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Fan Mission: Ulysses 2: Protecting the Flock by Sotha (2015/05/28)


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Poll: U2: Flock rating (30 member(s) have cast votes)

Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (2 votes [6.67%] - View)

    Percentage of vote: 6.67%

  4. Excellent (17 votes [56.67%] - View)

    Percentage of vote: 56.67%

  5. Near Perfect (11 votes [36.67%] - View)

    Percentage of vote: 36.67%

Appearance: Visual pleasure, lighting, visual style, deduct bad texturing etc.

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (1 votes [3.33%] - View)

    Percentage of vote: 3.33%

  3. Good (4 votes [13.33%] - View)

    Percentage of vote: 13.33%

  4. Excellent (18 votes [60.00%] - View)

    Percentage of vote: 60.00%

  5. Near Perfect (7 votes [23.33%] - View)

    Percentage of vote: 23.33%

Story & Text: Story. Text. Briefing. Graphic storytelling

  1. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Tolerable (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Good (2 votes [6.67%] - View)

    Percentage of vote: 6.67%

  4. Excellent (22 votes [73.33%] - View)

    Percentage of vote: 73.33%

  5. Near Perfect (6 votes [20.00%] - View)

    Percentage of vote: 20.00%

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#1 Sotha

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Posted 28 May 2015 - 02:07 PM

*
POPULAR

V2JaRDg.jpg

Ulysses 2: Protecting the Flock
By Sotha

 

The mission starts some time after the events of Ulysses: Genesis, and continues the story of Ulysses. It is a medium sized mission with a focus on stealthy assassinations and hostage liberation.

BUILD TIME: 12/2014 - 05/2015

CREDITS
The TDM Community is thanked for steady supply of excellent mapping advice. Thanks goes also to everyone contributing to TDM!

Voice Actors: Goldwell (as Goubert and Ulysses), Goldwell's Girlfriend (as Alis)
Betatesters: Airship Ballet, Ryan101.
Special Thanks to: Springheel and Melan (for proofreading).

 

Story:
Read & listen it in game.

 

Link:

https://drive.google...iew?usp=sharing

 

Other:
Spoilers:
When discussing, please use spoiler tags, like this:
[spoiler]
Hidden text.
[/spoiler]

 

Mirrors:
Could someone put this on TDM ingame downloader? Thanks!


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#2 Oldjim

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Posted 28 May 2015 - 02:16 PM

Great - another wonderful FM (no doubt) downloading now

 

Quick screenshot - I suspect that the window for the title is fixed width but it looks a bit odd

 

Attached File  u2_flock_2015-05-28_20.22.44.jpg   184.36KB   1 downloads

 

To add - in the introduction the location of the gear should be the quarters (minor spelling error probably)


Edited by Oldjim, 28 May 2015 - 05:04 PM.


#3 fllood

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Posted 28 May 2015 - 02:21 PM

Congrats! the next FM from Sotha!!  :awesome:


"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#4 Obsttorte

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Posted 28 May 2015 - 03:09 PM

Congrats on the release. Will play asap.


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#5 grayman

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Posted 28 May 2015 - 03:12 PM

Congrats!



#6 Bikerdude

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Posted 28 May 2015 - 04:20 PM

Could someone put this on TDM ingame downloader? Thanks!

That would be moi and done.



#7 demagogue

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Posted 28 May 2015 - 04:48 PM

Good work! I was just playing the first Ulysses today, so good timing for me too.
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#8 SteveL

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Posted 28 May 2015 - 04:56 PM

Fantastic! I do love being a stealth assassiin. The intro is superb, and what I've seen of the map so far is lovely to look at and the AI are numerous but avoidable with patience. I've only got as far as 

Spoiler
so far, so I'm really looking forward to taking my time and picking off the rest without being seen at all ever :ph34r:. Dammit, I'm going on holiday tomorrow but fortunately I'm taking a laptop! I'm also taking that 9-yr-old godson of mine who's a huge TDM fan too, so I'll be able to play without being completely antisocial :)


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#9 Oldjim

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Posted 28 May 2015 - 05:03 PM

Completed on the hardest setting and all the optional objectives

Only one problem - I assumed in my ignorance that blackjacking the plague enemies wouldn't count so I finished up sneaking the last half as I couldn't knock anyone out

I didn't try the gas mine as I assumed that counted as a knockout

An interesting and novel idea made more difficult by the fact that there really wasn't anywhere to hide the bodies so near the end there were a lot of people running about with swords drawn

Will need to play through again to see how I can kill all the plague enemies (I think I got them all this time) without knocking any of them out first


Edited by Oldjim, 28 May 2015 - 05:10 PM.


#10 Dunedain19

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Posted 28 May 2015 - 05:04 PM

Congratulations on the release, I've just downloaded it and I am eager to play!



