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Dishonored 2


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#201 MoroseTroll

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Posted 18 September 2017 - 12:33 PM

I've just ghosted whole DotO on the hardest difficulty :).



#202 Oldjim

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Posted 18 September 2017 - 01:15 PM

I assume you paid to get into the club in the first part as I sneaked in and although there were no alerts I still massively failed



#203 MoroseTroll

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Posted 18 September 2017 - 01:54 PM

Sorry, were you talking about the baths? If so, yes, I had to pay to enter.


Edited by MoroseTroll, 18 September 2017 - 02:33 PM.


#204 Oldjim

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Posted 18 September 2017 - 04:49 PM

thought so - one for the ghost playthrough



#205 Bikerdude

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Posted 19 September 2017 - 07:28 AM

Im loving d2:doto

#206 Atomica

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Posted 19 September 2017 - 07:43 PM

I'll never get used to ghosting as a playstyle (unless forced). Easiest way to miss loot and everything take 3x as long to do compared to just choking/knocking someone out. :)


Oh my God! JC! A bomb!


#207 Judith

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Posted 20 September 2017 - 02:14 AM

Generally I don't like ghosting in Dishonored, there are too many things that can happen by accident, and quicksave / quickload fest sucks out a lot of fun. I really like what MGS V did with it, as it made me stop worrying about the perfect score, and just let me improvise when something goes wrong, and improve my playstyle in the process.



#208 Epifire

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Posted 20 September 2017 - 03:32 AM

Generally I don't like ghosting in Dishonored, there are too many things that can happen by accident, and quicksave / quickload fest sucks out a lot of fun. I really like what MGS V did with it, as it made me stop worrying about the perfect score, and just let me improvise when something goes wrong, and improve my playstyle in the process.

 

I can tend to agree to that. I usually end up stealthing my infiltration best I can, and go artfully smashy if things go amiss. The general goal is to hold practical stealth as long as possible but only as long as it doesn't jeopardize the mission. I really like the tense rush it becomes when stealth is blown and all of a sudden the improvising comes into play. It really does help you learn the game mechanics and your go-to's for combat as well. My favorite playstyle as I've coined it, is the passive assault playthrough. I don't get high chaos because I don't actually kill a lot (unless they're real bad dudes) so I get a good ending, some sneaky beaky and some swashbuckler mixed in!  B)


  • Judith likes this

Needing dem environment models?

 

Speak to the EPI!

 

Or rummage my online mesh repository instead...  https://www.mediafire.com/folder/7q1r8him1y63d/TDM%20Repository


#209 Judith

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Posted 20 September 2017 - 04:21 AM

I think I might be playing it wrong, i.e. I always start with no-killing ghost playthrough in mind, which makes learning the environment almost impossible. It's a "no mistakes or a quickload" situation. In the end I only got ghost playthrough because one dude in Addermire got scared of me making a sound and accidently jumped off a cliff. That counted as my fault, and I missed it.

 

But, on the second playthrough, I'm trying a "no powers, no kills" run, which is actually really fun way to play. I am trying to be stealthy as usual, but when I fail, I either run or knock people out. It has its own nice flow and I don't have to reload unless I accidentally kill someone.



#210 Oldjim

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Posted 20 September 2017 - 04:06 PM

Death of the Outsider

I needed to watch a video playthrough of getting into Shan Yun's House because I found the note about the secret knock before I should have and the marker to the door wasn't there when I tried to find it - more beta testing needed :D

I don't know if it gets any more difficult but the safe opening problem was quite easy providing you read the various notes

All I need now is to complete the two last contracts before I leave the area as I am going for all Contracts including the ones from the Black Market Shop


Edited by Oldjim, 20 September 2017 - 04:11 PM.





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