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Ralle321

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That's very nice! Love the normalmap.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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This is marvelous! Are you able to produce some variations of these? They will surely make mappers produce some awesome ceilings once added to TDM as a core pack :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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These are great Ralle321. I have just the place to put them in my WIP!

 

If I may be so bold, could you perhaps try make some old-ish panels? It's something that TDM really lacks, we have ornate but not really plain, simple panels - and especially, dilapidated panels - which are almost entirely absent.

 

:-)

Edited by Dunedain19
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  • 4 weeks later...
  • 4 weeks later...

Here is an alternative wood panel:

New carved wood panel is up:

Here is a drain cover i have been working on:

Afternoon mister

 

Could I request lighter version of the above textures please, unless that are right next to a lightsource they are a just too dark and the specular dosent show up too well.

 

many thanks.

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I believe so, if I'm not mistaken this is a multiplier of the base values in the texture.

 

I will do some testing tonight if you don't get to it first.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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You can use values greater than 1???

 

It works but it's seems to have some arbitrary cutoff point.

 

I was able to brighten a texture 1.05x without any problem. I then brightened to 1.7x and it was much brighter. Finally I tried 1.95x and there was no

change from 1.7x. I am guessing the real limit is 1.5x but I think this is enough info to use this as a tweak,

 

That said, it's probably better to get brighter textures and darken them as needed because if you brighten a texture with black in it, the black parts are 0 so

they remain black no matter how bright you make the texture. This may or may not be a desirable effect.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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