I dunno... Hearing that on repeat would be unpleasant after two cycles or more.
I am incapable of producing any music, so I really don't know what I am talking about... But! Some ambients are timeless. Like the piano ambient (mansion_piano02a) in TDM. It gives the atmoshphere, but it doesn't get old if you listen to it for a long while. I guess the secret is the rather long delays between the identifiable instrumental sections.
Reverse engineering how mansion_piano02a has been put together and incorporating your sample using the same recipe... The end result would work like this:
1) ambient hum, like an air conditioning or drafty halls. Could be low steady level wind.
2) out from the ambient hum, section 00:00 - 00:05 of your sample fades in. "...Dingggg Donggg..." Then fades back into the ambient hum.
3) ambient hum drones on for some moments.
4) out from the ambient hum comes 00:05-00:15 of your sample, again it fades back into the ambient hum.
5) and so forth.
That would give the location some spooky, ethereal feel. Would probably not suit a mansion, but maybe a magically distorted cave complex filled with undead.