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Texure naming convention


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for any materials you make you just need a materials directory in your darkmod directory, or wherever you have darkradiant pointing to.

 

for textures its textures/darkmod/<custom directory name> eg textures/darkmod/mypictures

 

then your material files point to the texture in textures/darkmod/mypictures/<name of texture> minus the extension

 

so when you package it all together you have your base directory and any other custom files in there appropriate directory.

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As stumpy says, you don't have to keep to the (sub-)folder structure TDM itself uses if you intend to pack an FM, you can just put all your textures in textures/darkmod/ilovecats or whatever. Not that it's a bad idea to follow the nomenclature - if you think the textures would be good for the core mod it's far easier to merge them that way. Another note, you don't have to declare the material definitions in a bunch of different files either, one .mtr file can be just fine.

 

If you're trying to run maps from "darkmod/starmap" it's not gonna work. It's a hardcoded thing that TDM/DR wants maps to be put in the folder "darkmod/maps". So you can just put a subfolder there, like "darkmod/maps/startmap".

 

On the topic of folder structure, the wiki has some good passages but you have to dig for them:

http://wiki.thedarkmod.com/index.php?title=Startpack_Mappers%27_Guide#Project_versus_Non-Project.3F

(btw the startpack is extremely useful for getting an idea of how the folder structure works)

 

I get what you mean though, it would be nice to have a shared media library of one's custom textures and then tell DR "hey, these are the ones I want to pack in this particular FM, copy those to a separate folder and leave the other ones out!" Unfortunately I think the current way is either you pack all of your textures or hand-pick them (which takes a long time).

Edited by Spooks

My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM!

 

 

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