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darkmod/ blood decals invisible?


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I tried to use a blood decal, and it seemed like it weren't there in TDM.

So I plastered the wall with different blood decals, and noticed a few show up, a few don't (All show up in DarkRadiant, some don't show in TDM).

 

Those that didn't show up:

textures/darkmod/decals/blood/blood03

textures/darkmod/decals/blood/blood02

 

Those that did show up:

textures/decals/smear01

textures/decals/splat11

 

Is there anything I have to do with darkmod blood decals before they show up (color them for example)?

Or might something else be the case?

(I can see the decal

textures/darkmod/decals/dirt/scorch_flatbottom

just fine)

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I'm pretty sure the ones in the "blood" folder are used for bleeding AI, and have unique properties that keep them from general use.

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That's right. The same images are available as textures/decals/splat* in the media browser, numbered the same as they are in the blood* folder.

 

I'm not sure how the blood* variants work, except that they get broken up into triangles in the renderer and stitched onto an AI's moving mesh.

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I'm pretty sure the ones in the "blood" folder are used for bleeding AI, and have unique properties that keep them from general use.

Thanks, I used the other ones and just noticed that they are the same stains anyway, as SteveL said.

 

I usually try to use the textures inside the /darkmod folder, somehow I always thought thats the most current ones, and adapted for TDM.

Thats why my first instinct was to use the textures inside the darkmod/decal/blood folder.

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Thanks, I used the other ones and just noticed that they are the same stains anyway, as SteveL said.

 

I usually try to use the textures inside the /darkmod folder, somehow I always thought thats the most current ones, and adapted for TDM.

Thats why my first instinct was to use the textures inside the darkmod/decal/blood folder.

That's completely reasonable, but we have history and published maps that rely on certain things being in certain places, so we can't always tidy things up to be in the most reasonable place. At least, I assume that's why they are where they are. I didn't discover TDM until after the huge project of going standalone was complete.

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