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Gast eerie lullabie(s)


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#1 Gast

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Posted 12 July 2015 - 09:51 AM

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Hey there, it's been a while.

Here's a little clip of sound design I made with TDM in head. I got into it with the idea of some pagan cavern.
It's just a WIP so feel free to say what you think so I can make it better. I'm planning to make more of these, I just need to dig the wiki to export them properly for TDM.
 

https://soundcloud.c.../gast_pagan_wip

Have a good day !
 


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#2 Goldwell

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Posted 12 July 2015 - 11:02 AM

That sounds great Gast, I think you really nailed down the thief vibe with that tune.

 

In terms of what TDM supports the usual I go with is Ogg, 44100Hz, 160kbps, stereo

 

If you're after the wiki page here it is http://wiki.thedarkm...nd_File_Formats

 

Looking forward to hearing some more from you :)


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#3 Gast

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Posted 12 July 2015 - 11:15 AM

Thank you for your feedback :smile:  !


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#4 jaxa

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Posted 12 July 2015 - 02:40 PM

We've got a winner.

 

What did you use to make it?


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#5 Sotha

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Posted 12 July 2015 - 02:47 PM

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I liked it. It would fit perfectly something I'm working on. Are you going to put those up somewhere when you get them finished? They need to be looping and could be somewhat longer to break monotoneusness down.

 

Did I say I'm working on something? That is misinformation. Nothing happening in here. Not at all.

 

Carry on. Damn.


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#6 Gast

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Posted 12 July 2015 - 03:25 PM

Thank you guys.

 

I mainly use Native Instruments Absynth 5 and Massive. The big bassy sound is made with Gladiator.

You're right Sotha, I'm currently listening again to some Brosius tunes and they are way longer. I plan to upload the tracks as soon as I have three or four of them so anyone can mess with them. 

Happy to see that it could fit in the super cryptic project on which you are totally not working right now.


 


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#7 jaxa

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Posted 12 July 2015 - 04:05 PM

You're right Sotha, I'm currently listening again to some Brosius tunes and they are way longer.

 

That said they are mainly comprised of surprisingly small elements.

 

See here: http://forums.thedar...-made/?p=373207

 

Find your Thief 2 SND.CRF, rename it to zip, extract.


Edited by jaxa, 12 July 2015 - 04:24 PM.

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#8 Gast

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Posted 12 July 2015 - 04:33 PM

 

That said they are mainly comprised of surprisingly small elements.

 

See here: http://forums.thedar...-made/?p=373207

 

Find your Thief 2 SND.CRF, rename it to zip, extract.

Interesting, this way it is maybe easier to create a lot of different atmospheres but is must be a painful process to fill the levels with this many snippets !
 


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#9 jaxa

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Posted 12 July 2015 - 05:13 PM

There's a lot more repetition and even shorter snippets in Thief 1. I'm going through Thief 1's SND.CRF/SFX now...

 

5-second ABYSS1, 6 seconds each HOWLTXTA/HOWLTXTB (played randomly?), the 9-second PUFFY.WAV, and 4-second SUBSON1(?) makes up the bulk of the hypnotic The Sword soundtrack.



#10 OrbWeaver

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Posted 13 July 2015 - 03:20 AM

The T1 example I always use in the discussions about repetitive/short vs long ambients is the "Inside at last" theme from Bafford's. It was just a single "bom" repeated on every beat, and the sound file was probably a couple of seconds long at most.

 

Short repeated ambients are perfectly fine, if they are musically simple and homogeneous. What sounds bad are short repeated ambients that are very "busy" with complex elements or an obvious beginning and end.

 

EDIT: For a couple more examples check out orb_simple_pulse and orb_rhythmic_pulse in my DarkAmbience repository. I don't claim they are anywhere near as good as what Eric Brosius can produce, but they should illustrate that a short and simple loop can work.


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#11 Gast

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Posted 13 July 2015 - 04:46 AM

I liked how sounds blended without being rhythmically coherent in the original games and wondered how the devs got free from the tempo track while making them. Well, now I see.


Edited by Gast, 13 July 2015 - 04:47 AM.

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#12 Anderson

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Posted 13 July 2015 - 05:14 AM

If you're interested on what was behind that effort you can check out an interview by Warren Spector featuring Eric Brosius himself!  

 

 

 


Edited by Anderson, 13 July 2015 - 05:17 AM.

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#13 Gast

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Posted 13 July 2015 - 08:40 AM

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Thank you for the video Anderson, let's learn from the master.

