

You might need to go into the editor and set the skin on the model entities that use it as well.. I can't remember if that's necessary or not but adding the skin file will solve your problems ultimately.


Edited by Goldwell, 24 November 2016 - 12:41 AM.

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#166 Dunedain19

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Posted 24 November 2016 - 12:58 PM

 

I swear I had downloaded all of these before but couldn't find them, then I had a light bulb moment to check my old computer harddrive and I found all of the files sitting on there minus the ambient files.

 

 

Outstanding, Goldwell!

 

I'm so very pleased that we were able to rescue these files from seemingly online oblivion. :D

 

If anything, this experience re-emphasizes the need for a central repository for custom created items. 

 

EDIT:

 

@Goldwell,

 

I just checked the OP to see if we rescued all the files. It seems that Merry/Airship also uploaded some ambient sound files - any chance you downloaded them as well?


Edited by Dunedain19, 24 November 2016 - 02:05 PM.

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#167 Bikerdude

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Posted 24 November 2016 - 04:15 PM

I will get these added the the prefab folder in due course.

 

@Gw, could you give me the above in a single file..?



#168 Goldwell

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Posted 24 November 2016 - 09:14 PM

 

@Goldwell,

 

I just checked the OP to see if we rescued all the files. It seems that Merry/Airship also uploaded some ambient sound files - any chance you downloaded them as well?

 

As I mentioned in my original post the only one I missed was the ambients file so you'll have to rely on someone else to upload that. However if memory serves me correct there were only 3 or 5 ambient files.

 

 

I will get these added the the prefab folder in due course.

 

@Gw, could you give me the above in a single file..?

 

Sure, here it is: https://www.dropbox....mbined.zip?dl=0


Edited by Goldwell, 24 November 2016 - 09:16 PM.

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#169 Dragofer

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Posted 25 November 2016 - 06:09 AM



Paintings (with a fixed materials file as the original was broken): https://www.dropbox....ntings.zip?dl=0

 

 I remember Airship spoke of optimising that package, including converting the diffusemap image files from 'monstrous' .tga into .dds which is just a fraction of the size. I know my version is an older one (though it did have material file fixes) so I waited to see if someone had a newer version with these improvements, but it looks like she didn't get around to it.

 

This painting package is a staple of my mapping, so I had already done most of the work in optimising the package for Down by the Riverside. Just went back and systematically finished off the rest, which got the .pk4's size down to 10mb instead of 55mb.

 

Dropbox - Airship Paintings, modified

 

Here's a rundown of the changes I made:

  • Diffusemaps are compressed in .dds as per TDM convention, reducing their size down to 22%. This has effects on file size as well as performance.

  • Every painting had its own normalmap for a total of 55, but the only difference between them was the frame of which there are 6 different types. So now there are just 6 normalmaps in the package.

  • The original package had three copies of every image: l, m and 'standard'. However, stock TDM only uses one image size, standard, except for the horizontal desktop painting which oddly uses m. (Stock TDM does have the naming scheme painting01, painting01_m, painting01_l, but these are in fact three different pictures of the same dimensions.) I've deleted both of the 256x256 copies for each image, leaving just the l-sized 512x512 images, which are the conventional size for TDM's paintings.

 

More 'weight' can be saved by checking at the end which of the paintings you use and deleting the rest. If you use a lot of the paintings, then you could use filters to isolate all the paintings in the map and check their skins.


Edited by Dragofer, 25 November 2016 - 06:09 AM.

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#170 VanishedOne

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Posted 25 November 2016 - 10:50 AM

As I recall from making similar modifications, the normalmaps are copies of existing TDM ones, so there should be further savings in just repointing the material defs to those.


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#171 Goldwell

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Posted 25 November 2016 - 10:57 AM

 

 I remember Airship spoke of optimising that package, including converting the diffusemap image files from 'monstrous' .tga into .dds which is just a fraction of the size. I know my version is an older one (though it did have material file fixes) so I waited to see if someone had a newer version with these improvements, but it looks like she didn't get around to it.

 

This painting package is a staple of my mapping, so I had already done most of the work in optimising the package for Down by the Riverside. Just went back and systematically finished off the rest, which got the .pk4's size down to 10mb instead of 55mb.

 

Dropbox - Airship Paintings, modified

 

Here's a rundown of the changes I made:

  • Diffusemaps are compressed in .dds as per TDM convention, reducing their size down to 22%. This has effects on file size as well as performance.

  • Every painting had its own normalmap for a total of 55, but the only difference between them was the frame of which there are 6 different types. So now there are just 6 normalmaps in the package.

  • The original package had three copies of every image: l, m and 'standard'. However, stock TDM only uses one image size, standard, except for the horizontal desktop painting which oddly uses m. (Stock TDM does have the naming scheme painting01, painting01_m, painting01_l, but these are in fact three different pictures of the same dimensions.) I've deleted both of the 256x256 copies for each image, leaving just the l-sized 512x512 images, which are the conventional size for TDM's paintings.

 

More 'weight' can be saved by checking at the end which of the paintings you use and deleting the rest. If you use a lot of the paintings, then you could use filters to isolate all the paintings in the map and check their skins.

 

Fantastic work here Dragofer!

 

I am still getting the problem I had on the original where if I loot one of the paintings it shows up as a black box, any idea on a fix for that?

 

4YjvP6A.jpg


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#172 Dunedain19

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Posted 25 November 2016 - 12:03 PM

As I mentioned in my original post the only one I missed was the ambients file so you'll have to rely on someone else to upload that. 

 

Whoops, my bad, Goldwell. :P



#173 Destined

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Posted 25 November 2016 - 01:01 PM

 

Fantastic work here Dragofer!

 

I am still getting the problem I had on the original where if I loot one of the paintings it shows up as a black box, any idea on a fix for that?

 

4YjvP6A.jpg

Here, the right replacement for the looted painting is missing. Try setting the spawnarg "replace" to "atdm:empty_painting" in the right size and form (you can check the tdm_loot.def for which empty paintings are available and other painting examples).


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