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Crucible of Omens: Behind Closed Doors - by Bikerdude & the Crucible Team (updated 18/12/2015)


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#276 Bikerdude

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Posted 22 August 2016 - 06:38 AM

Have you completed all the other objectives, and entered that room and gone up the stairs..?



#277 chakkman

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Posted 22 August 2016 - 06:53 AM

Yep, all done. Here's some pictures of the place:

 

Spoiler

Edited by chakkman, 22 August 2016 - 07:09 AM.


#278 Bikerdude

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Posted 22 August 2016 - 09:33 AM

Yep, thats it. :-)



#279 chakkman

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Posted 22 August 2016 - 09:38 AM

Guess i'm stuck then.  :mellow: Unless there is some kind of switch, or anything i have missed. I will check on the mission objectives again, but apart from the ones which are done at the end of the mission,

Spoiler

i can't really see what i have missed.



#280 Bikerdude

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Posted 22 August 2016 - 09:53 AM

Do all of the objectives show as completed..? can you give me a copy of your savegame.



#281 chakkman

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Posted 22 August 2016 - 12:10 PM

Just tried again, all objectives completed, still doesn't work. Here's a link to the savegame: https://drive.google...cnl3SlJJOUhfSGM Hope it works for you.



#282 nbohr1more

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Posted 22 August 2016 - 03:20 PM

Peanut gallery comment.

 

While the problem is deemed fixed in 2.0.4, the original release had workaround fixes that should work in both 2.0.3 and 2.0.4.

 

There were few glitches with the release so perhaps you have one of the original broken builds.

 

If you delete the mission and reinstall it via the in-game downloader, does your savegame work?

 

If so, can you reproduce the problem?


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#283 chakkman

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Posted 22 August 2016 - 04:41 PM

Thanks for the tip. I did so, but the savegames won't work now... The Dark Mod always crashes, saying it doesn't work anymore, when i try to load one of the old savegames then. Well, unfortunate, but, finished the mission anyway.Was a really enjoyable mission btw, one of the best i've ever played. Will do the poll now.



#284 demagogue

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Posted 22 August 2016 - 07:54 PM

It happens when you enter the exit area before you've finished all the objectives, presumably because the objective logic was borked; it registers as a permanent fail or the like. (So you'd need a savegame before you first entered.) It was reported by a number of people earlier in the thread, me included. I haven't replayed any newer version so I don't know if it got fixed.
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#285 Oldjim

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Posted 23 August 2016 - 03:30 AM

That was actually fixed during beta testing



#286 demagogue

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Posted 23 August 2016 - 05:20 AM

It still happened to me playing the released version. I posted about it in this very thread, and chekkman just reported it again. Maybe a reversion slipped in.
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#287 chakkman

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Posted 23 August 2016 - 05:38 AM

That makes sense, because i did find, and enter that area before finishing all objectives.



#288 Bikerdude

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Posted 24 August 2016 - 08:50 AM

Im gonna have to ask for help fixing that then, as I know no idea why that's still happening - I can't remember right now how we thought we fixed it last time.



#289 nbohr1more

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Posted 24 August 2016 - 09:04 AM

All the mirrors are have matched builds? Time for gnartsch to run his mission checker script to make sure?

 

Edit: The mirrors are good but the internal name has bcd.pk4 (which I just fixed).


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#290 Melan

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Posted 24 August 2016 - 01:05 PM

Maybe the objective could be modified so the player has to frob a lever instead of walking into the room?


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#291 Bikerdude

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Posted 24 August 2016 - 01:14 PM

That would be simple enough and fits in with the environment of that room, are/were there any other bugs since the last version that need fixing..?



#292 Shaz

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Posted 17 October 2016 - 02:48 AM

This FM was amazing!

Oh, but did all the verticality and various means of entrance & egress make my heart sing. Entering an area one way, exiting via another, and possibly re-entering via a THIRD later on? Joy! I'm an avid explorer in games that allow it, and this FM was a lot of fun to explore. I'm not done yet, because at some point I'll have to go back and see if I can discover the 1426 in loot I wound up missing. I'm guessing it's not in that SW corner of the map, since there didn't seem to be a way there in this mission?

 

I also really liked how well placed much of the loot was!

Spoiler

 

I greatly enjoyed the architecture and overall design, it was all very visually pleasing. The only 'bugs' I recall specifically noticing were: bottles hovering a bit above the surface that they should be sitting on at a couple of locations in one particular cellar, and the inventory readable 'Servents Journal' should be 'Servant's Journal'. I noticed a few typos elsewhere (in journals and such, not counting the ones that had intentional literacy issues), but that's the only one that stuck with me, due to seeing it in my inventory over the course of the game. 

 

I'm just so happy right now. After about a year away from all things Thief, I've now experienced Volta and the Stone, A House of Locked Secrets, and this gem. I feel really spoiled. You builders (the best kind of builders, FM/mod builders!) are so amazing, and I appreciate you so very much. Thank you. I really look forward to the continuation of this campaign!


Edited by Shaz, 17 October 2016 - 02:48 AM.

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#293 chakkman

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Posted 01 January 2017 - 08:19 AM

Some impressions from this mission (hope it's ok to post them here):
 
 
Spoiler


#294 pusianka

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Posted 20 May 2017 - 06:53 PM

So I haven't played in a while... after starting up some other mission and getting stuck in it I decided to try this Crucible of Omens which last time I was here (2 years ago?) was still in development if I'm correct. I am glad I opened this one because I thought initially that maybe I've had enough of taffin about in the dark mod universe and it seems I was wrong! This is a beautifully designed and crafted mission, using all the best of thief series tropes. The city is vast and sprawling, lots of vertical and horizontal movement allows to really appreciate the complexity and stunning visuals which occasionally caused framedrops on my new laptop but it didn't harm the experience as a whole. The story although rather typical, was very well executed and I immensely enjoyed it as a come back to the game.
Although you really have to start coming up with something fresh in terms of writting and story... I like Ulysses premise...(that's the FM I got stuck in). Other then that it is good to see the game is still getting updates and developing. This is truly outstanding that all this work was done by some crazy fans and for the crazy fans of the thief series ;) Keep up the good work!


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#295 Bikerdude

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Posted 21 May 2017 - 04:38 AM

Thank you you for the kind words, the team and I are glad you enjoyed it.


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