Jump to content


Photo

New 3D Artist wants to help :)

3d artist modelling animation

  • Please log in to reply
80 replies to this topic

#76 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36021 posts

Posted 26 February 2016 - 08:30 AM

How high poly are the cannons?  They don't look especially round.


Posted Image

#77 senka

senka

    Member

  • Member
  • PipPip
  • 38 posts

Posted 26 February 2016 - 10:56 AM

How high poly are the cannons?  They don't look especially round.

I have to check when I am home. Do you want to know the polycount of only the canon ore also the base which is "holding" it?



#78 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36021 posts

Posted 26 February 2016 - 11:24 AM

No need for the base, it's low enough.  I expect the entire thing is fine.


Posted Image

#79 senka

senka

    Member

  • Member
  • PipPip
  • 38 posts

Posted 26 February 2016 - 01:17 PM

I just checked the polycount and it's 2458 (tris). I guess that's too much  :P how much should be the limit?



#80 Springheel

Springheel

    Creative Director (retired)

  • Admin
  • 36021 posts

Posted 26 February 2016 - 03:24 PM

That's not outside the limit for things of that size, although it would need a shadowmesh.  Although frankly I can't see where all the tris are being used...the barrel only looks like it has 10 sides?


Posted Image

#81 senka

senka

    Member

  • Member
  • PipPip
  • 38 posts

Posted 26 February 2016 - 03:40 PM

it has so many since it will be twice as much because in the picture the canon has only quads. Most of the polycount comes from the base where the canon is on top. (Think it was about 1400)







Also tagged with one or more of these keywords: 3d artist, modelling, animation

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users