Jump to content
The Dark Mod Forums

Texure naming convention


Recommended Posts

for any materials you make you just need a materials directory in your darkmod directory, or wherever you have darkradiant pointing to.

 

for textures its textures/darkmod/<custom directory name> eg textures/darkmod/mypictures

 

then your material files point to the texture in textures/darkmod/mypictures/<name of texture> minus the extension

 

so when you package it all together you have your base directory and any other custom files in there appropriate directory.

Link to comment
Share on other sites

As stumpy says, you don't have to keep to the (sub-)folder structure TDM itself uses if you intend to pack an FM, you can just put all your textures in textures/darkmod/ilovecats or whatever. Not that it's a bad idea to follow the nomenclature - if you think the textures would be good for the core mod it's far easier to merge them that way. Another note, you don't have to declare the material definitions in a bunch of different files either, one .mtr file can be just fine.

 

If you're trying to run maps from "darkmod/starmap" it's not gonna work. It's a hardcoded thing that TDM/DR wants maps to be put in the folder "darkmod/maps". So you can just put a subfolder there, like "darkmod/maps/startmap".

 

On the topic of folder structure, the wiki has some good passages but you have to dig for them:

http://wiki.thedarkmod.com/index.php?title=Startpack_Mappers%27_Guide#Project_versus_Non-Project.3F

(btw the startpack is extremely useful for getting an idea of how the folder structure works)

 

I get what you mean though, it would be nice to have a shared media library of one's custom textures and then tell DR "hey, these are the ones I want to pack in this particular FM, copy those to a separate folder and leave the other ones out!" Unfortunately I think the current way is either you pack all of your textures or hand-pick them (which takes a long time).

Edited by Spooks

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...