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About "Campaign" fan missions


The Black Arrow

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Right now the only Campaign I played was "No Honour Amongst Thieves" if that information is needed.

 

Is there actually a Campaign that has a shop in which you can buy Thieves' Gear from the start AND on the consecutive missions? Very similar to the Thief games. That would be great.

 

Or is that, for now, not possible?

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On the first two Thief games, you just had the same store than in TDM which is a menu before the level. I imagine that it could be possible to make an ingame store, but it rather looks like you're speaking about a city hub like in TDS or the latest game...

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So you mean like saving your loot to buy items in the menu store before the next campaign mission?

 

Yes indeed.

 

Say, you play this mission which has 1682 loot max. You play it on High difficulty which requires 1200 loot or more, and you get 1279. Then, knowing this is a campaign, in the next mission you get to buy stuff before starting the 2nd mission itself. For example, you can buy two fire arrows for 200, ten water arrows each for 50, fifteen broadheads for 25, a gas arrow for 300, etc. It's expensive, but I'm sure you guys understand why.

 

Exactly like in Thief 1 and 2, but not Thief 3 (TDS). Although the concept of in-game shop a la TDS is interesting too, just needs more "ideas" so to say for The Dark Mod.

 

 

Does OP intend for a whole spreadsheet system in too, to cover rent and payoffs etc.

 

Sounds overly-realistic. Does Garrett pay the rent/tax/everything in Thief 1 and 2 before buying Thieving gear? I don't think so.

Edited by The Black Arrow
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The mechanism exists for linked missions that allow players to spend loot gained from one mission to the next.

 

It's expensive, but I'm sure you guys understand why.

 

 

Making regular arrows as valuable as a couple gold candlesticks is not the answer though. It was always absurd in Thief that Garrett would spend nearly as much money preparing for a mission as he brought back in loot.

 

Obviously a thief is going to have a lot of expenses that don't directly revolve around tools--housing, food, paying off informants, etc. It's far more realistic to give the player only a percentage of their loot total to spend next mission. The existing mechanism supports that as well.

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