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Fan Mission: Thief's Remorse by Airship Ballet (2015/10/30)


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Poll: Thief's Remorse (30 member(s) have cast votes)

Appearance

  1. 1 (Poor) (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 2 (Could be better) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 3 (Average) (2 votes [6.67%])

    Percentage of vote: 6.67%

  4. 4 (Good) (15 votes [50.00%])

    Percentage of vote: 50.00%

  5. 5 (Great) (13 votes [43.33%])

    Percentage of vote: 43.33%

Gameplay

  1. 1 (Poor) (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 2 (Could be better) (1 votes [3.33%])

    Percentage of vote: 3.33%

  3. 3 (Average) (7 votes [23.33%])

    Percentage of vote: 23.33%

  4. 4 (Good) (16 votes [53.33%])

    Percentage of vote: 53.33%

  5. 5 (Great) (6 votes [20.00%])

    Percentage of vote: 20.00%

Halloween

  1. 1 (Poor) (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 2 (Could be better) (1 votes [3.33%])

    Percentage of vote: 3.33%

  3. 3 (Average) (2 votes [6.67%])

    Percentage of vote: 6.67%

  4. 4 (Good) (9 votes [30.00%])

    Percentage of vote: 30.00%

  5. 5 (Great) (18 votes [60.00%])

    Percentage of vote: 60.00%

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#1 Airship Ballet

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Posted 30 October 2015 - 12:59 PM

*
POPULAR

Mystical Merry's Metaphysical Mapping Co. Spooks You Again!


Thief's Remorse
 
Screenshots

 

Spoiler

 

The days grow shorter, colder, and I grow more desperate with each morning spent in the gutter. I resort to this only when I have to, only when I've no other choice. I need to steal something.

 
 
Title: Thief's Remorse
Theme: Spoopy
Release: 2015/10/30
Mapper: Airship Ballet
Build Time: ~28 hours
 
My God. I'm genuinely begging you. Next year, either don't challenge me to make a halloween map in a fortnight or sedate me, because, like last time, I'll leave it for my two free days and do the whole thing in one go. It's bad for me. You're killing me.
 
Uh, anyway, here's a spooky halloween map. There's sneaking involved, but it's something more of a rollercoaster than a traditional sneaking map with ghosts. I really wanted to go out there with this mission, since getting a bit creative with Exhumed last year made me realise the potential for some more abstract, bizarre stuff that could be done pretty easily in TDM. It's full of scripted spooks, events, and even requires you to pay attention to what you're told! Depending on what you do, and how much of a monster you are, there's a whole four different ways for you to come out of your trip to Nowhere.

 

It's pretty big, surprisingly so: I got more and more ambitious as I went along, just like I always do. As a result, well, I'm the only person who tested it. So, uh, I'll be around for bug fixing. I mean it's totally playable without issue from start to finish, but I haven't gone around trying to break it in order to release it before Hollaween.

 

Above all, have fun!
 

Download links
 

remorse.pk4


Edited by Airship Ballet, 18 May 2016 - 11:07 AM.

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#2 Airship Ballet

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Posted 30 October 2015 - 01:03 PM

Oh god. Would somebody mind changing the title for me? im so tired

 

Wait, nevermind, got it <3


Edited by Airship Ballet, 30 October 2015 - 01:04 PM.


#3 Bikerdude

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Posted 30 October 2015 - 01:29 PM

Added to the in-game downloader, but gonna need a description and some better screenshots @800*600, ta.



#4 Oldjim

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Posted 30 October 2015 - 01:57 PM

Unusual concept

Only two minor comments other than it was difficult to get past the cross shaped beams near the start are

Spoiler
and it was a nice twist in the end


Edited by Oldjim, 30 October 2015 - 02:45 PM.


#5 Gast

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Posted 30 October 2015 - 02:08 PM

Congrats, this is a brilliant mission. The use of light is so original, I liked that a lot. 
I must mention that when starting a new "stage" of the level I often have to bypass an invisible obstacle. 



#6 Airship Ballet

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Posted 30 October 2015 - 05:21 PM

Added to the in-game downloader, but gonna need a description and some better screenshots @800*600, ta.

It already has a description, just an intentionally vague one.

 

Screens

it was a nice twist in the end

Someone got in troouuuuuble.

Congrats, this is a brilliant mission. The use of light is so original, I liked that a lot. 

Thanks!


Edited by Airship Ballet, 30 October 2015 - 05:23 PM.


