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Deus Ex: Revision


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#1 lowenz

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Posted 26 June 2015 - 03:43 AM

It's done and coming :o

 

http://www.moddb.com...releasing-soon1


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#2 Bikerdude

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Posted 26 June 2015 - 04:26 AM

I have never played the first version but Jebus! some of the screen shots look amazing, I would hope they update the Ai skins while they are at it  -

 

A51FinalBridgeRev_template.png

 

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WanChai_Templated.1.png

 

2x.jpg



#3 chakkman

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Posted 27 June 2015 - 01:11 PM

All of this lead us to feel extremely cautious- we want to ensure that when we release, there are no potential land mines waiting for us. So we approached Square Enix with the intent of making sure that everything we had planned was going to be fine. They’ve been very helpful and supportive

Let's hope that is really true, and that it'll be released soon. Good stuff. Note he big "Revision", and www.dx-revision.com btw. No "Deus Ex" at all.


Edited by chakkman, 27 June 2015 - 01:12 PM.


#4 chakkman

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Posted 22 July 2015 - 05:50 PM

Hm, interesting news update:

 

 

July 9 Update

A few of you have been expressing concerns that Revision is related to Mankind Divided or will be a paid-for release. Neither of these things is the case- we have no involvement in the promotion of Mankind Divided, and have never considered making Revision a commercial product. We are not providing precise release dates for a pretty straightforward reason: We’re holding some confidential talks with Square Enix to make sure everything is okay, and to make something cool happen, something that we aren’t talking about yet, because it’s not finalized yet. We’ve been having a series of back-and-forths to make sure that everybody on our team is happy. There are no real problems, just technicalities that have needed to be ironed out. At this point (July 9), we’re expecting these things to be wrapped up shortly.
Everything is pretty much OK, and we’re in a position where we have to talk to some people to make some things happen, and the timeline for making those things happen should be pretty fast, but is partially out of our control. All we ask of you is to please be patient.

 

 

Almost sounds to me as if they're incorporating with Square Enix now, and plan to release DX-Revision on Steam or something. Like semi-official. Especially the "Time line partially out of our control" thing hints to something like that. Whatever it is, i hope they release soon. Really curious about it.



#5 Lux

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Posted 23 July 2015 - 11:32 AM

I have never played the first version

 

 

 

Um....what?!@%   You've never played the original Deus Ex?  wow, Biker.... just....wow....call yourself a gamer.... :P


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#6 Bikerdude

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Posted 23 July 2015 - 12:16 PM

Um....what?!@%   You've never played the original Deus Ex?  wow, Biker.... just....wow....call yourself a gamer.... :P

LOL, and the trouble now is its a bit to old gfx-wise after playing DX:HR.



#7 chakkman

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Posted 23 July 2015 - 02:49 PM

Don't mind the graphics. One of the best (if not the best) games of all times. :)



#8 Bikerdude

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Posted 23 July 2015 - 02:50 PM

Well the HD upgrade will just make it go down smoother :-)



#9 Moonbo

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Posted 23 July 2015 - 03:28 PM

And if you like my TDM work you get to play the total conversion "The Nameless Mod" which I worked on too :).
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#10 Anderson

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Posted 24 July 2015 - 09:01 AM

Nothing wrong with not playing the first Deus Ex games. They aren't that amazing in my opinion.

 I don't know if I'm living in a paralel world but playing it today if you never tried it 14 years ago won't make any wonders to your perception of RPG's or video games. It's more like a milestone of history in what RPG's achieved. 



#11 chakkman

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Posted 24 July 2015 - 09:05 AM

It's true that the age shows a bit, graphics or gameplay wise. But i just love the atmosphere of it. Deus Ex: HR is different in that regard, but pretty good too. Guess you'll have to put it in perspective, at the time it was released (i played it years later) it probably was more than amazing.

 

Btw, i'd have been much happier with the Revision if they did it in another, more modern engine. Would have been more work, yes, but i would guess it's already been a lot of work to do the Revision, and modify the existing engine. Why not just use the Source engine, or something else, to create it.


Edited by chakkman, 24 July 2015 - 09:17 AM.

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#12 Anderson

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Posted 24 July 2015 - 09:28 AM

It's true that the age shows a bit, graphics or gameplay wise. But i just love the atmosphere of it. Deus Ex: HR is different in that regard, but pretty good too. Guess you'll have to put it in perspective, at the time it was released (i played it years later) it probably was more than amazing.

 

Btw, i'd have been much happier with the Revision if they did it in another, more modern engine. Would have been more work, yes, but i would guess it's already been a lot of work to do the Revision, and modify the existing engine. Why not just use the Source engine, or something else, to create it.

 With that I think it would also be fair to mention that Invisible War's atmosphere was great in it's own way too. It's not the energetic 90's music style.

It leans more towards the neo-futuristic style of Halo and Mass Effect. Strongly recommend the soundtrack: 



#13 chakkman

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Posted 24 July 2015 - 09:33 AM

Yeah, atmosphere wise it was definitely good. But meh... i get claustrophobia in those levels...



#14 Anderson

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Posted 24 July 2015 - 09:39 AM

Yeah, atmosphere wise it was definitely good. But meh... i get claustrophobia in those levels...