#11 SteveL

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Posted 28 May 2015 - 05:58 PM

there really wasn't anywhere to hide the bodies so near the end there were a lot of people running about with swords drawn

I admit I've still only explored one corner of the map so far -- the church and abbot's quarters -- but I strongly suspect the body problem is solveable in this map in a slower playthrough. So far I'm three plague masks down plus the leader, and none of my bodies have any chance of being spotted. I've used one knockout so that I have a clearer path to a hiding place, and I've used distractions to draw individuals to my "safe zone". As for where I put them,

Spoiler



#12 Goldwell

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Posted 28 May 2015 - 07:05 PM

Just finished playing Sotha, another fantastic mission from you! Thank you :)

 

story spoilers here

 

Spoiler

Edited by Goldwell, 28 May 2015 - 07:07 PM.

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#13 Sotha

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Posted 28 May 2015 - 10:41 PM

@Everyone great that you find the mission fun!

@Goldwell,

Spoiler

Spoiler

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#14 SeriousToni

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Posted 29 May 2015 - 02:50 AM

What's wrong with this font? Where did I put my glasses? xD

 

Besides that, congratulations on your next release! I'm very curious about your next masterpiece! :)


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#15 Oldjim

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Posted 29 May 2015 - 09:50 AM

Completed still on the hardest setting and this time no alerts - mind you I had no water arrows left having washed out all the blood stains.

So it is possible to hide all the bodies :D

A nice little mission.

I did like the conversation in the wine cellar - scheming little minx :rolleyes:


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#16 Zaratul

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Posted 30 May 2015 - 10:01 PM

Playing right now and all is great exept one thing.Ghosting(or limited knockouts)should be optional.In this mission it makes no sense for objective "no unnesecary violence" because both peasants and plague mask people do the same thing(atacking the monastery).



#17 Sotha

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Posted 30 May 2015 - 11:55 PM

I disagree, as the motives of the attacking factions are different.

Fortunately, those who dislike such objectives can always play on the easier difficulty level. There is candy for everyone.
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#18 Obsttorte

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Posted 31 May 2015 - 06:38 AM

Finished this beautyful mission and want to give some feedback (as always, may contain spoilers)

Spoiler

This mission is definetely worth playing, and I can't wait to play the next part in your Ulysses series. Keep up the good work and thanks for the time you've invested into this mission (and all your others before). :)


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FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

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#19 Cookie

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Posted 31 May 2015 - 06:43 AM

Very nice mission so far, finished everything aside from one objective:

 

Spoiler


Edited by Cookie, 31 May 2015 - 06:43 AM.


#20 Sotha

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Posted 31 May 2015 - 07:04 AM

@Cookie,
Spoiler

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#21 Cookie

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Posted 31 May 2015 - 09:55 AM

Wow, no idea how I missed that,

 

Spoiler

 

Really nice mission, not as good as the masterpiece Ulysses 1 (which is the second best Thief style mission I have ever played, only behind Life of the Party in my opinion), but still really really good.

 

Can´t wait for your next FM :)


Edited by Cookie, 31 May 2015 - 09:59 AM.


#22 Sotha

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Posted 31 May 2015 - 11:44 AM


Really nice mission, not as good as the masterpiece Ulysses 1 (which is the second best Thief style mission I have ever played, only behind Life of the Party in my opinion), but still really really good.

 

Wow! That sounds like a very high stature for a mission. Thank you.

 

I'm very happy that my missions have been so enjoyable!

 

I'll keep doing my best in the future, too. ;)


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#23 Zaratul

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Posted 31 May 2015 - 06:35 PM

Yest,i don`t like ghosting but rest of the mission is really awesome! I especially liked

Spoiler
.Also my zealous protagonist is great with his actions and voice acting! I cannot wait to see your next mission. :) And sorry for my bad english.



#24 lowenz

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Posted 01 June 2015 - 06:23 AM

Solid FM Sotha (as always), but maybe lacking of vertical elements (why not use the church bell tower?!)


Edited by lowenz, 01 June 2015 - 06:33 AM.

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#25 Sotha

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Posted 01 June 2015 - 10:32 AM

Solid FM Sotha (as always), but maybe lacking of vertical elements (why not use the church bell tower?!)

 

Thanks! Some reasons:

1) Mapping occurs in orthoview. It is very easy to get stuck in two-dimensional mindscape. This happens to me very often, and also for other authors, too. Generally, our maps are quite flat.

2) Allowing access to high areas makes a lot of stuff more complicated: suddenly you need a killer skybox that looks good, suddenly you need have the player to be able to see to the next visleaf from above. This is more work and bad for the performance. I was keen to get the mission completed and have it perform well.

3) The bell tower would have needed some kind of purpose and a reason to be built. I was more interested in fleshing out other locations. I like it when missions have a good focus. A trench warfare analogue: spreading your front over long distance makes it very thin and weak. I like to focus on key strongpoints and do them well. This may be one ingredient in my missions that folks find appealing.


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