I've been meaning to write, but I'm sad to say that I had a death in the family & have been tied up with family business the past few weeks. I got my Vive & my Rift almost a month ago, now. I have yet to try TDM with the Vive, since it got vorpx support, but plan give it a shot with your profile, which is very appreciated. Last night, I loaded it up on the Rift CV1 with my old settings & was happy to see it hook. I still suffer from some of the same framerate issues I had before (insert sad face here), so disabling the 3D is still the most comfortable for me. I'm interest to compare the experience, Rift Vs Vive. Rift has the proprietary asynchronous timewarp, which goes a very long way in dealing with low fps/dropped frames. Valve's version is reprojection & I'm not sure how it works. Additionally, vorpx has a custom version, so I really don't know what's entirely at play when not hitting a solid 90fps on the vive. One thing's for sure, maintaining 90fps is going to be tough, especially when TDM works best locked at 60 (or 62ish, it seems). With the Rift's ATW, it's very smooth when locked at 60. Sorry for babbling.
The main reason I'm writing is I noticed my DK2 settings didn't work any longer with the new headset, too much warping. It looks like you've spent some time doing the balancing act between the resolution/fov ratio/letterbbox1/zoom/etc... Before I messed with that, I noticed the 2D FOV setting in the vorpx menu. Increasing that actually mitigated the warping. Going all the way up to 1.0 got rid of it completely, but the fov was a bit narrow for my taste, so I backed it down to 0.75. There's a slight warp, but barely. Anyway. it's one more parameter to tweak if you're feeling OCD & still have some warping or want to try to get rid of the cropping.
I'm sad to say I noticed the brightness issue, too. The game is much brighter than before, which does detract from the experience. It's The DARK mod, after all. I have no idea what's causing it, but it's there on the rift, too. I wonder if there's a difference between the 2. I spent some time playing T2X with both headsets. The Vive had much better contrast, was much darker. The Rift was a bit washed out. The Rift was smoother, though, despite hitting 90fps for both (gotta love the older games).
Bottom line, I'm pleased we still have TDM in VR & look forward to a future where someone develops a proper stealth game made for VR. The closest thing I've seen on the horizon aside from Budget Cuts is this: https://www.youtube....h?v=amOPcQT-yRg. Plot-wise, it looks all kinds of crazy, but the gameplay begins around 1:00, and looks very "Thief" to me. I've been in touch with the dev & he's confirmed it's heavily inspired by Thief. I think the steam greenlight campaign did not go well, so I'm not sure what the deal is at this point.
Edited by BuckleBean, 14 May 2016 - 08:44 PM.