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Corrupted save game (playing WS3: Cleighmoor)


Araneidae

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I guess there's nothing to be done except restart the mission from the top, but my current save game for "William Steele: Cleighmoor" produces the following error:

 

ERROR: idPhysics_AF:AddBody: a body with the name 'idMoveable_atdm:prop_single_card_371278992' already exists.

 

I've still got the save game if there's anything to investigate here, ie: a bug in the engine. In fact there are two files, Quicksave.save and Quicksave.tga -- are they both part of the save game? The .tga seems to be an image, so I presume it's optional. I would have attached the .save in case it's of any interest ... except I get the error message:

 

Error You aren't permitted to upload this kind of file

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Regarding the tga, yeah, it's an image. It's a screenshot taken when you save the game and shown in the load/save menue.

 

Regarding the upload issue, add a .txt ending to the file and it will work.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

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Oh, ok. I can't upload the save game anyway, as it's 3.3MB (or 2.7MB after gzip), but if it's a known problem we don't need it.

 

Alas, it's my only save game, but I wasn't very far into the mission, so it's no calamity.

 

What kind of issue triggers such a broken save? It'd be good to avoid it next time if I can ...

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There's no way to anticipate a broken savegame.

 

In this case, you saved the game between the time a cardplayer picked a card from his pile and the time he put it in his hand. That window is less than a second, which is why we don't get these all the time.

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Since I have a broken safegame in nearly all missions, I use a "fix" to always have a backup safe handy when it happens.

I describe it here:

http://forums.thedarkmod.com/topic/17052-tdm-203-crashes-on-f4-save/?do=findComment&comment=368580

 

It requires a small bit of work and then always works without the player having to do anything additional.

After you safe twice in a mission you have a backup safe when something comes up.

 

 

The solution is not from me, I found it here in the forum but could not locate it again to credit the original author.

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In this case, you saved the game between the time a cardplayer picked a card from his pile and the time he put it in his hand.

 

Oh, that's fantastic! (And I'm genuinely not being sarcastic here, though I could well be.) What makes this even better for me is that I don't think I'd even enountered the card players yet, they're certainly not visible in the saved game. Nice bug.

 

Edit: Do card player really keep track of their cards? That seems an odd detail to include in the game state!

Edited by Araneidae
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