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No Honor Among Thieves by Goldchocobo, 3.0 update by bikerdude (2015/05/30)


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#26 Bikerdude

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Posted 03 June 2015 - 02:28 PM

Spoiler

Yes, there is a route you must follow, read the sign on the floor when you first enter the room.



#27 Cambridge Spy

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Posted 03 June 2015 - 02:29 PM

Yes, there is a route you must follow, read the sign on the floor when you first enter the room.

I said I don't get it.


"Let me guess - little blue men with three heads stole your sweetroll?"

#28 Bikerdude

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Posted 03 June 2015 - 02:33 PM

I said I don't get it.

Not all the pagan skulls are the same, therin lies the first clue..



#29 lowenz

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Posted 04 June 2015 - 07:25 AM

Strange (TDM?) lighting taffin' bug!

 

With engine screenshot function (no contrast vertical line):

nhat3_2015_06_04_14_14_17.jpg

 

With RivaTuner SS+Afterburner screenshot function (here's the bug, as I see it in-game):

The_Dark_Mod_2015_06_04_14_21_10_054.jpg

 

Which half is the correct one? :D


Edited by lowenz, 04 June 2015 - 07:27 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#30 Bikerdude

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Posted 04 June 2015 - 07:35 AM

No Idea.. :wacko:



#31 lowenz

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Posted 04 June 2015 - 07:41 AM

Maybe it's a shader bug. Here's another issue, with the water reflection/refraction:

 

Engine Screenshot (no problem)

nhat3_2015_06_04_14_32_31.jpg
 

In-Game screenshot (problem)

Wolf2_MP_2015_06_04_14_36_32_906.png

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#32 Bikerdude

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Posted 04 June 2015 - 08:26 AM

Are you playing under linux..?



#33 lowenz

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Posted 04 June 2015 - 09:06 AM

Are you playing under linux..?

No, Windows 7 64.


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#34 Agent Jones

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Posted 07 July 2015 - 10:55 AM

Spoiler


#35 nbohr1more

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Posted 07 July 2015 - 11:54 AM

Is this happening in NHATv3?


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#36 Agent Jones

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Posted 08 July 2015 - 04:26 AM

Is this happening in NHATv3?

Yes



#37 Bikerdude

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Posted 08 July 2015 - 07:33 AM

Spoiler

Got a better screenshot so I can get it fixed.



#38 Hecateus

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Posted 08 July 2015 - 10:15 AM

Interesting...it shows up in my list as No Honour Among Thieves.  2.0 is No Honor Among Thieves,



#39 Bikerdude

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Posted 08 July 2015 - 12:27 PM

Interesting...it shows up in my list as No Honour Among Thieves.  2.0 is No Honor Among Thieves,

You need to uninstall the local version and then down load the latest which is v3.0, you can confirm this in more info via the in-game downloader.



#40 Agent Jones

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Posted 08 July 2015 - 01:19 PM

Got a better screenshot so I can get it fixed.

Spoiler

Edited by Agent Jones, 08 July 2015 - 01:19 PM.


#41 Hecateus

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Posted 08 July 2015 - 09:32 PM

You need to uninstall the local version and then down load the latest which is v3.0, you can confirm this in more info via the in-game downloader.

They were in separate folders.  Deleted both to be sure and downloaded the latest.



#42 STiFU

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Posted 10 July 2015 - 02:44 AM

OK, proper rundown of who did what, when.

I created about 83% of the actual mapping. I wrote the story, did most of the voice overs, scripting, etc.

Mortem Desino wrote custom AI scripts for "A Night Out On The Town". MD also created the briefing videos, and performed a MASSIVE amount of optimization, bugfixing, and TONS of odds/ends. MD, please chime in if I'm missing anything here.

Railgun created the mansion in "Forest", accounting for another 15% of the mapping. The "Broken Broadsword" pub (1%) in anoott was created by another mapper... oh gosh, I forget his name. He should chime in somewhere. Finally, Biker mapped the hotel (1%) you start off in in anoott.

For NHAT 1.0 , Biker helped beta test, and he mapped the hotel in anoott. I'm pretty sure this was all he did back then - correct me if I'm wrong Biker.

For NHAT 2.0, Fall of 2013 I believe, Biker and I did a minor overhaul of the NHAT campaign, including re-recording all the voice overs, a major bugfix overhaul, various performance updates, a few new areas (mapped by Biker), plus strung the campaign together using the newly introduced campaign stringing feature of DR.

For NHAT 3.0, Biker literally did everything new you see in this update. This is a VERY major update. I had zero involvement.

Whoa, no mention of STiFU doing the vertex blending for the forest in NHAT 1?? :-P Haha, just kidding. Don't need the recognition THAT desparately. ;-)



#43 Bikerdude

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Posted 10 July 2015 - 03:07 AM

Whoa, no mention of STiFU doing the vertex blending for the forest in NHAT 1?

I didnt know, so will add you to the readme when I fix the above bug.



#44 Bikerdude

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Posted 10 July 2015 - 04:19 AM

I downloaded it via the /Missions page. The release date is the latest and the pk4 is named nhat3, but the ingame title is 'No Honour Among Thieves"

I downloaded & played the latest version thats available via the in-game downloader and I was able to grab the key just fine, but have tweaked it to make it easier.

They were in separate folders.  Deleted both to be sure and downloaded the latest.

Done. Updated version uploaded.



#45 Goldchocobo

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Posted 13 July 2015 - 03:32 PM

Whoa, no mention of STiFU doing the vertex blending for the forest in NHAT 1?? :-P Haha, just kidding. Don't need the recognition THAT desparately. ;-)

Sorry StiFU!



#46 hanmin

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Posted 14 July 2015 - 06:22 AM

Is this a bug or glitch in my installation:

 

Spoiler

 

I did take a screenshot, but it seems, I am not allowed to post any images here (or I am too blind to see how.)

 

(Besides: I've started the forest mission twice making quicksaves running into segfaults. Now I use the regular save-option, stable so far.


Edited by hanmin, 14 July 2015 - 06:22 AM.


#47 Bikerdude

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Posted 14 July 2015 - 06:31 AM

  • Is this a bug or glitch in my installation:
  • (Besides: I've started the forest mission twice making quicksaves running into segfaults. Now I use the regular save-option, stable so far.
  • please post a link to a screen shot of the guard in question please.
  • I belive this is a known issue, what version of tdm are you running?


#48 hanmin

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Posted 14 July 2015 - 07:13 AM

 

  • please post a link to a screen shot of the guard in question please.
  • I belive this is a known issue, what version of tdm are you running?

 

http://postimg.org/image/5zbafej11/

 

Taken just outside the library.

 

TDM 2.03 on 3.13.0-57-generic #95-Ubuntu SMP Fri Jun 19 09:28:15 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux

 

glxinfo

 

Spoiler

Edited by hanmin, 14 July 2015 - 07:14 AM.


#49 Bikerdude

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Posted 14 July 2015 - 07:17 AM

Ok, I will fix that guard at some point this week.

 

Regarding the save issue, I think this only effects linux users. But someone who knows more will be to elaborate.



#50 Araneidae

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Posted 24 July 2015 - 07:17 AM

Not all the pagan skulls are the same, therin lies the first clue..

Really?  They all look the same to me.  By tedious trial and error I navigated myself to the centre of the room, clearly you have to

Spoiler
but I have to say I hugely dislike this puzzle.  Is there really some subtle distinction I'm missing?  I was looking for the gem in each skull to light up or something like that, but no, they're all the same all the time.






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