Sorry if I offended someone. It wasn't my intention. I meant that it was fun to throw around ragdolls in-game, not suicides.
I suppose it makes sense that 70-80% of a lot of effects, sounds, are just well edited pieces conveniently well placed in motion pictures and games.
As always a careful balance of realism and the most appropriate choice for the game itself is the preferable option. The Dark Mod as the subject at hand was never a Hollywood-like, big buget, AAA project - my point being plainly that if the sound is not overdone, but a little enhanced (for the purpose of the experience being better overall) it's alright.
Edited by Anderson, 12 March 2016 - 07:32 AM.
"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...
- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.