#7 RPGista

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Posted 30 October 2015 - 08:21 PM

Downloading it now!



#8 nbohr1more

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Posted 30 October 2015 - 11:11 PM

This is completely insane.

 

I may not have the courage to finish this thing.

 

Spoiler

Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#9 Sotha

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Posted 31 October 2015 - 09:43 AM

Completed it now.

 

Comments:

Spoiler

 

Thank for the nice mission!


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#10 RPGista

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Posted 31 October 2015 - 11:25 AM

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Just finished it. What can I say, amazing work, brilliant little story. 

 

Spoiler

 

Missions like this (and The Creep, for example) should really become case-studies for strong storytelling-oriented missions inside the TDM world, which Im afraid we have way too few of in here. 

 

 


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#11 Xarg

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Posted 31 October 2015 - 03:07 PM

Not seeing this one on the mission downloader... managed to get all the other ones?


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#12 Bikerdude

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Posted 31 October 2015 - 03:12 PM

Doh, try now. Visibility wasn't checked, apologies.



#13 Xarg

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Posted 31 October 2015 - 03:30 PM

Yup that got it, cheers.


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#14 MVT

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Posted 01 November 2015 - 04:53 PM

WOW - This does capture a mood.



#15 Oldjim

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Posted 02 November 2015 - 11:23 AM

Played through again and a few comments

Spoiler



#16 fllood

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Posted 02 November 2015 - 07:40 PM

... what RPGista said.​​

Excellent surreal mission AB.

superb ideas and execution!


"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#17 Abusimplea

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Posted 03 November 2015 - 12:36 AM

This is an arthouse film implemented as a TDM mission...

Spoiler

Regardless of the novell use of interactivity this is one of the short films actually worth watching - but be sure to do so undistracted.

 

Technically there could be some improvements:

Spoiler

 

P.S.: I could not resist to try the other endings and found

Spoiler

Edited by Abusimplea, 03 November 2015 - 01:45 AM.

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#18 Melan

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Posted 04 November 2015 - 02:38 AM

Interesting mission. Maybe more choose your own adventure than I usually like my missions, but as a contest entry, it is well rounded and fun.

Spoiler

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#19 FenPhoenix

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Posted 04 November 2015 - 04:49 AM

Here is my playthrough. I feel bad that I don't think I honored its atmosphere/mood enough. The teleport-to-black-and-looks-like-a-freeze thing sort of put me in the wrong place mentally, I think, so I ended up maybe not being quite in the immersed state of mind, I guess. Still it was a good story and a cool surreal little mission. I thought the main character was interesting too actually. Not your typical Garrett-type who just happily steals everything not tied down and doesn't care, but something a little different. Always neat to see.

Incidentally, I didn't find the fourth ending. :(


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#20 Airship Ballet

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Posted 04 November 2015 - 04:51 AM

Here is my playthrough. I feel bad that I don't think I honored its atmosphere/mood enough. The teleport-to-black-and-looks-like-a-freeze thing sort of put me in the wrong place mentally.

Yeah man, that was the last straw. I've got a condescending video in the works as we speak.



#21 raymeld

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Posted 06 November 2015 - 10:12 AM

This was very different and very original and I'm marking it accordingly. Thank you for some fun , albeit easy ( even for me ! )

Just one small glitch ,

Spoiler



#22 Bienie

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Posted 06 November 2015 - 07:52 PM

This mission was very surreal and confusing, but overall quite enjoyable and very unique (as far as missions go)

Spoiler



#23 Xarg

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Posted 06 November 2015 - 11:02 PM

I also got a strong Christmas Carol feeling from it (so if that's what you were going for, mission successful!), the lighting was great, and the ambients were pretty damn good too. This sets a pretty decent bar for the rest of missions (first Hallow'een mission I'm playing), looking forwards to the rest of the entries!


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#24 Cookie

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Posted 08 November 2015 - 03:31 PM

Great idea for a FM, nicely done.

 

Spoiler



#25 demagogue

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Posted 09 November 2015 - 06:32 AM

This is the contest for bouncing keys, it seems.

I'm not quite finished, but I found it interesting, the closest other FM like this I know is Gaetane's Emilie Viktor, which is one of my favorites of all time, incidently. A couple of things you can find in both, like
Spoiler
I like that kind of stuff, so it's a good thing. I wonder if it says something about Continental European women, or maybe that's just a coincidence.

I'll give my impressions after I finish. Great style so far. Of course it's not a traditional map, but that's fine, good to have variety, and it's not completely without gameplay.
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