I planned to take my time to release the sounds but I couldn't resist to finish them in a row.
They are OggVorbis/ 44.100 kHz/ 16 bits and looped. Hope it will work finely within the engine. 


You can donwload them here : http://www.mediafire...t_TDM_sound.zip

If you just want to listen here's a little montage : https://soundcloud.c...m-audio-preview

Have fun, taffers !
 
 
 
 
 

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#14 c0mputer-fr0d

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Posted 14 July 2015 - 08:30 PM

imagine if eric brosious retired and started to do darkmod fm music. How amazing would that be?
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#15 Dragofer

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Posted 15 July 2015 - 06:41 AM

These are great soundtracks, and what I like very much about them as well is that I haven't heard anything like these before in TDM. Many of these tunes remind me in particular of this ambience - Dark Ambient Music #4 Void (and also #6: Dreaming of Nowhere and #5: Lost Tape). It's one of the more haunting styles, in my opinion.

 

While listening to the ambients I made soundshaders for them so they can be tried out ingame. They'll show up in the DarkRadiant editor in the ambients list, all starting with gast_. It should go into the /darkmod/sound folder (create if necessary), and it's actually a .txt file that was renamed to .sndshd, so can be opened in the .txt editor. The sound files themselves should go into the /darkmod/sound/ambient/ambience folder.

Dropbox - gast_ambients.sndshd

 

It's very straightforward to make soundshaders, just copy-paste an old one and replace the ambient name and the filename. Here's a template:

Spoiler

Edited by Dragofer, 15 July 2015 - 07:03 AM.

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#16 Gast

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Posted 15 July 2015 - 10:22 AM

@Dragofer : How cool! I'm happy you liked the tunes. Thank you a lot for both the soundshaders and the template. 

Du Marteau's tracks are pretty good. Are some bits very reminiscent of the Thief sounds or is it a standard thing in dark ambient? I'm pretty new to the genre.

@c0mputer-fr0d : I'm afraid he is pretty busy working with Harmonix  ^_^ 

 


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#17 jaxa

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Posted 15 July 2015 - 12:54 PM

Essentially 4 modular songs in the zip. This is a brilliant addition, thanks Gast.


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#18 c0mputer-fr0d

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Posted 15 July 2015 - 01:10 PM

this is really good stuff. Do you have any tips for someone trying to learn how to make ambient music and sound effects?
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#19 Gast

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Posted 15 July 2015 - 02:19 PM

You're very welcome Jaxa.

About tips, well, it depends on what are your softwares and your overall knowledge of computer music. Are you starting from scratch or do have a bit of experience?

I came across a tutorial from Kyyrla on the forums which is a good starting point as it involves free resources. It doesn't cover VST use though.

 

-> the cool Kyyrla tutorial : http://forums.thedar...ks-for-dummies/

Since I mainly use VSTs I'm considering making a little tutorial when I have more free time this fall. In the meantime, if you have specific questions I'd be happy to answer them. 

 


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#20 c0mputer-fr0d

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Posted 15 July 2015 - 03:02 PM

thanks a lot. I have a bit of experience but not a whole lot. I use reason but I have cubase 5 and a few vsts. I look forward to your tutorial but I'll keep practicing in the meantime.
I've made one sample piece before , http://www60.zippysh...q78Hl/file.html
I was thinking about expanding on it at some point but I don't know where to take it.

Edited by c0mputer-fr0d, 15 July 2015 - 03:16 PM.


#21 Gast

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Posted 15 July 2015 - 05:05 PM

Your piece is quite good. Do you think it needs to be expanded? I'd say that once looped it could already be usable. I'd put some (more?) reverb on the flute thing since it feels a bit "digital" and the overall mix could use more bass but it is a matter of personal taste. About loops, all is clearly explained here : 

 



 


Edited by Gast, 15 July 2015 - 05:05 PM.

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#22 c0mputer-fr0d

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Posted 15 July 2015 - 05:22 PM

Thanks a lot, means a lot coming from from you. I will take your advice on the flute and bass , however I do think I need to expand it.

#23 Gast

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Posted 15 July 2015 - 05:44 PM

oh-stop-it-you.png

 

 

I'm looking forward to see how the track evolve then. Keep up the good work !



#24 SteveL

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Posted 15 July 2015 - 05:57 PM

If you just want to listen here's a little montage : https://soundcloud.c...m-audio-preview


They sound great! Nice work.

#25 Gast

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Posted 16 July 2015 - 02:14 AM

Thank you SteveL !


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