Got this working with TDM, left to right sounds great, but I still have a hard time telling up from down.
In this case the default HRTF dataset is probably not matching your head shape well. With luck you will find one which suits your head shape better if you follow this guide: https://www.reddit.c...necraft/cagd3lb
How does the KHz setting affect the success of this system? I've read that I should set it manually in the config file to 44.1 at least for Thief 2. Normally my sound card is set to 96.000 btw. So do I need to change both the config file and the sound card settings to 44.1000 to make it work properly?
It comes down to for which sample rate you have HRTF datasets available. The problem with the Thief games is that they run at 22,050 Hz and the smallest sample rate you can generate HRTF datasets for is 32,000 Hz with makehrtf.exe. So you have to enforce a higher frequency in the OpenAL Soft config. The sample rate set in Windows doesn't have an effect because the chain goes like this: game sample rate -> OpenAL Soft sample rate (resample if necessary) -> Windows sample rate (resample if necessary).
The default HRTF datasets coming with OpenAL Soft are for 44,100Hz and 48,000Hz but you could generate some for 96,000Hz with makehrtf.exe if you desire.
For Thief games I recommend to enforce a multiple of 22,050Hz (44.1kHz, 88.2kHz etc.) to reduce resampling artifacts. For modern games I suggest to enforce nothing or enforce a multiple of 48kHz because that's what most modern games run at.
Edited by Hiradur, 31 January 2016 - 10:14 AM.