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Dishonored 2


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#226 MoroseTroll

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Posted 16 December 2017 - 07:23 AM

Maybe I'm wrong, but I think that, from the artistical point of view, both Dishonored 2 & Death of the Outsider are masterpieces.



#227 Judith

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Posted 16 December 2017 - 07:41 AM

They are, as some of the single levels. They both fall apart as whole games/campaigns though, the narrative doesn't match gameplay. In that regard Arkane's Prey is much stronger, from start to finish.



#228 Kurshok

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Posted 16 December 2017 - 09:16 AM

I hope next game, if there is one, takes place as a Pandyssian safari/colonization attempt. Meet some of the Albino Natives the developers were mulling over, or land whales.

#229 lowenz

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Posted 16 December 2017 - 09:21 AM

Maybe I'm wrong

Absolutely not :D


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#230 lowenz

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Posted 16 December 2017 - 01:21 PM

https://kotaku.com/t...ider-1818610386

 

EDIT: https://www.behance....of-the-Outsider


Edited by lowenz, 16 December 2017 - 01:33 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#231 Bikerdude

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Posted 16 December 2017 - 07:07 PM

Ive just finished replaying DS1, now on KOD, then TBMW, then play DS2 and Emily.

 

Many I would love to create a fan based level for DS1



#232 Cambridge Spy

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Posted 16 December 2017 - 08:10 PM

Ive just finished replaying DS1, now on KOD, then TBMW, then play DS2 and Emily.

 

Many I would love to create a fan based level for DS1

I sure as hell would love to, as well. It's such a shame most games don't get official level editors or modding support. At least we've got a level editor for Alekhine's Gun, that's closest to an official level editor for Hitman as we can get.


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#233 MoroseTroll

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Posted 17 December 2017 - 11:09 AM

I've already tried to ask Arkane about the level editor for Dishonored 1 about 4 years ago, but have got no answer. Maybe you, Bikerdude, should try :)?



#234 Arcturus

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Posted 26 December 2017 - 07:51 PM

I've just finished the bank mission from Death of the outsider. It was in my opinion a great thiefy experience, with some good puzzles and an incentive to play ghost style. I recommend.


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#235 MoroseTroll

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Posted 27 December 2017 - 02:49 AM

I, personally, believe that the bank mission in Death of the Outsider is an homage to the corresponding mission in Thief 2. Also, it's a hint to the Thief 2014 developers, like "That's how a bank mission should've been implemented".


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#236 lowenz

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Posted 27 December 2017 - 08:09 AM

I, personally, believe that the bank mission in Death of the Outsider is an homage to the corresponding mission in Thief 2. Also, it's a hint to the Thief 2014 developers, like "That's how a bank mission should've been implemented".

Bank mission in T2014 was good but really simple :P

 

DX Mankind Divided has the best bank mission of the last years IMHO.


Edited by lowenz, 27 December 2017 - 08:10 AM.

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#237 MoroseTroll

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Posted 28 December 2017 - 01:15 AM

Bank mission in T2014 was good but really simple :P

Really simple? Agreed. Good? I'm not sure. IMO, it was a cheap knock-off "We did what you wanted, can we please go home?" fan-service mission, no offense :).

 

DX Mankind Divided has the best bank mission of the last years IMHO.

I must admit that that mission was good, maybe really good, but I'm still not sure that it was the best one. I vote for the DotO's corresponding mission ;).


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#238 lowenz

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Posted 28 December 2017 - 04:28 AM

Fan service for sure!


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#239 Abusimplea

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Posted 28 December 2017 - 06:41 AM

Part of the lacklustering of the bank heist mission in Thief 2014 comes from the fact that their engine has the worst trap mechanics implementation ever. It would have been a pretty solid and satisfying mission if they had some properly implemented physics-based traps like they are possible (although rarely realized) in TDM.



#240 lowenz

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Posted 28 December 2017 - 08:24 AM

Museum (a pseudobank :D  ) mission too in T3 was good enough.


Edited by lowenz, 28 December 2017 - 08:24 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#241 MoroseTroll

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Posted 28 December 2017 - 08:37 AM

Agreed.



#242 chakkman

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Posted 28 December 2017 - 10:56 AM

Museum (a pseudobank :D  ) mission too in T3 was good enough.

