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#51 Springheel

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Posted 19 August 2015 - 11:22 AM

Lovely!  I have places I could use that immediately. :)


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#52 Melan

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Posted 19 August 2015 - 12:50 PM

That's very nice! Love the normalmap.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#53 SeriousToni

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Posted 19 August 2015 - 04:21 PM

This is marvelous! Are you able to produce some variations of these? They will surely make mappers produce some awesome ceilings once added to TDM as a core pack :)


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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

#54 Bikerdude

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Posted 19 August 2015 - 04:30 PM

Ah now thats very nice indeed young man!



#55 Ralle321

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Posted 20 August 2015 - 04:28 AM

Thanks everyone. :smile:

 

SeriousToni, thats definitely possible. Ornaments are a fun thing to do, so i'll give another variant a go.


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#56 Ralle321

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Posted 24 August 2015 - 10:44 AM

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Here is an alternative:

 

https://mega.nz/#!AR...ogqWVZS3QUqe5aI

 

nux9rs7x.jpg


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#57 Dunedain19

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Posted 24 August 2015 - 10:55 AM

These are great Ralle321. I have just the place to put them in my WIP! 

 

If I may be so bold, could you perhaps try make some old-ish panels? It's something that TDM really lacks, we have ornate but not really plain, simple panels - and especially, dilapidated panels - which are almost entirely absent.

 

:-)


Edited by Dunedain19, 24 August 2015 - 10:55 AM.

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#58 Ralle321

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Posted 24 August 2015 - 03:52 PM

Dunedain19, i'll see what i can do about the dilapidated panels.

 

It seems, panels are in high demand. :laugh:



#59 Ralle321

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Posted 20 September 2015 - 10:51 AM

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I have a new wood panel texture ready for use:

 

https://mega.nz/#!0R...e8sKElys0XXPocA

 

ynwhc2h8.jpg


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#60 Springheel

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Posted 20 September 2015 - 10:52 AM

Wow, is that actually a flat wall?
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#61 Ralle321

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Posted 20 September 2015 - 11:41 AM

Yes, it's 100% flat. :)


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#62 Springheel

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Posted 20 September 2015 - 11:50 AM

Very impressive! It looks modelled.
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#63 AluminumHaste

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Posted 20 September 2015 - 12:00 PM

Amazing!


I always assumed I'd taste like boot leather.

 

#64 Bikerdude

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Posted 20 September 2015 - 12:01 PM

@Spring, are you adding these superb textures to the mod or would you like me to..?



#65 Springheel

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Posted 20 September 2015 - 01:22 PM

I've downloaded them... Just need to add them.
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#66 Bikerdude

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Posted 20 September 2015 - 04:42 PM

Grand.



#67 Bikerdude

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Posted 17 October 2015 - 09:04 AM

Here is an alternative wood panel:

New carved wood panel is up:

Here is a drain cover i have been working on:

Afternoon mister

 

Could I request lighter version of the above textures please, unless that are right next to a lightsource they are a just too dark and the specular dosent show up too well.

 

many thanks.



#68 nbohr1more

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Posted 17 October 2015 - 11:37 AM

@Biker: have you tried brightening via rgb?

 

map     textures/darkmod/<example>
rgb  1.05

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#69 Springheel

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Posted 17 October 2015 - 11:56 AM

You can use values greater than 1???
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#70 nbohr1more

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Posted 17 October 2015 - 12:11 PM

I believe so, if I'm not mistaken this is a multiplier of the base values in the texture.

 

I will do some testing tonight if you don't get to it first.


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#71 Bikerdude

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Posted 17 October 2015 - 12:30 PM

Ah cool, will have a look this evening.



#72 Ralle321

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Posted 17 October 2015 - 01:24 PM

Hey Bikerdude

 

I changed the textures in question, so they are not as dark anymore.

 

drain_cover:

panel_carved_flower:


#73 Bikerdude

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Posted 17 October 2015 - 02:14 PM

Ah thanks Ralle, thats much appreciated!



#74 nbohr1more

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Posted 17 October 2015 - 08:44 PM

You can use values greater than 1???

 

It works but it's seems to have some arbitrary cutoff point.

 

I was able to brighten a texture 1.05x without any problem. I then brightened to 1.7x and it was much brighter. Finally I tried 1.95x and there was no

change from 1.7x. I am guessing the real limit is 1.5x but I think this is enough info to use this as a tweak,

 

That said, it's probably better to get brighter textures and darken them as needed because if you brighten a texture with black in it, the black parts are 0 so

they remain black no matter how bright you make the texture. This may or may not be a desirable effect.


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#75 Springheel

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Posted 18 October 2015 - 07:57 AM

I had no idea that worked.  I'll have to give it a try.


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