 I thought that the modified Uneal 2 engine they used both for Invisible War and Deadly Shadows offered well designed levels and lightning effects for the time. There is something really cool about it.

 

 That is, if you don't mind playing Deus Ex like Quake 3  B)



#15 lowenz

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Posted 24 July 2015 - 11:44 AM

It' Unreal WARFARE, not Unreal Engine 2 :D

 

Unreal Engine 1.5 + shaders.


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#16 Anderson

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Posted 24 July 2015 - 11:52 AM

It' Unreal WARFARE, not Unreal Engine 2 :D

 

Unreal Engine 1.5 + shaders.

 Unreal Warfare is a modification of Unreal Engine 2 as far as I know. Unreal Engine 1 is the engine on which Deus Ex 1 was made. It does not allow ragdolls or proper physics simulation by definition.

 

Hence those unflexible legs in Deus Ex 1 ;)



#17 lowenz

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Posted 25 July 2015 - 06:12 AM

If you take a look to ini files of DXIW and TDS you'll see a mix of entries of Unreal Engine 1 and Unreal Engine 2

Unreal Engine 2 -> Unreal 2 / UT 2003-3004


Edited by lowenz, 25 July 2015 - 06:14 AM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#18 wesp5

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Posted 25 July 2015 - 07:11 AM

Nothing wrong with not playing the first Deus Ex games. They aren't that amazing in my opinion.

I agree with that! They were vastly overhyped because they were the first FPS/RPG hybrids to include a multi-way approach to some poblems, but in a very artificial way. There are other old games that managed to do that much better, like my own favorite Vampire: The Masquerade - Bloodlines! Sadly a project to port that to Unity 5 was stopped by the rights holder CCP with a cease and desist letter. Which probably is the reason why Deux Ex: Revision needs to stay with the original engine and thus in modding territory...


Edited by wesp5, 25 July 2015 - 07:12 AM.


#19 Arcturus

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Posted 25 July 2015 - 06:59 PM

they were the first FPS/RPG hybrids to include a multi-way approach to some poblems, but in a very artificial way.

It felt much more natural then Human Revolution with it's conveniently placed waist-hight covers. And it didn't feel like the game was holding player's hand. There are no cinematic take-downs or similar nonsense. Mele combat was in real time and stealth was shadow based. The amount of detail in this game still blows my mind. Years later I still discover new things about it:

 

 

Or the fact that bots can get out of ammo:

 

https://youtu.be/lXu23oD40gU?t=2m42s

 

Spoiler
is still my favourite moment in any game, when on my first play through I decided to mess with the game and to my surprise discovered that developers foreseen it.


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#20 wesp5

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Posted 26 July 2015 - 01:56 AM

It felt much more natural then Human Revolution with it's conveniently placed waist-hight covers.

Yeah, cover systems suck in my opinion. But what I meant was that too many locations were obviously build to make multiple access ways possible and thus looked completely unrealistic. This is still a burden of all new Deus Ex games: always a vent in place where you need it ;)!



#21 chakkman

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Posted 26 July 2015 - 07:55 AM

Well, if the alternative paths wouldn't be at least a bit obvious nobody would find them... 



#22 wesp5

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Posted 26 July 2015 - 09:34 AM

Well, if the alternative paths wouldn't be at least a bit obvious nobody would find them... 

It's not about finding them, but rather constructing the whole building around them! I remember some generator building or similar in Deus Ex which made no sense at all, except for providing as many entrance points as possible! Also in the modern successors, the vents are placed just a little bit too convenient for my taste...


Edited by wesp5, 26 July 2015 - 09:35 AM.


#23 chakkman

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Posted 26 July 2015 - 10:56 AM

I never even noticed tbh. Maybe people who design games, or create maps have more sense for that. But then, a game doesn't have to be 100% realistic for me, but primarily play- and enjoyable. If i want realism, i go outside and observe the world. And even then at least half of the things i see won't make sense. ;)



#24 wesp5

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Posted 26 July 2015 - 03:07 PM

But then, a game doesn't have to be 100% realistic for me, but primarily play- and enjoyable.

I agree with that, but I played Half-Life before and found it much better, if only linear...



#25 Lux

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Posted 27 July 2015 - 05:03 AM

Its funny you know...

 

I installed System Shock 2 (which if you ask me is Deus Ex's counter part from that era (two of the greatest games of all time) with all the mods/packs/updates, etc., on my niece and nephews PC because they recently spent a week over here and I wanted my nephew to play through it and get an understanding for how games "used" to be.

 

He played it for about a couple hours and throughout said things like, "what do I do?", "how do I do this?", "how do I do that?", "it's too hard"...  constantly constantly and I honestly couldn't believe it.

 

The attitude kids have today and the skillset for problemsolving just doesn't seem like its there anymore.  Like its been bread out of them by corporations that want mindless automaton smartphone using employees that say yes boss and do what they're told and push the buttons but don't know why (queue Deus Ex ominous music score).  He's a "straight A's" student too, active in sports, constantly playing "Clash of Clans" (kill me now).   It was pretty disappointing honestly that he couldn't even get in to it.

 

I guess it sucks when you get wounded and your health doesn't regenerate...






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