 

Hehe, that one was great. The bank mission in Thief 2 was a bit too confusing, architecture wise, for me. GTA Vice City had a pretty good bank mission as well. ;)



#243 Kurshok

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Posted 28 December 2017 - 02:19 PM

Think we will ever get to go to Pandyssia in a future game, and see the amazing Natural Wonders?

#244 chakkman

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Posted 28 December 2017 - 02:56 PM

Many things are possible with the kind of lore they created there. Maybe even an offspring, which hasn't much to do with Dishonored, gameplay wise.



#245 MoroseTroll

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Posted 29 December 2017 - 04:20 AM

Think we will ever get to go to Pandyssia in a future game, and see the amazing Natural Wonders?

That would be nice, but who knows... Dishonored 2 has been sold more-less good on PS4 (1.78m), Steam (1.04m), XBO (0.77m), but perhaps Bethesda wanted more than that. Plus, looks like DotO is weak enough, in terms of commercial success. So I'm not sure about Dishonored 3, though I'd love to play it very much :) - the universe is huge and can be expanded in any direction.



#246 chakkman

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Posted 29 December 2017 - 07:26 AM

No wonder. The kids rather want fast, easy, and shallow these days. Let's hope they won't rape (or cease) yet another stealth franchise.


Edited by chakkman, 29 December 2017 - 07:29 AM.


#247 Kurshok

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Posted 29 December 2017 - 11:55 AM

Well, if Pandyssia is as dangerous and beautiful as they say it is, it could be a tropical version of an Elder Scrolls game, with a big game hunting system and first contact with the hulking albino men of the continent.

#248 Cambridge Spy

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Posted 29 December 2017 - 07:06 PM

No wonder. The kids rather want fast, easy, and shallow these days. Let's hope they won't rape (or cease) yet another stealth franchise.

Seriously, fuck these scumbag companies! And yes, the fact that many people would rather play COD, GTA, Minecraft, Nintendo games etc. than a single fucking stealth game. Makes my efforts to promote my mods harder.


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#249 Fidcal

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Posted 30 September 2018 - 03:24 AM

I reached the Dust District about 2 years ago but then got into Fallout 4 so this game got shelved. Now I'm replaying from where I reached but rather rusty. I got into Aramis Stilton's place and completed that mission but had to do a lot of ko's and kills as stealth seemed too tough switching with that time machine thing. Anyway, nNow I'm near the start of the next mission, Grand Palace, which is numbered 8 on the display. So...

If this is the 8th mission, how far have I got in the game? Half way? Is there a progress list anywhere in the menus?

I've been stuck near the start of this mission for hours. I finally managed to disable that watch tower searchlight thing. But I can't see how to get past the electric gate thing (whose name I forget.) I vaguely recall about a rewire tool. Or is there another way round?

How can I tell if I've even got a rewire tool? Where in the menus does one look? Add to that, I recall finding loads of 'special' one-off objects which felt like 'loot' rather than tools but I can't find any list of them anywhere. Are they just converted to cash automatically?

If I've got a rewire tool (and if I haven't where can I get one or is there another way round) but if I've got one, I can't see where to use it. I got fairly close to the gate and used the scope but in the tutorial there's something like a control panel to the side in the picture but I can't see that in the game so maybe that's on the other side for coming back out?

I'm playing this on 'easy' and trying as ever for stealth. Frankly I think it's an insult to call this easy! It's an endless series of alert - quick load - alert - quick load (but the quick load is really slow and doesn't even work if you actually die! I mean, who thought that one up! You have to access the load menu and select the quick save and then confirm then the long wait... I reckon in 6 or 8 hours gaming on this I've spent 15 to 20 minutes waiting! (sometimes play a desktop game on my side monitor while waiting!<groan> I need more practice but even so...

Great game but complex so frustrating until you develop skills. Flashy menus but not that clear where or what everything is!



#250 lowenz

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Posted 30 September 2018 - 03:31 AM

1 mission left (the 9th). Dishonored 2 is terribly short (It's THAT game, the game you'd like to be neverending  :P )

 

Rewire tool is for alarm, not the electrice fence.


Edited by lowenz, 30 September 2018 - 03:34 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.





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